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Looks like the next Incursion will involve the Rikers and disabling a SAM site for safe skies. Still requires a GS of 220, which I think is ridiculous. Of all the 240 I've gotten, most of it has been junk, worse then my average 214 pieces.
I enjoyed the fuck out of the original game but I just am not going to waste the time it takes to get to GS220.
Frrak, are the 240 pieces really that garbage?
interesting video, thanks for the link. i'm not sure how well that would work for Falcon Lost as i've only really had success playing from the pit/trench. using smart cover down there would be worthless. i'm going to try out a skill power build on my alt character so i'll give this a try.
I enjoyed the fuck out of the original game but I just am not going to waste the time it takes to get to GS220.
How the fuck is it that the game has linear progression to level 30 then you smash into a wall where you have to take a sledgehammer to claw for each new bump in GS
The solo game disappears now you need to be part of a team to get anywhere, assuming you don't get kicked for having shitty gear
edit:
well the video Lith1um posted changes things. she said 'recommended' gear score and i was interpreting the Gamespot article as 'required'.
Challenge mode, unlike the other difficulties, does not scale to group size. They are geared for a full squad of 4. This may be why they feel more spongey.
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A good tutorial on how to get the highest, most consistent DPS... and it doesn't involve buffing your Firearms.
Challenge mode, unlike the other difficulties, does not scale to group size. They are geared for a full squad of 4. This may be why they feel more spongey.
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A good tutorial on how to get the highest, most consistent DPS... and it doesn't involve buffing your Firearms.
terrible video. i do more than twice the damage he does without any buffs at all, and with my shitty 11k sp pulse i can triple his damage. he has to kill things to keep his skills available which is a pretty inconsistent thing to rely on, and sitting in smart cover when all i have to do is throw a cc nade, walk up and 2 shot him is not exactly the most intelligent way to play. the BEST build right now is 4 sentry, reckless chest, and savage gloves -- ~3k firearms with ~2.1k stamina and no electronics other than holster. you can get armor cap with two 32 pieces with armor as a major attribute (chest and holster best) and you can then put skill power or crit chance gear mods on instead of armor gear mods. him showing his dps before and after 4k firearms was hilarious. if you can only get 175k sheet dps with 4300 firearms with a gun that has ACCURATE you need to go craft some weapon attachments.
i can solo every challenge mission other than the incursion with an M4 that has self-preserved and skilled by literally walking up to every single mob spawn point, using survivor link, and facetanking them until they're all dead. not only can i do that, but i'm also strong in pvp. it's a bad build that pigeonholes you into only really being able to do mediocre damage to npcs.Its not a PvP build but a PvE build. Not everyone can have the build in that video, if they could it would not be a 1v4 ganking. Getting a good build with decent damage output is hard an endless min/max grind, the video is just presenting some easy alternatives. 42k electronics has minimal cooldown.
i can solo every challenge mission other than the incursion with an M4 that has self-preserved and skilled by literally walking up to every single mob spawn point, using survivor link, and facetanking them until they're all dead. not only can i do that, but i'm also strong in pvp. it's a bad build that pigeonholes you into only really being able to do mediocre damage to npcs.
all you need are two sentry drops, you can craft the other two, you can get 204 blueprints for other gear pieces in the dz. it's not hard to get. i'm only even using one thing that i've gotten from drops and it's my M1A which i don't actually use 24/7.
i can solo without the M4 it's just slower, i was just making a point that you don't need to have a build that's exactly on par with mine to solo challenge missions, as i can literally stand in front of mobs and kill them all as they spawn with my stats because i have lots of near perfect pieces. if you JUST get the gear i've specified, you CAN solo challenge missions regardless of stat rolls, it will obviously just be slower than someone with better rolls. all you need is one good gun and you're good to go, and there have been plenty of decent guns on sale at various vendors. i have a video on my youtube of me and one other guy doing lexington in less than 9 minutes and that was probably almost 100 hours of gameplay ago (~100-130 total at the time probably). my AUG i got from the base vendor. getting the gear isn't hard, getting nearly perfect stat rolls is the hard part, which is only the last 5-10% of a build. it's not hard to get to a point where you are strong enough to solo. that guy's build is only ok for pve, you will get destroyed if you're ever out of smart cover and you'll get destroyed even in smart cover by grenades, and when your buffs aren't up you'll be doing zero damage. dz rank 50 takes 20-25 hours at most and then everything except for 204 weapons and the valkyria is open to you, by which time you'll have enough credits to buy at least two of the 204 gear blueprints and craft them a few times each. hell, you could just grab the 30 or 31s on your way up and do it that way, and you've got plenty of stamina and firearms gear blueprints in the base.Um, those are hard to get. Getting the exact talents you want is difficult to get. Not that I've paid attention, but I don't recall ever getting self-preserved and skilled on an m4, or even any gun.
Getting those 204 blueprints are difficult to get, unless you already had a million dz credits. Don't confuse available with easy to get. I'm not bad ass enough to go 1 v 4 rogue hunting/manhunt to earn fast credits. I tried to do dark zone last night and got slaughtered by other players.
Yeah your build looks awesome. It's just not the only way to go. Which is what I like about this game.
I think Diablo 3 turned it around with Reaper of Souls, and that took some huge changes in the patches to get it there.this game is dying out fast...once a game loses a big chunk of its player base then it's really hard to reverse that trend...I've never seen it happen before...even if the game suddenly gets better it'll be hard to get those players back as they've moved on to other games
I think Diablo 3 turned it around with Reaper of Souls, and that took some huge changes in the patches to get it there.
Seems like this is becoming a little bit of the norm, rogues running around just to be dicks.
They are not always trying to be dicks, not that I'm justifying it. For the Rogue, the goal is to get to Manhunt, because this is what pays the best. This is not as easy as it sounds. You have to be in a fairly full server to find enough players to kill in fast enough procession to hit Manhunt before your timer times out or the Server comes down on you. In slow servers this often results in Rogues camping Safe Houses and Checkpoints after getting a kill. They are the only places they know they are going to find players quickly.
This can work both ways however. If you're in a squad that has been Rogued, you can basically send a guy out to get killed (rotate who gets the short straw) in order to get the Rogues to Manhunt. Because then they will run, and if you kill a Rogue at Manhunt it pays you just as well.
well it's kind of risky to do it. you don't know how geared the people coming out could be and you could easily get overwhelmed pretty fast, not to mention you can see the rogue icons before you even exit the checkpoint/safehouse and if you are their first victim all you have to do when you respawn is exit the dz from the checkpoint and just fast travel to a checkpoint away from them.I know you're not defending the practice and you're just explaining why it's happening but I hope others that read that stop for a moment and realize how absolutely terrible that mechanic/motivation/social design is. Spawn camping is one of the most universally reprehensible acts in PvP and here we have a scenario that not only makes it easy, it actually encourages it within the progression system and design. This is the kind of thing, that just reinforces the fact that these guys were so hit and miss with this game. It's bizarre how bad the bad things are.
well it's kind of risky to do it. you don't know how geared the people coming out could be and you could easily get overwhelmed pretty fast, not to mention you can see the rogue icons before you even exit the checkpoint/safehouse and if you are their first victim all you have to do when you respawn is exit the dz from the checkpoint and just fast travel to a checkpoint away from them.
I know you're not defending the practice and you're just explaining why it's happening but I hope others that read that stop for a moment and realize how absolutely terrible that mechanic/motivation/social design is. Spawn camping is one of the most universally reprehensible acts in PvP and here we have a scenario that not only makes it easy, it actually encourages it within the progression system and design.
I was hoping (but c'mon I knew it wasn't going to happen) that the Nomad set would be the make or break for solo players and really give solos a chance. But you're right, I've been on the end of some 2v1 and 3v1 and there's nothing you can do. For all the bullet spongy-ness of the L32-34 enemies, players can get wrecked real fast. I'm not even sure if it's a GS161-200 thing, as I've been crawling upwards to the 180's and still feel like Swiss cheese.Agreed. It tends to breed under-handed tactics. It has it's good points and bad. The tension to extract that piece you've been hunting forever for is palpable. That is a good thing. 4 GS200+ guys shootting an unsuspecting solo player in the back for his two purples and a blue is lamesauce at it's most refined. The system needs work, but I don't know that it is ever going to be the straight up TDM that everyone seems to be expecting it to become. As long as there is the opportunity for an unfair fight, people are going to abuse it. And the new players are going to have to persist long enough to gear past it. It can be minimized, but not erased.
Agreed. It tends to breed under-handed tactics. It has it's good points and bad. The tension to extract that piece you've been hunting forever for is palpable. That is a good thing. 4 GS200+ guys shootting an unsuspecting solo player in the back for his two purples and a blue is lamesauce at it's most refined. The system needs work, but I don't know that it is ever going to be the straight up TDM that everyone seems to be expecting it to become. As long as there is the opportunity for an unfair fight, people are going to abuse it. And the new players are going to have to persist long enough to gear past it. It can be minimized, but not erased.
I was hoping (but c'mon I knew it wasn't going to happen) that the Nomad set would be the make or break for solo players and really give solos a chance. But you're right, I've been on the end of some 2v1 and 3v1 and there's nothing you can do. For all the bullet spongy-ness of the L32-34 enemies, players can get wrecked real fast. I'm not even sure if it's a GS161-200 thing, as I've been crawling upwards to the 180's and still feel like Swiss cheese.
Yup, the thing that really gets to me is that PvP needs a steady flow of new gamers. If anything, PvP design needs to ease people into it so they get hooked and convert to long timers instead of just vacationers or daily activities completists. I want to kill you, and most other people not currently teamed up with me as badly as most anyone; but if wanton slaughter just drives the player base down to an unsupportable level... what kind of game do we have?
I'm not even sure if it's a GS161-200 thing, as I've been crawling upwards to the 180's and still feel like Swiss cheese.
Maybe this has been said already but does it seem like to anyone else that replaying missions during the same session results in almost the same drops?
Currently it seems the game drops a certain type of gear, per boss, each hour. So one hour you'll seem to get nothing but scopes, the next it will be knee pads (same boss). People have been trying to reverse engineer the schedule so they can figure out when the best time to get 240 Chest pieces from the APC (one of the more rare drops). As far as I know, they have not succeeded yet.
Me and Arr4ws jumped on last night, level 24 and 21, went into DZ, got RECKED!