The Ascent (Cyberpunk ARPG)

pandora's box

Supreme [H]ardness
Sep 7, 2004
Started playing thru this. Runs a lot better than it did on launch. Having a lot of fun.


pandora's box

Supreme [H]ardness
Sep 7, 2004
Finally finished this over the weekend. 25 hours played. I enjoyed the story and the gameplay. Semi interested in going thru New Game+ but I think I'll wait to see what this DLC has to offer first.


Apr 11, 2005
I have picked this back up playing with a friend. Not sure exactly how far we are in the game but I find it a pretty hard game. I will get the DLC once it comes out.

pandora's box

Supreme [H]ardness
Sep 7, 2004
I have picked this back up playing with a friend. Not sure exactly how far we are in the game but I find it a pretty hard game. I will get the DLC once it comes out.
Yeah, the difficulty ramps up towards the end. Last boss was a challenge.


Extremely [H]
Jan 28, 2014
Cyber Heist is now available with a 25% discount, along with the other DLC. The base game is on sale with a 60% discount. The bundle that comes with the game and all the DLC is currently USD $18. Along with the release of the DLC comes a big patch with fixes and quality-of-life improvements.

  • We have added a new Melee weaponinto the game. The uPlus bat can be found across the world by winning combat against Thugs in the world.
  • Ultrawide support has been improved with the following resolutions now available:
  • Fixed an issue where Players could lose keyboard input in the interaction with the GunSmith in Cluster 13.
  • Fixed rare crash that could occur when taking a Taxi from “CorpZone” to “Arcology: Highstreet”.
  • Resolved an issue where EN bar recharge sometimes wouldn’t appear for Client Players.
  • Fixed an issue where the Host might be unable to skip a cutscene if they disconnected their controller in the loading screen & tried to reconnect before the loading was over.
  • Fixed an issue where Cyberdecks stopped functioning for the Client Player in some circumstances.
  • Resolved an issue where the Client Player could lose all equipped items including Cyberdeck if they hotjoins when a Host Player triggers the elevator.
  • Fixed instance where the Papa Feral’s Health Bar failed to appear for Client Players if certain conditions were met.
  • Addressed an issue where it could take several seconds until the Co-op Player’s weapon appeared after a Host Player takes a taxi, when in different zones.
  • Fixed an issue in Local Co-op where one Player taking the elevator in Lanier’s Apartment with another Player staying behind could cause world textures to unload.
  • Addressed specific instances where players in a Co-op session would hear the music from Coder’s Cove while in combat in Black Lake Towers.
  • Fixed a bug which could allow Local Co-op Players to temporarily take over the other Players’ vendor browsing.
  • Fixed an issue where spamming “Switch Character” while loading into an Online Co-op game could cause the “Select Profile” tab to become stuck on screen.
  • Fixed instances which could lead to a “Failed to join the session” becoming stuck on screen after accepting an invite to an Online Lobby.
  • Fixed a bug which could see NPCs in interior areas multiply for Online Co-op Clients if repeatedly entering and exiting interior locations while the Host remained in an outside location.
  • Resolved a couple issues preventing the ‘Exotic Dinner’ Side Mission from being completed under set circumstances.
  • Fixed an issue where additional incorrect enemies would spawn in the Papa Feral fight during ‘Arcology Blues’ (Mission 1)
  • Addressed a potential progression blocker in ‘Liberation Operation’ Side Mission where after killing the Foreman the mission wouldn’t progress.
  • Fixed an issue in ‘Empowerment’ (Mission 4) where you could engage the Megarachnoid boss in combat before the cutscene had played, resolving a potential progression blocker.
  • Addressed an issue where utilizing Propulsion Leap against the Megarachnoid boss in ‘Empowerment’ (Mission 4) could under certain circumstances put Players in a state of invulnerability and unable to inflict damage.
  • Fixed a rare instance where rushing at the start of ‘Boardroom’ (Mission 10) could create a progression blocker.
  • Addressed instances where Ferals could get stuck in the environment, preventing completion of “Survive the Carnage” objective during ‘The Champ’ Side Mission.
  • Fixed an issue in ‘Empowerment’ (Mission 4) where the mission objective may not be updated after completing the ‘Boost Cooling System’ objective when the Host Player is far enough to get teleported by the Client Player.
  • Fixed an issue in ‘The Champ’ Side Mission where quitting the game mid-mission could cause no Feral’s to spawn upon resuming.
  • Fixed a navigation trail issue in the “Bubble Trouble” Side Mission at the ‘Search for Udina’ objective step.
  • Fixed an edge case progression blocker caused by Propulsion Leap in ‘Foreign Code’ (Mission 6).
  • Fixed several instances where Players utilizing the Propulsion Leap when attacking the Siege Mech enemy, including ‘Gun-Dolph’ could get stuck inside the Mech.
  • Resolved a potential progression blocker that could occur if quitting to Main Menu right after ‘Speak with 438 Hung’ mission step during ‘Trading Places’ (Mission 3).
  • Fixed an issue where Players could cause the ‘Gun-Dolph’ enemy during ‘Root Access’ (Mission 11) to glitch when attacked with Propulsion Leap.
  • Fixed a bug where holding the default “Confirm” button/key could lead to accidentally skipping of NPC dialogue.
  • Kira’s messages about civilians no longer play after ‘Unhandled Exception’ (Mission 12).
  • The “Interruptor” weapon now delivers a more satisfying sound.
  • Addressed Kira IMP Voice Over dialogue being delayed.
  • Improved translations for all languages.
  • Fixed various minor localisation issues.
  • Lots of assorted & minor collision issues.


Apr 13, 2005
The base game is also part of the August Humble Choice selections, so if you subscribe to that, you'll get it (and 7 other games) for the $12 monthly price.


Nov 13, 2002
Thank you for bringing this up- I bit and damn it looks good. I suck at these so it's going to be interesting how far I can get, and the stability is... Not so good. I've had it freeze solid once and a pair of CTD in three hours. But I do have all teh bells and whistles turned up (other than motion blur and film grain). I'll probably look around to see what the better settings are tomorrow.