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Most games seem to be around 20-25 GB at the most these days. Titanfall just kinda blows that out of the water, and for reasons unknown.
I actually think they make games fuckin huge. just for the press they get, and for the dumb asses that thing the bigger the file size the better the game.
For those who didn't understand or like my graph... (also because I was curious if my instincts were correct):
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I'm not saying the size justifies the quality of the game, just that it was not so unexpected if you consider how HDD space has increased over the years.
Based on the quality of the game, i would consider this bad press. The same is so large but looks like shit? Remember Ghost? 50GB and it looked like shit
Making games in the 40GB range would sure make them harder to torrent on anemic American internet connections. Think that has anything to do with it?
Making games in the 40GB range would sure make them harder to torrent on anemic American internet connections. Think that has anything to do with it?
It's not that people don't have or can't find the space to install it. It's the fact that from what we've seen in the beta that there is no apparent reason for the game to take up so much space, even if they didn't compress their assets. It's pretty much why people puzzle over the 40+GB size of Call of Duty: Ghosts.Why are people complaining about the size? I haven't updated my sig but I have 1TB SSD and around 6TB for my HDD. Fine, I'm one of the few but seriously, who has less than 250GB now? Am I missing something here or am I just not thinking about the rest of the gamers?
Why are people complaining about the size? I haven't updated my sig but I have 1TB SSD and around 6TB for my HDD. Fine, I'm one of the few but seriously, who has less than 250GB now? Am I missing something here or am I just not thinking about the rest of the gamers?
My vote is just sloppy code. Not as optimized as it should or can be.
I don't really see the point of that. Honestly, to 99% of people, an MP3 file will sound the same as a FLAC. I'm not saying go with MP3, but we really don't need 15gb+ of just audio files. I feel like it's like dynamic contrast ratio, they think a bigger number will mean customers think it's better. "Hey our game is over 9000gb! It's the best evar!"
it's probably all the future DLC, already included, ready to be "unlocked" by future purchases
I just placed an order for a SSD:
Samsung 840 Pro Series 512GB
I thank the OP for the heads up. This game is making me wet.
http://www.ign.com/videos/2014/02/18/lets-play-titanfall-beta-igns-new-video-series
does not make a difference. rage did not used tile-based texturing, which is what most games use now, the idea being that instanced repeating textures are a performance saving because they only have to be loaded into memory once. technically though, that texture could be very high resolution, or they could just use more and more "tiles" to make things look less repeating... and you can end up with just as large of an install size as the megatexture tech in rage. What I find interesting is that in Rage you can clearly see repeating stamps/objects, and in some cases they are not instanced to save performance because they are burned onto the megatexture.install was so large was because of the number of textures, not the size of them
Doesn't really seem that much out of the ordinary when bf4 uses 34gigs...of course titan fall doesn't even have a campaign mode either does it? Who knows![]()
Battlefield maps are much larger and much more detailed than titanfall
QFT.
I never understood buying SSD's for most multiplayer games. Once you enter the game, you need to wait 1 min before the round starts, instead of 30 seconds lol