HighwayAssassins
Supreme [H]ardness
- Joined
- Mar 2, 2004
- Messages
- 5,210
gameplay is all that matters.
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ghostchamber said:I think we'll know more when we see screenshots, video, and hands-on gameplay.
I like what I see so far. It is good to see something which may be a bit different.
I assume that when you say "another," you mean that there has been a previous scheme. Which scheme is it you are referring to?
krameriffic said:Think of it this way: $20 for 4 hours of gameplay (average) would yield 12 hours across 3 episodes for $60, which is less than a new Xbox 360 game with tax and about average money/hour ratio.
jaguax said:What the hell are you talking about? You do realize that there is a "play in offline mode" option in the Steam client? And assuming they did go out of business(which is impossible) all they would have to do is quickly patch the game to no longer need Steam to run.
synergyo1 said:I believe steam has a built-in backup option?
AMDXPCottonFire22 said:They do, but lets say you un-installed steam, and didn't make back-ups, they go belly-up, how are you going to get your games back?![]()
The Internet: Serious BusinessMoofasa~ said:This is getting to be ridiculous. For the thousandth time, Valve said if they happen to go "out of business" they would release an update that wouldn't require you to use Steam or the internet to play their games.![]()
www.genmay.comQHalo said:The Internet: Serious Business
not only that, its a Half-Life game, one of the most consistant and awesome series' ever created.tsn | spazz said:www.genmay.com![]()
As for the people bitching about cost for games, fuck off. With Ep 2 you get a game and a multiplayer game. That's $10 a game. Pretty fucking cheap to me.
I don't need you to tell me where to post, thanks.tsn | spazz said:www.genmay.com![]()
As for the people bitching about cost for games, fuck off. With Ep 2 you get a game and a multiplayer game. That's $10 a game. Pretty fucking cheap to me.
Wilks said:When I opened steam today I was excited to find that Team Fortress 2 was finally announced!
Until I saw this, http://www.steampowered.com/Steam/Marketing/message/689/img/Team_Fortress_2.jpg
What the hell happened and why does this game look like a toy story reject?
I cant believe after all these years of anticipation they decided to go this route...
What do you guys think?
Kersk said:As long as conc jumping and the same awesome fluid player movement from TFC are still there, I'll be happy. For those that never really got into the game, an unrivaled emphasis on skillful movement really is at the core of what made tfc great. It makes me kind of sad that so many gamers have only known the current bore-fest of gameplay that has taken over the genre -- realism. Nowadays it's all about moving around at the speed of a turtle and every gunfight ends 0.4 seconds after the enemy comes into line of sight. In TFC, however, since many of the most effective weapons use slow projectiles like rockets, skillful player prediction is simply required to efficiently aim and, likewise, the target can carefully dodge to avoid most of the damage. Furthermore, most fights are between offense and defense -- light classes that have a significant speed advantage against heavy classes that have a damage advantage. This difference really introduces some fun gameplay mechanics and tactics -- the defender is trying to quickly kill the enemy, while the attacker is ideally trying to completely bypass and out-maneuver the defender. Basically, almost every fight becomes an intense mini-duel that can be like an intricate dance of death. Also, unlike games such as CS with a frustrating spawn timer, you're right back in the game when you die so you spend a hell of a lot more time having fun fighting enemies in close proximity instead of impatiently staring at some dude camping an air duct for 3 minutes or walking across a map the size of a freaking WoW zone just to experience a few seconds of combat.
I suppose this kind of expanded into a small rant here, but those really are some of the reasons why I love tfc. Simply put, playing tfc at a skill level of anything above raw newbie is, in my opinion, still the best online fps experience available today. The sheer number of tactics, strategies, and skill sets to learn and master is personally extremely rewarding if you put the time in to practice them. I hope to god that TF2 is more of the same since it will give people who are too jaded by the aging graphics of current TF games a chance to experience this refreshing type of gameplay. I can't wait to see what Valve has been up to.
To follow up on this a bit, I strongly suggest... in fact... I flat out demand that everyone go watch this video. While there are alot of TFC videos out there with impressive content, this one absolutely captures the essence and raw energy of TFC. Not to mention the video quality is right out beautiful. If you only watch one TFC video in your life, this is the one to watch. Even if you absolutely hate TFC, you should check it out just for the amazing editing and A/V syncing that they managed to pull off. It is definitely worth a few minutes of your time. If you never really played TFC before, think of this as a trailer for what we can hopefully expect from TF2.skittzle said:Well put! I agree on all points.
I never understood this kind of nostalgic elitism.Langly said:QWTF is and will always be better then TFC.
Kersk said:I never understood this kind of nostalgic elitism.
I played QWTF for 6 months before TFC came out, and I think TFC introduced alot of beneficial changes to the formula. That's just my opinion, of course. Do me a favor though, try watching that video and see if it doesn't change your mind about TFC.
That's fine if you think the additions are worthless, but that hardly makes it a scheme. Perhaps the pricing is bit steep (I would know as I haven't bought EP2 yet), but you can always just not buy them.AMDXPCottonFire22 said:Well for one, they have baught up some great free (once free) MODS, such as DOD, and now Team Fortress, heck even the HL2 so called episodes (Add-Ons) cost money, when they really shouldn't even cost 20-25$ an episode, it's focused on a money hungery cycle, they release a 3 - 5 hour gameplay extra addition and charge money. Even Red Orcestra should of been released free (UT2004 MOD), I remmber "The Ship" was even free at one time... I'm really becoming un-supportive of Valve (Steams) little scheme to make money on worthless additions. If you think about it, do you really want to spend 20$ on a game that you can only even play ON-LINE through steam!!! I miss the old days of WON, when I didn't need an internet connection to play. I've played HL1 since 1998 and TF since 1999, and CS since 1999-2000, so please don't call me a noob or even think of flaming, if you look into it, they're becoming quite monopolized and money hungery with the steam client.
My 2 cents.
And, I for one am sick of it.
Free-Weekend DOD for me.
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