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Titanfall LULZ

I have no idea why anyone would care which section this news is under, for fucks sake.
 
because no PC magazines or websites ever cover anything to do with consoles right?

Nope, Pc gamer is just pc games. Regardless of how you try to justify the point, it all comes down to paying attention. It wasnt misleading. We need a beating dead horse emoticon.
 
Exactlly, poor compression and lazy coding. Production schedules may be to blame as well. Dont care how just get it out the door and sell it!
 
I actually think they make games fuckin huge. just for the press they get, and for the dumb asses that thing the bigger the file size the better the game.
 
I actually think they make games fuckin huge. just for the press they get, and for the dumb asses that thing the bigger the file size the better the game.

Based on the quality of the game, i would consider this bad press. The same is so large but looks like shit? Remember Ghost? 50GB and it looked like shit
 
Maybe thats just a side effect of trying to make the old engines do what they werent designed to do.
 
For those who didn't understand or like my graph... (also because I was curious if my instincts were correct):

chart2.png


I'm not saying the size justifies the quality of the game, just that it was not so unexpected if you consider how HDD space has increased over the years.

You should add Payday 2 to that graph.

With all currently DLC, less the one released today, it is about 26GB.
 
Based on the quality of the game, i would consider this bad press. The same is so large but looks like shit? Remember Ghost? 50GB and it looked like shit

ya its bad press if you know a tiny bit about computers but if your like 90% of the general player base then its just a really big number. and it puts the game in the headlines.

Go into bestbuy (don't really) and look at their. computers they hype hd and ram size like its the most important feature. they do this because its probably the only thing that the average person has heard of, and the bigger the number the better it seems to be.
 
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Making games in the 40GB range would sure make them harder to torrent on anemic American internet connections. Think that has anything to do with it?
 
Making games in the 40GB range would sure make them harder to torrent on anemic American internet connections. Think that has anything to do with it?

its possible but all you have to do is leave your pc on for a day or three depending on your speed. so its not a huge deterrent. i guess its about as effective as drm, it won't stop any one but its kinda annoying and it will slow pirating slightly.
 
Why are people complaining about the size? I haven't updated my sig but I have 1TB SSD and around 6TB for my HDD. Fine, I'm one of the few but seriously, who has less than 250GB now? Am I missing something here or am I just not thinking about the rest of the gamers?
 
Making games in the 40GB range would sure make them harder to torrent on anemic American internet connections. Think that has anything to do with it?

It wont be hard to DL. I downloaded the beta "20GB" in less than an hour and i live in central CA. It just depends on how many people are seeding etc.
 
Why are people complaining about the size? I haven't updated my sig but I have 1TB SSD and around 6TB for my HDD. Fine, I'm one of the few but seriously, who has less than 250GB now? Am I missing something here or am I just not thinking about the rest of the gamers?
It's not that people don't have or can't find the space to install it. It's the fact that from what we've seen in the beta that there is no apparent reason for the game to take up so much space, even if they didn't compress their assets. It's pretty much why people puzzle over the 40+GB size of Call of Duty: Ghosts.
 
Why are people complaining about the size? I haven't updated my sig but I have 1TB SSD and around 6TB for my HDD. Fine, I'm one of the few but seriously, who has less than 250GB now? Am I missing something here or am I just not thinking about the rest of the gamers?

Yes you are being selfish ( I don't even know how much a 1 TB SSD would cost ). My formatted WD Raptor comes out to about 280 GB:

Win XP 32: 100 GB
Win 7 64: 100 GB
Archive: 80 GB

Right now, even though I only have Mortal Kombat Komplete edition ( 10 GB ) installed on Win 7, 50 GB is the only free space that I have left. Games have swollen to become way bigger than I predicted. My rig was built in March 2010. I need to build a Star Citizen rig at the end of the year.
 
My vote is just sloppy code. Not as optimized as it should or can be.

right, the actual program (.exe) is around 35GB, with 5GB of media assets :rolleyes:

I highly doubt it :p

Maybe it's placeholder for future content or DLC, that would sorta make sense
 
Ha ha the .EXE wouldnt be that large, come on. The folders with the assets would total a large amount. The program itself isnt just the executable file. That just launches it and then loads assets etc. It has to be textures, the xbone is 20Gb while pc version would be larger due to higher quality textures and possibly sound. The Beta didnt reflect really detailed textures but the beta was so close to final release that it cant change much. Whats odd is that it is similar in size to BF4, but the maps are the size of a spawn point in BF4.
 
Doesn't really seem that much out of the ordinary when bf4 uses 34gigs...of course titan fall doesn't even have a campaign mode either does it? Who knows:eek:
 
I don't really see the point of that. Honestly, to 99% of people, an MP3 file will sound the same as a FLAC. I'm not saying go with MP3, but we really don't need 15gb+ of just audio files. I feel like it's like dynamic contrast ratio, they think a bigger number will mean customers think it's better. "Hey our game is over 9000gb! It's the best evar!"

QFT.
 
it's probably all the future DLC, already included, ready to be "unlocked" by future purchases
 
In a historical aspect it's not that much.

Doom 2 came out in 1994 (20 years ago). It's installed size was 18 MB. The average HD in 1994 was ~200 MB. So one game would take up about 10% of your hard drive.

The more things change, the more they stay the same.
 
I was always under the impression that the reason why Rage's install was so large was because of the number of textures, not the size of them. I thought I read somewhere that nearly every surface in the game was a unique texture. I've never played the game though so I have no idea.
 
40gb is crazy for that game. I think ghosts is around 35gb on my Xbox one and that game looks like shit
 
I installed the Beta on both my PC and Xbox One. I too noticed the audio portion of the install was something that caught my eye. In fact it seemed as if the majority of the install time went to audio. I put the settings at max on my PC (EVGA GTX 780 Classified) and to be honest while I did see a difference between it and the xbox one version I can't say it was a "OMG SOMEONE GET ME OFF THE FLOOR. I'VE BEEN BLOW OUT MY SEAT" difference. And to be honest, with the nature and speed of the game you wont notice any difference at all. Even more so I had the PC on a 23 inch monitor and the xbox one on a 50 inch TV so the PC had the "advantage" there.
 
install was so large was because of the number of textures, not the size of them
does not make a difference. rage did not used tile-based texturing, which is what most games use now, the idea being that instanced repeating textures are a performance saving because they only have to be loaded into memory once. technically though, that texture could be very high resolution, or they could just use more and more "tiles" to make things look less repeating... and you can end up with just as large of an install size as the megatexture tech in rage. What I find interesting is that in Rage you can clearly see repeating stamps/objects, and in some cases they are not instanced to save performance because they are burned onto the megatexture.

Whichever way you look at it, for an artist to make low-res crappy textures that take up 40gb is actually pretty easy thing to do.
 
Doesn't really seem that much out of the ordinary when bf4 uses 34gigs...of course titan fall doesn't even have a campaign mode either does it? Who knows:eek:

Battlefield maps are much larger and much more detailed than titanfall
 
Battlefield maps are much larger and much more detailed than titanfall

Don't need big maps for 6v6... which is one reason I'm not buying into the Titanfall Event Horizon World-Changing hoopla. I'm more of a large-scale MP guy myself anyways.

Could you imagine being limited to 6v6 on some of the larger conquest maps... :rolleyes:
 
I never understood buying SSD's for most multiplayer games. Once you enter the game, you need to wait 1 min before the round starts, instead of 30 seconds lol

It's more the fact that I was using a WD Raptor 300 GB, partitioned into three: 100 / 100 / 80 for XP 32 / Win 7 64 / archive.

Then the size of games started going through the roof. "The Secret World" required around 30 GB. "Max Payne 3" required 35 GB. I was stuck with only being able to install one large game at a time, on the Win 7 partition. I had to juggle games. Reinstalling games impacts on my monthly ISP bandwidth cap too.

My SSD, even though it is hobbled by my 4 year old motherboard, gets 4 x read and 2 x write, compared to my WD Raptor. I have a couple of virus scanners and one scanner that would take over an hour takes 23 minutes now.

Once I buy a motherboard that can run SATA 6G, I should get 8 x read and 4 x write ( relative to the velociraptor ).

Chris Roberts also mentioned an SSD for Star Citizen.
 
Same here, my WD VelociRaptor picks up alot of the slack for my aging system. I still ran the beta in insane detail too.
 
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