HardOCP News
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- Dec 31, 1969
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Assuming this isn't an elaborate fake, you have to wonder how much a super rare prototype like this would be worth.
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What kind of carts does this thing use? SNES? 91 is a little early for N64.
hes too scared to plug a power cable into it? it looks like it lists the input voltage specs right above the port. he needs to fire that thing up and see what it does
Burticus,
Nintendo was working with Sony on a CD addon for the SNES that would connect to the bottom of the SNES. They were also allowed to make a stand alone console, called the Play Station, that would play SNES CD and SNES cartridges. The deal fell apart because Nintendo didn't like the terms of the deal and starting working with Phillips. Phillips was allowed to use Nintendo's franchises for the CDI as part of the deal. Sony was upset and killed the deal and made their own console called the PlayStation.
Yea, I too thought the name "playstation" was too childish to be taken seriously by anyone over the age 5. I actually thought it was a joint effort by sony and fisher price. I didn't expet that it'd be nintendo that went that route in the end
One other item on the demise of this. Miyamoto HATED the extremely slow load times of the 2x CDRom drives at the time. He wanted the instant on of cartridges instead. This lead to the rather large and expensive to make carts of the N64. I will give it to Nintendo that when they went disc format they had some really nice streaming technology so it felt almost like a cart. I remember the first time I fired up Luigi's Mansion, impressed me for the time.
As to why I know this, at the time I was working on a 3d version of BattleChess for CdRom device for the SNES.
Croaker
This guy seriously needs to get in contact with a museum or such and have an expert handle it, document the ENTIRE thing (Seriously this would make a great documentary) an dthen after the experts look at it have someone rip into the cd/cart and things (like Mame with arcade cabinets) so it can live on.
After all of that then he should decide to sell it, hopefully a museum would take it vs a private collector that wouldn't let the public see it.
Plug it in guy!! 7.5 volts, to hell with the MA, pick something like 7.5/500 MA and go from there. I can see some serious Ebay'ing out of this.
One other item on the demise of this. Miyamoto HATED the extremely slow load times of the 2x CDRom drives at the time. He wanted the instant on of cartridges instead. This lead to the rather large and expensive to make carts of the N64. I will give it to Nintendo that when they went disc format they had some really nice streaming technology so it felt almost like a cart. I remember the first time I fired up Luigi's Mansion, impressed me for the time.
As to why I know this, at the time I was working on a 3d version of BattleChess for CdRom device for the SNES.
Croaker
This guy seriously needs to get in contact with a museum or such and have an expert handle it, document the ENTIRE thing (Seriously this would make a great documentary) an dthen after the experts look at it have someone rip into the cd/cart and things (like Mame with arcade cabinets) so it can live on.
After all of that then he should decide to sell it, hopefully a museum would take it vs a private collector that wouldn't let the public see it.
doesnt the amperage not matter for the power supply as long as its high enough? I thought the device would only draw what it needs, and you cant have a power supply with too much amps, just as a PC power supply can have a nice high amp rating on the 12v rail, but it doesnt draw that constantly.
The three major flaws of the N64 was all almost directly related to the cartridge. While the system itself was more powerful than the Playstation these three things caused it to lose market share.
1. The system was hard to code/design games for.
2. Cartridges cost more to make than CDs so cost to production was higher than the PS.
3. CD-ROMs could hold way more data than a N64 cartridge. IIRC, the largest cartridge for the N64 was 512MB and it wasn't until almost the EOL of the system. I believe Resident Evil use a 512MB cartridge. While CD-ROMs could not only hold 650MB of data, but you could easily use more than one CD-ROM per game and still be cheaper than a single N64 cartridge in costs.
I think if Nintendo went back to cartridge based games it would be a whole different ball game. Just look at how small physically a SD card is compared to how much data they can hold these days. Not even a BD-ROM can hold as much data as the largest SD cards.
Yea, like this ad:Across the board, most people didn't think twice about the name, and was more intrigue by the weird, mysterious, and good ad campaign sony had going for the playstation during the prelaunch, launch and next couple years.
That wasn't a cdrom add-on. It was a Disk drive.
if it was real how does one even get a hold of such a thing to begin with ?
Anyways, yea, those were exciting times for sure, just wasn't a fan of the blocky 3d and loading times.
Just like CGA and EGA or Atari 2600 games looking like ass, we had to start somewhere. At least Sony could have implemented Z-Buffering and perspective correction, my two biggest bugbears with it's 3D capabilities. Considering 4 million transistor chips were most doable for the time, with the heavy lifting silicon clocking in well under 1.5 million transistors across 2 chips, these would have been cheap to implement features that would have greatly boosted image quality.
#whatcouldhavebeen
what the PS needed was bilinear filtering to get rid of those blocky textures.
No, you really needed all three features. Seee this thread, which covers all three:
http://www.neogaf.com/forum/showthread.php?t=879050&page=2
Basic summary:
You got artifacts from the simple painters algorithm used to sort the polygons without a hardware z-buffer.
You got edge judder from triangles as they moved about the scene because the hardware was entirely fixed-point DSP, with limitation on matrix transformation (and differences in accuracy between pieces of hardware).
And finally, thanks to limits on how much you could subdivide textures, you would still see the horrible uncorrected texture artifacts even if you added hardware bilinear filtering. They would simply be more clear.
There's a reason bilinear filtering was one of the last features to be added to PC graphics cards: it was expensive, and didn't matter if the rest of the pipeline was a hacked-together mess.
faaaaake
For me it was Texture Filtering what bothered me the most. It was the thing that made a big difference visually when it was implemented with emulators.