Thinking about trying WoW.

Sorry i had redone my post a bit, but thats mostly in reference to hardmode grinding. People going for server firsts, it really IS the most thrilling part of the game, you'd never catch me doing it after classic WoW though.

The even hardcore'r guilds will go 5 days a week 4-6 hours.

QFT....Classic WoW progression raiding for realm firsts was awesome, even early BC progression raiding was fun. Though Gruul pre-nerf, pre-potion nerf, was damn near impossible. But the reality of 25 man raids versus 40 man raids changed dynamics and many guilds split up. That is where I lost much interest in progression raiding and turned more casual.

Now though, I just like being a very casual nub. I raid once or twice a week. And generally play less than 10 hours a week.
 
QFT....Classic WoW progression raiding for realm firsts was awesome, even early BC progression raiding was fun. Though Gruul pre-nerf, pre-potion nerf, was damn near impossible. But the reality of 25 man raids versus 40 man raids changed dynamics and many guilds split up. That is where I lost much interest in progression raiding and turned more casual.

Now though, I just like being a very casual nub. I raid once or twice a week. And generally play less than 10 hours a week.

that's the best way to go about it

only play a few hours a week

it's an enjoyable diversion where you can find yourself progressing each time you log in

but as long as you treat it casually it won't take over your life

it DOES get addicting to most people at some point, especially at the beginning
 
If what's turning you off is the monthly fee, learn to ignore that. There is no more cost efficient game than an MMO. Ten bucks a month for a game you'll be playing for thousands of hours.
Let's say you play one thousand hours per year(pretty light for an MMO). That's about 8 cents an hour. Your computer is eating more electricity than that.
 
it is free to try so give it a try a lot of people dont even like games like wow. i know when it very first came out i tried to get a few real life friends to play i let them make new characters on my account play by themselves then again they let people give away like 1 free 7 day trial per month let them make a new character i made a new one with them and they still didn't care for it.

mmo's are not for everyone, so give the trial a shot. just realize it has the potential to very additive. i quit before the first year. others been playing along time and seen the game change, since it will be the first time for you everyone elses suggestions are jaded by the nostalgia of what someone called "the golden years".

the game is different then it was years ago. well if it was the same for 5-6 years you would have quit anyway. kind of catch 22. people should just realize that despite it being an mmo they still played the same game for 1000's of hours over the years and if they put that much time in to any other game they would be sick of it too.

most of the wow hate is the peoples hate at themselves for playing so much. i quit with in the 8 months of launch, i dont hate it, i just stopped when i stopped having fun.
 
I played for years, got bored, quit. Came back, played for a year, got bored, quit.

Wow's ultimate failing is that it's BORING. When you're leveling, you go through the same 5 quests ad infinitum, just with stronger monsters. When you get to the end game, you go through the same dungeons over and over and over and over and over. If I never see Naxx or Ice Crown Shitadel again, it'll be too soon.
 
Sorry i had redone my post a bit, but thats mostly in reference to hardmode grinding. People going for server firsts, it really IS the most thrilling part of the game, you'd never catch me doing it after classic WoW though.

The even hardcore'r guilds will go 5 days a week 4-6 hours.

Maybe some of them I don't know we've done every fight in game currently outside of a few ulduar hardmodes, including killing anub hardmode. It took us longer than a lot of "super hardcore" guilds, but we did do it. Only boss that's out that we haven't killed is putricide.

I don't consider us really hardcore again it's 3 or 4 nights @ 4 hours. I leave early just about every night to come to work and they still take me. We aren't really a server first guild because there is one guild on our server that does play as much as you've stated.


I dunno, I think wow is pretty casual friendly but I don't play it as much as I used to. I log on and do both my dungeon dailies on 2 chars, than logoff til raid. It's pretty much that way the entire time. Really enjoying PS3 right now.
 
It's way more casual friendly than it was pre-WOTLK. WAY MORE.

But whether you're casual or hardcore, you will end up doing the same crap over and over and over and over...
 
What ultimately killed my desire to play WoW and any MMOs at the time was the gameplay. I realized it was boring for me to press some hotkey and watch a casting animation. I wanted real time stuff like FPS mechanics, so I went back to playing FPS games (after playing WoW from beta until halfway through Naxx in a top raiding guild that raided 6 days a week; we were always either 1st or 2nd top guild on our server, both guilds challenging the other for server firsts).
 
I have been reconsidering returning to WoW just to see the end of The Lick King before Cataclysm is out.

However, I've been burned out with one thing about WoW when I played it-- quest grinding.

Whereas in Korean MMOs it was EXP grinding, in WoW it's "quest grinding" just to level up. I actually burnt myself out within half a year on just grinding quests to level up. I stopped at a level 67 Warlock. I haven't done any major raids yet, and from what my friend told me, a lot of the endgame community will look down upon me because of several things:
- No Elite or Unique, or very little Elite or Unique armor and items on myself
Considering the fact I've been playing less than a year and those doing endgame have been playing for more than 2 or 3 years, or since launch.

- Less than one year playing the game; appearance of a newb in other words

- Guilds doing raids are the equivalent of some exclusive club and have to show them you're good at what you do​
So, it kind of turned me off. As much as I want to see the end of The Lich King storyline that started back in the Warcraft days years ago, the cons outweigh the pros at the moment.

I play another MMO-- Final Fantasy XI-- and like you, someone asked about joining FFXI this late in the game. And, there are similar responses including the fact that the game is pretty old. Well, not Everquest-old, mind you. But there have been a lot of changes between the time it was launched and now. The same applies to WoW.

People have come and gone. There are not a lot of veterans left in either game. And, the influx of new players is starting to dwindle. WoW, of course, still maintains a majority share of the MMO market, but for how long? Will it still have the staying power of Everquest? Who knows?

But, given the responses in this thread, and a few other MMO- and WoW-related forums I visit, a lot of older players have left WoW already varying from many different reasons already stated here such as:
- Too many teenagers and children playing
- Gameplay changes that have made WoW a much different game
- Repetitive (Then again, what isn't?)
- Etc, etc.​
In my opinion, give it a try. Do the trial first and try it out. Everyone's experiences vary from person to person. Just realize that game is old now and the next new content is Cataclysm so could wait for that too. Like gesicht said above, MMOs are not for everyone. If you can't stand repetitive gameplay or low drop rates, or grinding to get anywhere, don't play. Simple as that.
 
I canceled yet again for, I believe the 6th time over the last 5 years of playing. I did the hardcore thing for about a year and a half back in the old days of Molten Core and Blackwing Lair. When I look back at my old screenshots of having 4 heals on my bar I miss those days.

Now when I login and attempt to heal I have to keybind every ability. Quickly got tired of that, tried mage...boring, tried druid...fun and exciting and probably the best class in the game to get a little of every aspect, started a hunter...got to 30 and then I just had to quit. There's just no incentive to play really anymore. Everything is handed via badges.

I'm going back through all the games I missed while playing. I just finished HL2 and Crysis.
 
Unless you already have RL friends playing, picking up MMOs, even if it is one of the best of all time, is pointless, IMO.

Solo content is mind numbingly boring. There is no AI to speak of, just a series of animals with varying levels oh HP that you kill pretty much the same way.

Where WoW shines is in its group content. But group content, at least to me, is really only enjoyable with friends. If you take out the social interaction aspect of the game, it is incredibly boring (just like any other mmo, and if you don't believe me create a character in a low pop faction in a low pop server).

The appeal of WoW to me was always just relaxing after a day of work, talking nonsense with RL friends in vent as we plowed through content.

The reason I ultimately ended up quitting was that for a while characters became really valuable (i.e., selling for 500-1000 dollars each) and a few former RL friends turned out to be back stabbing mofos who pretty much scammed me and others as a way to make a couple thousand dollars. But I think that is not the case anymore.

In any case, my recommendation stands: if you have real life friends playing, go for it. It can be a great way to stay in touch with friends, talk nonsense and loosen up at the end of the day. If you don't have friends playing, avoid it. Solo content is boring (you will kill thousands and thousands of mobs by pressing the same 1 or 2 keys, standing around without ever really being in danger) and PUGs (pick up groups, when you group with random people) generally are more aggravating than enjoyable.
 
if your going to spend countless hours getting good at something make it an FPS, MMO's are all based on dice rolls & gear and you get that gear by the roll of the dice

dosn't matter if you can aim and dodge better, its just my +'s are higher, i win
 
Solo content is boring (you will kill thousands and thousands of mobs by pressing the same 1 or 2 keys, standing around without ever really being in danger) and PUGs (pick up groups, when you group with random people) generally are more aggravating than enjoyable.

I usually have a positive impression on solo content. Sure its easy and doesn't require much active thought, but that's a part of the reason why I like it. Just listening to the in-game music, reading through the quests and stories, and looking at the scenery are the things I enjoy and miss once I hit the cap. Sure it defeats the purpose of "MMO" but it's still enjoyable to me. When leveling an alt, I found that worrying less about reaching the cap, and just reading the personality of each questgiver, felt lot better than constantly watching my exp bar edge up little by little while "grinding quests."
 
I quit due to the amount of immature, super annoying people. Got to the point where I turned chat off. That's when I realized it's time to quit for good
 
I usually have a positive impression on solo content. Sure its easy and doesn't require much active thought, but that's a part of the reason why I like it. Just listening to the in-game music, reading through the quests and stories, and looking at the scenery are the things I enjoy and miss once I hit the cap. Sure it defeats the purpose of "MMO" but it's still enjoyable to me. When leveling an alt, I found that worrying less about reaching the cap, and just reading the personality of each questgiver, felt lot better than constantly watching my exp bar edge up little by little while "grinding quests."

Well, while it can be somewhat fun, let me put it this way: no one would play it if it was an offline game, or if it had an offline option. For solo play there are much, much better alternatives in the rpg realm out there.
 
Well, while it can be somewhat fun, let me put it this way: no one would play it if it was an offline game, or if it had an offline option. For solo play there are much, much better alternatives in the rpg realm out there.

True, everything ultimately boils down to the endgame, where you'll be dealing with nothing but other players.

The fun factor of leveling can vary depending on the situation (and very rarely do I find it "fun" tbh), which is why I chose to say "enjoyable" and "positive" instead. It's not like I'm saying to myself "Oh man, this is so awesome!" while I'm reading through the quest text and running from place to place. :D
 
if your going to spend countless hours getting good at something make it an FPS, MMO's are all based on dice rolls & gear and you get that gear by the roll of the dice

dosn't matter if you can aim and dodge better, its just my +'s are higher, i win

There's a lot more to MMO PVP than clicking "FIGHT!" and watching the dice rolls ;).
 
There's a lot more to MMO PVP than clicking "FIGHT!" and watching the dice rolls ;).

Yea you have to have the correct timing and know the most efficient sequence of button presses on the keyboard so you can maximize damage or healing. But wait a minute! They have addons for that!


God, this game was boring as all hell. Thank God I quit years ago. Pointless mindfuck to press hot keys and watch casting animation. I was a hunter, so my DPS had to be up there or I'd get booted from the guild (it was like that for all our hunters). Never again will I play a game that depends on timing of keys like that. I rather play an FPS where it really matters...which I did/am as referenced by my earlier post.
 
Yea you have to have the correct timing and know the most efficient sequence of button presses on the keyboard so you can maximize damage or healing. But wait a minute! They have addons for that!

For PvP? There isn't quite a standard rotation for that, and it's certainly not about maximizing damage/healing like PvE. It's more about anticipating enemies' moves and being able to counter everything they can throw at you. You also have to anticipate your own partners' moves, and rely on each other's judgement calls as well.
 
Yea you have to have the correct timing and know the most efficient sequence of button presses on the keyboard so you can maximize damage or healing. But wait a minute! They have addons for that!


God, this game was boring as all hell. Thank God I quit years ago. Pointless mindfuck to press hot keys and watch casting animation. I was a hunter, so my DPS had to be up there or I'd get booted from the guild (it was like that for all our hunters). Never again will I play a game that depends on timing of keys like that. I rather play an FPS where it really matters...which I did/am as referenced by my earlier post.

So timing and button presses and repetitive gameplay is okay in FPS games, but not in MMO's? I'm not sure I understand this at all. Button pressing, hotkeys, timing and all that is part of gaming. Sure it's nice to have a storyline and things like that as well, but it all has to come together. Glad you're happy with FPS games, but I find almost all of them shallow and boring, but find much more depth and immersion in games like WoW and other RPG's. To each their own I suppose.
 
Harkamus said:
God, this game was boring as all hell. Thank God I quit years ago. Pointless mindfuck to press hot keys and watch casting animation. I was a hunter, so my DPS had to be up there or I'd get booted from the guild (it was like that for all our hunters).
If you were in a competative raiding guide, all dps needed to be "up there". That's your "job". I'm sure the same concept applied to tanks and healers as well - perform or we'll get someone else who can.

Also, if you played a hunter prior to 3.0 (Lich King) then all you needed to do was spec correctly for PvE (Beast Mastery) and have a functional Steady Shot macro. Not exactly a hard class to play. Post 3.0, there are no more dps macros for any class, since it's now prioritizations, not rotations.

Harkamus said:
Never again will I play a game that depends on timing of keys like that. I rather play an FPS where it really matters...which I did/am as referenced by my earlier post.
So you're saying MMORPGS, or at least WoW, are too "twitchy" so you'd rather play FPS's "where it really matters"?

That makes sense....
 
I just started playing again after I quit two years ago. 70 to 71 is taking way longer than 60 to 61 took. can anyone give me an idea how long its going to take to 80? I played about 3 hours lastnight, on rested XP, and only got half way to 71. I started at 70
 
I just started playing again after I quit two years ago. 70 to 71 is taking way longer than 60 to 61 took. can anyone give me an idea how long its going to take to 80? I played about 3 hours lastnight, on rested XP, and only got half way to 71. I started at 70
On rested XP, it should take anywhere from 3-6 hours to gain a level depending on a number for factors, mainly in regards to how efficient you're being.

Since you haven't been playing for a long time, I'd download the addon "Quest Helper". This will add a "HUD" to your interface which will guide you to the areas needed to complete your quests. It takes a lot of the frustration away from not being sure where to go to complete a quest.

Also, make sure you're picking up all the available quests in a certain area, as sometimes, you'll need to complete certain ones to have follow-up quests become available.

A bonus with the latest patch is that with the cross realm LFG tool, if you get bored of questing, you can do dungeons without the trouble that used to be associated with finding groups while leveling.

While leveling in WoW is meant to be a process, it's easier than ever before. The last 10 levels have always seemed the slowest though and at 3 hours a night, it will probably take you 2 weeks or so to reach 80.
 
Another addon to consider is Carbonite (instead of Quest Helper). I used Quest Helper for about a year, but a friend convinced me to try Carbonite instead and I find I prefer it. You can grab it at www.carboniteaddon.com.

Actually, I'm rather curious whether the OP is even following this thread any more. I think he'd come on and posted he wasn't going to try WoW and I'm not sure if he's been back. Just wondering...lol!
 
I just started playing again after I quit two years ago. 70 to 71 is taking way longer than 60 to 61 took. can anyone give me an idea how long its going to take to 80? I played about 3 hours lastnight, on rested XP, and only got half way to 71. I started at 70
To add to Cintrich's advice:

If you use the LFD tool, you can get 3 to 5 bubbles of XP per dungeon. Each dungeon takes 45 minutes to an hour, and you will get blues and greens along the way.

Once you log in, queue up for a dungeon, and start questing. As DPS, it will take 10 to 20 mins for the dungeon to pop for you. Quest during this wait. If he dungeon goes smoothly and you want to run another one, ask the party if they want to re-queue random again. If the party leader does it, your party will all get zoned into a new dungeon.
 
once you get into the zone of leveling its very fast. and like already stated que up for dungeons, good xp if your on rested xp.

From lv 76-80 I was banging out 1 -1.5 lv's a day
 
Thanks for the advice guys. I'm playing paladin spec'd as ret, and pretty much have no healing or tank gear. So I figured instances were out of the question for me.
 
Seriously, go for it. It's a game - no reason not to try it. If you like it, awesome. If not, try something else. It's made for you to enjoy it so take advantage.
 
Thanks for the advice guys. I'm playing paladin spec'd as ret, and pretty much have no healing or tank gear. So I figured instances were out of the question for me.

Absolutely not. I'm spec'd as a ret pally and run heroics this way all the time. I love being a melee DPS... :D
 
If you just want to get from 71 to 80 as fast as you can, grab the wowpro levling guides addon someone linked earlier in the thread. Just pounding quests I got my druid that had been collecting dust since BC from 70 to 80 in about 40 hours over the past few months. Being able to get him cold weather flying immediately helped a lot, but could still do it pretty quick without it.

I found taking dungeons was actually slowing down my levling most of the time because the groups at the lower levels tended to be rather crappy.
 
If you just want to get from 71 to 80 as fast as you can, grab the wowpro levling guides addon someone linked earlier in the thread. Just pounding quests I got my druid that had been collecting dust since BC from 70 to 80 in about 40 hours over the past few months. Being able to get him cold weather flying immediately helped a lot, but could still do it pretty quick without it.

I found taking dungeons was actually slowing down my levling most of the time because the groups at the lower levels tended to be rather crappy.

As an alternative, I'd recommend taking your mind (not you specifically, but to the guy leveling up) off of getting to the level cap as fast as possible. Try to enjoy what makes up a huge portion of the game and lays the foundation of everything you do in it. It's a part of the WoW (not necessarily MMO) experience. If you do so, time won't matter because you'll be focusing on what you are doing right now. Making yourself feel left out and rushing to the end will only frustrate you while mindlessly ignoring all the substories of every quest you do. That's the problem that most people can't fathom, and end up blaming the leveling aspect of the game as a "mindless" grind.
 
As an alternative, I'd recommend taking your mind (not you specifically, but to the guy leveling up) off of getting to the level cap as fast as possible. Try to enjoy what makes up a huge portion of the game and lays the foundation of everything you do in it. It's a part of the WoW (not necessarily MMO) experience. If you do so, time won't matter because you'll be focusing on what you are doing right now. Making yourself feel left out and rushing to the end will only frustrate you while mindlessly ignoring all the substories of every quest you do. That's the problem that most people can't fathom, and end up blaming the leveling aspect of the game as a "mindless" grind.

Good advice, leveling is fun.

Also for those of you leveling alts, now is a good time to start clearing out your banks. Mats are still selling at a high price. I have made like 3k clearing out old world and outland mats over the past week. My level 71 druid is about to get epic flying skill. (Sold 3 stacks of dreamfoil and 2 stacks of sungrass for 60g a stack! I can farm that in an hour!)

Also, don't get caught up in the gear race too much. All current gear will likely be replaced, likely by level 83, with the x-pack that will be coming out in 6 months or so. Enjoy the content and have fun.
 
+1 on the leveling experience. Couple pieces of advice:

- Look at various websites and study the game. This game has a lot of content, and easily has several thousand hours just in quests alone. You need to use the resources that other players have used. Some examples: http://wowhead.com - http://wow.com.

- Realize that people will troll you if you don't research a question you have. If you feel you are confused, look around and Google it. That is the only thing this game has against others. This game has a lot of people who have played since the beginning and will not give new players a second thought.

- Research the server you want to play on long term. Pick one and get in the game, but try to get involved in Guild politics, Server politics and the like. It can be quite fruitful and rewarding.
 
Well I was specifically referring to the person asking about leveling speed since it seemed important to them.

Absolutely, you'll want to do all the quests and such the first time through just to experience them. Not like it adds too much time to read the quests for most people. I've done pretty much every quest in Northrend except in Sholazar.. for some reason I just don't like that zone. I guess it reminds me too much of stranglethron (yuck!).
 
Well I was specifically referring to the person asking about leveling speed since it seemed important to them.

Absolutely, you'll want to do all the quests and such the first time through just to experience them. Not like it adds too much time to read the quests for most people. I've done pretty much every quest in Northrend except in Sholazar.. for some reason I just don't like that zone. I guess it reminds me too much of stranglethron (yuck!).

Ah yeah, there's certainly nothing wrong with your suggestion, and is probably more what he was looking for. I just threw in a suggestion where speed isn't really a priority.

And I loved Sholazar! Especially the questline about getting caught in the middle of the conflict between the Frenzyheart and the Oracles. :D
 
I found leveling from 70 to 80 to be super easy with the new dungeon finder. I log on, do the random dungeon (with rested bonus), then I do a few quests, fish a bit, then log off that toon. I do the fishing and cooking daily quest as well, so those three dailies are a ton of money and XP. I am L79 and just finishing up in Dragonblight! I have not put much total time into leveling at all since most of my playing it in short bursts with rested bonus. One of my friends is doing the same thing, he just dinged 80 and had enough emblems from the daily dungeon to buy a piece of T9 gear right away.
 
new dungeon finder makes levelin from 1-80 much much easier. Those old school instances were really tough to find groups for, now it takes 10 min to find even the shitty ones (sunken temple took me 8 min to find a group as dps). its amazing.

it always freaks me out when WoW releases a big thing like the cross realm dungeon thing. its like "fuck why didn't you have this all along!??!?! it would have made my life much easier"

oh well
 
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