Comixbooks
Fully [H]
- Joined
- Jun 7, 2008
- Messages
- 22,023
This game is all Hype still haven't picked it up due to reviews.
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The game is actually very fast, smooth, and fun (I supported them early so I got early access)...there's just nobody playing it, which makes sense since it's early access only....
I find the lack of dedicated servers, or even peer hosted servers in games now to be just stupid. I play a lot more multiplayer when I control a server, and just friends play with me.
This game has dedicated servers but I think Bullitt was specifically looking for a Linux-based dedicated server. From what I can find, UE3 dedicated servers received pretty much no Linux support, so I'm guessing they don't have the resources to author one considering no one else has over the years.
I tried it out. Only 1 map available for free. Took sever times for it to autofind me a server to play on. Only 6 players including me were playing.
It plays fast as hell. Just like UT. The map was indoors played extremely smooth on my 660 SLI. Not sure if SLI was actually working.... Didn't matter.
Been a while since I played a fast game like this. I like it. My body does not.
Yea, 32 & 64 player type maps have spoiled me. I was hoping the maps would be a little bigger and have some outdoor ones with more players. The speed and pace is nice, just a workout of sorts for my ancient flesh.
I will keep an eye on it and see how it progresses.
The game is actually very fast, smooth, and fun (I supported them early so I got early access)...there's just nobody playing it, which makes sense since it's early access only.
In general, it seems to be a bad idea to make big announcements about new IPs and invite everyone to buy early and play your unfinished game. On one hand, the game might not get made without the early funding for an indie studio (understandable). On the other hand, unless the game's early state shatters expectations, it will quickly become known as a game nobody plays (at best) or a buggy POS (at worst); both are real momentum killers as far as the hype train goes. Early access seems to be the best way to ruin a game's first impression with players, and with the variety of titles out there players might not bother to give you a second look.
The game is certainly going to need an advertising push for release since the last anyone really heard about the game was from 2 years ago.
Another huge downside to this IMO is that the early access players get good at the game, then if the game releases they run around slaughtering everyone and scaring everyone away.