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The Last of Us Part II

Spring 2025 is when Season 2 of the HBO series returns so it's obvious they were holding back the PC port to coincide with the new season...I played Part 1 on the PS4 but never played the 2nd game so I'm looking forward to experiencing it for the first time

so Spider-Man 2 in January and Last of Us Part II in April...what happened to Demon's Souls??!!
 
I own all the other variations of it (minus the PS5 Pro version I guess) and I'll probably buy it again. Such a great game. Hopefully it arrives in better shape than the original one did.
 
HBO released the trailer for Season 2 of the TV series...Part II of the game is being split over multiple seasons and will include parts that were cut from the game...
Maybe they'll replace one of my favorite parts of the game with an hour and a half of gay like they did with the first season.
 
Maybe they'll replace one of my favorite parts of the game with an hour and a half of gay like they did with the first season.
🤣🤣🤣

I skipped that episode coz even at 2X speed it was painful. Ultimately I watched the end of it.
 
why is there no hype from Sony for this release?...the game is out in 2.5 weeks...I don't even think they released official system requirements...reminds me of the Spider-Man 2 PC release where Sony was basically silent...hopefully this doesn't mean the PC port is in bad shape (like the first Last of Us PC release)
 
The Last of Us Part II Remastered PC features and new No Return content detailed

https://blog.playstation.com/2025/0...-features-and-new-no-return-content-detailed/

LoU.jpg
 
Targeting 60 FPS is like, the bare minimum. No one wants to be playing AT 60 FPS.

What I never like about these things is they choose different pre-sets. 1440 is high. What if we want to know what will run at 1440 with ultra settings? Same for 1080. That is why you just wait for benchmarks though. I assume it will be like most Sony games, it will need 6 or so weeks of patches before it is playable.
 
good to know that Nixxes worked on the port alongside Iron Galaxy...hopefully this means the PC port will be in much better shape than Part 1 was
 
Looking forward to this. Loved the first game back when I played on the PS4, and the remake on PC. Great graphics and atmosphere!
 
Maybe they'll replace one of my favorite parts of the game with an hour and a half of gay like they did with the first season.
What part did you have a problem with? The great story telling, acting, or the empathy and humanity? It almost sounded like you were saying something childish like "gay bad" and we know that couldn't be true.
 
What part did you have a problem with? The great story telling, acting, or the empathy and humanity? It almost sounded like you were saying something childish like "gay bad" and we know that couldn't be true.
My comment you quoted is already the answer to your question. It wasn’t confusing or ambiguous.
 
Only thing I hate about Uncharted 4, Last of Us, and now this game, is that this game engine has absurd shader compilation times on PC. Both Uncharted 4 and Last of Us were like 20-30 minute shader comp.

After playing something like AC Shadows, or Indiana Jones where there is effectively zero shader comp time - I really don't understand what the fuck the problem is with this game engine needing that much time. I also don't understand why these games aren't making use of the Steam cloud pre-cache feature which would effectively cut down on shader comp times.
 
Only thing I hate about Uncharted 4, Last of Us, and now this game, is that this game engine has absurd shader compilation times on PC. Both Uncharted 4 and Last of Us were like 20-30 minute shader comp.

After playing something like AC Shadows, or Indiana Jones where there is effectively zero shader comp time - I really don't understand what the fuck the problem is with this game engine needing that much time. I also don't understand why these games aren't making use of the Steam cloud pre-cache feature which would effectively cut down on shader comp times.
Blame Epic for being lazy with their game engine?....

Even look at Cyberpunk....0 shader compile yet top notch graphics...
 
Blame Epic for being lazy with their game engine?....

Even look at Cyberpunk....0 shader compile yet top notch graphics...
These aren’t epic. Their custom to naughty dog.
 
Blame Epic for being lazy with their game engine?....

Even look at Cyberpunk....0 shader compile yet top notch graphics...
This game is using an updated version of Anvil, as far as I know.
 
The console versions have a pretty long initial startup (for a console) as well, but it isn't more than maybe a minute or two.
 
Only thing I hate about Uncharted 4, Last of Us, and now this game, is that this game engine has absurd shader compilation times on PC. Both Uncharted 4 and Last of Us were like 20-30 minute shader comp.

After playing something like AC Shadows, or Indiana Jones where there is effectively zero shader comp time - I really don't understand what the fuck the problem is with this game engine needing that much time. I also don't understand why these games aren't making use of the Steam cloud pre-cache feature which would effectively cut down on shader comp times.

Indiana Jones is a stuttering mess though. Even when the in game or Nvidia frame rate counter displays 100+ frame rates, it is so jittery it looks like 60 frame rates. Spider-Man 2 with frame generation on looks smoother than Indiana Jones without any frame generation. The pop in is also atrocious. Id Tech engines always have stuttering or texture pop in issues though. It looks good, but it does not look much better than Uncharted 4, yet Uncharted 4 runs perfectly smooth. I don't mind a long shader compilation time if the end result is good. It only is necessary when there is a patch or you update drivers. Would I rather have zero shade comp time? Yes, but if the alternative is stuttering and jittering that cannot be fixed otherwise, I'll gladly wait.

Ahhh ok, I was under the impression it was a UE engine game.

Learn something new everyday.

Naughty Dog uses their own engine. Despite long shader compile times they run very smoothly. Much smoother than most games. Cyberpunk 2077 still had stutters that had never been fixed on certain segments of the road. It is noticeable when you're driving. Though I last played it with post DLC updates, maybe they finally fixed all stuttering issues. Aside from that it runs quite smooth, but to say there are zero stutters is (or at least was for the first 4 years of release) wrong.
 

View: https://www.youtube.com/watch?v=Z0IoZxiv1i0

Edit: Last post showed up after I posted this reply. :ROFLMAO:


Major difference compared to the last game is shader compilation. Seemingly does it during gameplay rather than in the menu after hardware/driver change. Result is okay but still some stuttering, some large pauses in gameplay that may be fixed with patches. IMO I'd rather wait in the menu a bit to ensure smooth gameplay.
 
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Bummer. It's better, but still not great. I still want it, but will probably wait for a sale or some kind of bundle that includes both games. Maybe newer parts will be able to brute force make it run better in the future, too.
 
Bummer. It's better, but still not great. I still want it, but will probably wait for a sale or some kind of bundle that includes both games. Maybe newer parts will be able to brute force make it run better in the future, too.

For things like shader comp, doubt it. But I assume they can fix it up for the most part. There are some long pauses in the video, a whole second long pause. This happened to me in Spider-Man (may have been fixed in patches, may have been a low amount of VRAM on my GPU) and very rarely happened in Spider-Man 2 as well. I think the long pauses can and likely will be fixed. But minor stuttering may still be present. It doesn't look that bad aside from the whole second pause. With almost all Sony games, check back in 3-6 weeks as it will likely be mostly patched up.
 
Man been playing this since it was released this morning. I am shocked how smooth the game runs maxed out at 4k with DLAA. I was honestly expecting stuttering issues and terrible input lag like the first game had on PC.

Game also looks so good in 4k HDR :)
 
The Last of Us Part 2 Remastered isn't perfect on PC but it's a million times better than Part 1

Wave goodbye to VRAM and shader compilation problems but say hello to a major CPU workout...

https://www.pcgamer.com/hardware/th...rfect-but-a-million-times-better-than-part-1/
Too much traversal/shader stutter. It's not bad but it's there. Seems the very low preset is the smoothest. That's what i would play it at. As was mentioned. They should've just did a shader complication screen at launch. But i guess the noise/publicity about that scared them off from that.
 
I will check this out, I started it on PS4 a long time ago but I hate playing games like this where every shot counts with a gamepad. Will look forward to playing with M/KB.
 
Too much traversal/shader stutter. It's not bad but it's there. Seems the very low preset is the smoothest. That's what i would play it at. As was mentioned. They should've just did a shader complication screen at launch. But i guess the noise/publicity about that scared them off from that.

very low preset?...never...I need the highest preset with everything maxed out (at 1440p)...I'll take lower performance (as long as it's comfortably over 60 fps) with higher visual fidelity :eek:
 
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