Doesn't exactly mean they were at 450 health...
ugh.
headshots
ugh
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Doesn't exactly mean they were at 450 health...
ugh.
headshots
ugh
Fully charged headshot does not do 450 damage...
I've killed heavies with headshots while they were being healed.
Yeah I never said it's impossible, but I doubt the person I quoted was fully charged or even hit the head because if you actually do hit the head it's usually a kill. I was questioning his skill of getting headshots and knowledge of the game, not saying that headshots don't kill other players.
The concern for me is for new players. TF2 was one of the most plug-n-play jump-in-friendly games I've ever seen containing extremely well balanced classes (although I'd argue the scout needs a small re-org). Anyone playing this game could have a blast for 30 minutes. Even if they've never played it before.
The accuracy in this game seems a little off. I've had a lot of shots that I believe should've been headshots that totally missed. Either that, or the game is sooo accurate, it makes headshots that much more skillful.
But I've also nailed heavies not being healed multiple times with no avail. Usually sniper rifles are powerful weapons, however in this game sometimes they seem like pea-shooters.
I'm new to the game as well so I'm noobing it up. Still don't understand how I'm supposed to get weapon upgrades and why they're even in the game.
A fully charged headshot will kill anyone, no matter what (well, discounting Uber ). As far as the accuracy... i think that sometimes lag will make clear looking shots miss or shots that look like misses hit. Thats what I chalk it up to at least. I've got a pretty good amount of time in with sniper (36 top score?), I think the accuracy is fine.
What ive found rediculous so far is the Uber Gun upgrade, "Ubercrit" or whatever its called on heavies. It kills most classes except soldiers / heavies in 2-3 bullets. Even at long range its deadly to snipers.
Its most effective on last map of dustbowl, in that tiny hallway. The only thing thats gonna stop that heavy / medic combo is another uber. If your not already inches away from a corner to hide behind, YOUR DEAD. That last phase of dustbowl needs to be revamped, its almost an exact copy of the old TFC version and thats likely its downfall.
Fully charged headshot does not do 450 damage...
Fully charged headshot does not do 450 damage...
Distance from the target does not affect the sniper rifle's damage. Damages are approximate and determined by community testing.
* Bodyshot:
o 100% Zoomed: 101-201
+ Critical Hit: ??
o Unzoomed: ??-??
+ Critical Hit: ??
* Headshot:
o 100% Zoomed: 453 (constant)
+ Critical Hit: 585
o Uncharged Zoomed (immediate zoom/fire): 150 (constant)
+ Critical Hit: ??
o Unzoomed: ??-?? (counts as a bodyshot -- i.e., there is no unzoomed "headshot")
+ Critical Hit: ??
Sounds like the snipers on the opposing team aren't that good.I can easily scope, wait for full charge then sidestep out or stand from a crouch and pick someone off, then recrouch or move out of LoS and repeat. It actually makes me harder to kill in some instances because of that.
I haven't enjoyed TF2 since the medic update either...hopefully everything will go back to normal soon...
Lol if the Sniper didn't have to charge, it'd be a return to AWP-wars a la CS:S. Sorry, already have a game for that and it's CS:S. If you consider that the Sniper is more like a Scout rifle from CS:S, then you will see why they put it in there. I already liked Scouting from CS:S (especially on no-AWP servers).