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The Outer Worlds 2

This is on my very short "must buy" list for this year, for sure....

It's a shame the Spacer's Choice edition was so buggy cuz Lord knows it ran 10x smoother than the original version. (stutters no matter what you do etc)
 

View: https://www.youtube.com/watch?v=vmEc1mv4Ago

The "flaws" could end up being fun if they're done right. Feels like most games make this sort of thing never worth the trade-off.
They keep going back to wanting your choices to matter, which is a double-edged sword. It's neat since it makes dialogue worthwhile. However in nearly ever instance of that there's a right and a wrong choice. They wrong one gets shafted with inferior rewards, making the whole thing just an excercise in saying what you think they want.
 
Looks good to me. Though I would have preferred if they went to a Mass Effect 2 style cinematic camera over the Fallout 3 style camera that is used in all Bethesda and Obsidian games. I don't expect the voice acting or characters to be all that great regardless. The main thing here is the story writing and dialogue options need to offer real variety. Too many games do the Starfield thing, lots of talking of little importance/substance, that all end up being circular conversations with no options to change the outcome. I'm getting so tired of games that do that. If you're not offering real dialogue branches and the result is always the same, then just make it a normal cut scene.
 
The "flaws" could end up being fun if they're done right. Feels like most games make this sort of thing never worth the trade-off.
They keep going back to wanting your choices to matter, which is a double-edged sword. It's neat since it makes dialogue worthwhile. However in nearly ever instance of that there's a right and a wrong choice. They wrong one gets shafted with inferior rewards, making the whole thing just an excercise in saying what you think they want.
Yeah, I was never a fan of this game feature and usually didn't take it.
 
Yeah, I was never a fan of this game feature and usually didn't take it.

Ditto. I don't think I ever saw enough value in any of them. Both for roleplaying or just trying to get by. I don't think they should be as OP'd as the mutations in Fallout 76 (which have almost no downsides), but there should be a worthwhile tradeoff. The ones in the new video seem appropriate. I'm intrigued with a flaw for savescumming - that's probably right up my alley.
 
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