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tornadotsunamilife said:I know Brent was suggesting in one thread that time demos and real gameplay benchmarks show very different results, so maybe just try normal run throughs?
Lsv said:i've been using this timedemo
http://www.ggl.com/view_forum_topic.php?TopicId=769
seems alright, really stresses the machine too, also timedemos uncap the 60fps lock![]()
tertsi said:Okey, I made Quake 4 demo about "no shadows" issue...
http://www.skenegroup.net/tertsi/quake4/noshadowsdemo.zip (~28MB)
and I tooked some screenshot while playing demo...
http://www.skenegroup.net/tertsi/quake4/noshadows1.jpg
http://www.skenegroup.net/tertsi/quake4/noshadows2.jpg
http://www.skenegroup.net/tertsi/quake4/noshadows3.jpg
http://www.skenegroup.net/tertsi/quake4/noshadows4.jpg
EDIT! 7800GTX, 81.85 WHQL and Quak4 ("no shadows" issue in timedemo also happens w/o Quak4)
BoogerBomb said:Probably because FRAPS uses system resources as well.