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Supreme Commander Thread!

whrswoldo said:
Does anyone know if late game slowdowns are more a result of a CPU or GPU bottleneck? I would think CPU due to the fact that zooming all the way out doesn't alleviate the problem, and so perhaps it is a result of the unit AI or something. (When zoomed out the units all show up as icons and so I wouldn't think they would even be rendered in 3D.) Then again I don't really know anything on the matter.

It has something to do with a bug in the ai. It tends to slow for me right when the ai stops fighting and just sits there.
 
The AI coding needs tons of optimizing im sure when SupCom hits stores it will be near perfection. BTW SupCom on dual screen 1680x1050 and 1280x1024 looks wicked on a 8800GTS! I cant wait till DX10 and Vista the SupCom Dev team said the graphic enhancements are eye candy on DX10.
 
Here is some pictures of my dual screen setup on supcom... The pictures dont do it justice.

In game picture



Taken by a camera




 
How do you do the split screen?

And the split screen *really* needs a widescreen to look decent.
 
*correction* press "7" key on the num lock to enable dual head view. Also note in the pic I should of moved my GUI to the bottom of the screen it would of played out better in the picture reducing the length and increasing hte width of the viewable area.
 
Here is a new in game picture I took with the GUI on the bottom looks much better for dual head view.



I noticed that when you run dual head view or the dual monitor the non primary displays are toned down on detail from a distance when you zoom out. I am trying to figure out a way to make all non primary displays to render fully (im sure the 8800 series can handle the rendering without breaking a sweat.)
 
nullzero said:
Here ...sweat.)
what comp specs are you running on what SupCom settings? Getting any later game slowdowns? And what freaking screens are you using? 1280+1280 doesn't add up. Nothing has a by x30 res...1440x1050x2 doesn't add up...

Just finished an hour long game. Janicki (Medium UEF AI) walked over Ronald (easy cybran AI) during the first 20-25 minutes. I then built up emplacements near UEF's base (tri-shield gens + AA + point defenses + T2 arty is a strong minibase). Held Janicki in place while I built a couple monkeylords. 40 siege bots and a couple monkeylords awere more than his defenses could stand.

Just for fun I had captured one of janickis early engineers that went out building. So I sent in a T2 transport carrying some shield. Got toasted on the AA i didn't see though :(

Walls are one of my biggest annoyances right now. PITA to kill. I found an easy way though. Walk a monkeylord over them. They go down right quick.

Didn't even use cheats. Having them fighting from the beginning like they were kept them away from me long enough to build up resources. Map was Fields of Isis, with the 2 AIs on the right and me on the left.
 
Do you guys think that the uber units dominate the game? I don't have the beta myself but I was just wondering. Also, if they do, it'd be a great idea to submit that feedback to GPG.
 
zzz said:
Do you guys think that the uber units dominate the game? I don't have the beta myself but I was just wondering. Also, if they do, it'd be a great idea to submit that feedback to GPG.
yes, but mostly because of the psicology (sp) of them. You cant *ignore* any of the experiementals. At the same time, every one of them has weaknesses.

Mavor takes *forever* to build. Over 6 hours with just one T3 builder. Oh, and it only has 8k hitpoints. 5 T3 bombers should drop it (even with AA defenses) fully built. Fat boys are slow and thin skinned. The atlantis has no shore weaponry (IIRC).

GC is over half an hour. And has no AA (gunships and T3 bombers take them down quick). Czar is slow, and interceptors and AA down them quickly. Tzar I haven't played with yet.

Spiders are very short ranged, and not a huge amount of armor. The gunship is hard to kill but doesn't put out much firepower (though it IS constant). The rapid fire artillery drains your energy in seconds. And again, has no AA while being thin skinned.

They are all very useful, but you can get the same firepower from siege bots. It just takes a few (dozens). I just wrote down the stats for each of them. Give me a few minutes and Ill have an excel sheet with all the stats.
 
GLSauron said:
yes, but mostly because of the psicology (sp) of them. You cant *ignore* any of the experiementals. At the same time, every one of them has weaknesses.

Mavor takes *forever* to build. Over 6 hours with just one T3 builder. Oh, and it only has 8k hitpoints. 5 T3 bombers should drop it (even with AA defenses) fully built. Fat boys are slow and thin skinned. The atlantis has no shore weaponry (IIRC).

GC is over half an hour. And has no AA (gunships and T3 bombers take them down quick). Czar is slow, and interceptors and AA down them quickly. Tzar I haven't played with yet.

Spiders are very short ranged, and not a huge amount of armor. The gunship is hard to kill but doesn't put out much firepower (though it IS constant). The rapid fire artillery drains your energy in seconds. And again, has no AA while being thin skinned.

They are all very useful, but you can get the same firepower from siege bots. It just takes a few (dozens). I just wrote down the stats for each of them. Give me a few minutes and Ill have an excel sheet with all the stats.

Yeah they all definitely have very specific uses, and if they aren't supported they are easy to take out if you know what you're doing. When used correctly and adequately supported though they can be game-breaking.
 
zzz said:
Do you guys think that the uber units dominate the game? I don't have the beta myself but I was just wondering. Also, if they do, it'd be a great idea to submit that feedback to GPG.

Not at all. In any real game between closely matched opponents, you likely won't see one of the experimentals. I watched a number of games (you can download replays even if you aren't in the beta). In high quality games you seldom see Tier 3 units, I never saw an experimental.
 
Good; thanks for letting me know. It sounds like they're a little more feasible to build than the Krogoth was, which is
a good thing. And let's not forget the ridiculous buzzsaw. :)
 
zzz said:
Good; thanks for letting me know. It sounds like they're a little more feasible to build than the Krogoth was, which is
a good thing. And let's not forget the ridiculous buzzsaw. :)
Eh. The game is more accodomodating of bigger units because of the scale and resource system (easier to get a lot of mass income). But less because you cant stack 100s of adv cvtols to build something in seconds.
 
GLSauron said:
what comp specs are you running on what SupCom settings? Getting any later game slowdowns? And what freaking screens are you using? 1280+1280 doesn't add up. Nothing has a by x30 res...1440x1050x2 doesn't add up...

Primary Monitor: Sceptre 20.1 inch gamer gloss screen at 1680x1050 widscreen
Secondary Monitor: NEC 19 inch 1970gx glossy screen at 1280x1024 standard aspect

CPU: e6600 @ 3.56ghz
RAM: 2 gigs DDR2
VIDEO CARD: 8800GTS

With this setup im running everything on highest graphics and game settings with no slow downs once so ever.
 
so, yeah, I love this game. Burial mounds (first time playing on it), me (UEF) vs cybran on easy vs aeon on easy. Put the two AIs on the east side of the river, with me on the north. Im playing with no FoW, annhilation, and the Aeon is the southern of the two eastern side center starting points. With the cybran being directly next to it (above). Now, as above, easy isn't exactly a cake walk. Spent considerable effort early on capturing an engineer from each of the AIs. So Im essentially mixed. Build up a pretty good resource base while they fight each other.

So I start building up some forces. Decent sized air force patrolling. Use some torp planes to fend off the AIs destroyers, put a small emplacement on the hill overlooking the southern AI. Aeon was a little agressive to begin with, though cybran was going to get overrun, but he comes back and its a stalemate. So to break this I start on my experimentals. Now, remember, at this point I have tons on income and plenty of T3 engineers. a GC to finish whenever it does, a couple czars to escourt it. Couple spiders for my initial breakthroughs, with a soul ripper to bust the down the defenses.

They start finishing up and send them over. The soul ripper shreds the center civian base without a thought. The Aeon base beckons. While the spiders are marching across the river, the ripper goes after the aeon commander. Kablooey. Comm was right in the middle of the base, takes out all the entire production center. Ripper is at half health, send it after the cybran commander. No good. Get to the base, hits the comm a couple times and falls to its death.

Spiders are getting close. But they didn't start at the same point so they are spread out decently. Shit. Cybran gots a spider done and a ripper almost. Spider is marching towards the aeon base, throw the closer of my spiders after it, as well as most of my air force. My guys dont even touch it. How the aeon base manages to kill a spider in its condition I have no idea, but it did. So I adjust my spiders trajectory to just finish off the aeon base. Hes gone.

GC gets finished, sends him on a march towards cybran base. Move the engineers who were working on the spiders, GC, and czars and split them. A gate for each faction, with a assistant comm from each. throw the rest of them to help each gate and to have the rest help my T3 air plant with bombers (4 minutes each? bull!).

So my second spider waltzes into the cybran base just when the ripper of his takes off for the remains of the aeon base. Between my guys not quite there the ripper pretty much has a field day with them. It drops to maybe 80% health, the AI realizes it has a spider knocking on the front door, and brings the ripper back. Before it gets there I see another cybran spider almost done. Kill its engineer with MY spider, and then for good measure clobber the 6 T3 power plants just sitting there. Apparently the 6 T3 mass converter thingies are starving it for energy, because the spider wasn't building hardly at all. Apparently, a monkeylord has AA weapons. Between the T3 fighters (which are getting swatted by the T3 flak cybran still has up all over the place, and the spider sitting confidently on the cybran hill, the ripper goes down in flames. Which pretty much marks the end of the match.

A SACU finishes its teleporter and helps out the spider (finally succumbs to a lone T2 point defense) and a GC, the cybran base just falls apart. Bombers and the 2 czars kill the T1 walls sitting in the remains of the aeon base, and its game over.

aeon with no experimentals, cybran with 2 and me with 6. Aeon had one exp kill, with myself and cybran with 3 each. I only had 106 losses the whole game. :D Game time was 1:12.

Love this game. Now if only I had a computer that didn't chug at 5 fps after 45 minutes.
 
GLSauron said:
*all* the money you spent on that system..and you get a GTS? :wtf: ?

I stepped up from a 7900GT it cost me $200 dollars to goto a GTS vs a GTX which was $350. The performance difference between the GTS and GTX is very small and not worth the price.
 
New patch out for SupCom lots of changes!

I hear this new patch improve in game performance a great deal :). It also fixes many unit balance issues.
 
nullzero said:
New patch out for SupCom lots of changes!

I hear this new patch improve in game performance a great deal :). It also fixes many unit balance issues.
Sweet! Downloading (or in line anyway)
 
New patch is really nice! They improved the graphics by like 30% at least LOL... I didnt think the game could look anymore eye candy...
 
nullzero said:
New patch is really nice! They improved the graphics by like 30% at least LOL... I didnt think the game could look anymore eye candy...
:( Patch thinks that some of my files are strange apparently. Didn't try to play it, the full client install had already started downloading. Will transfer them over to the desktop (downloading on the e1505, which cant play supcom) and start the install tonight and give it a try tomorrow.

We like better looking SupCom...
 
Game runs smoother as well with the new patch. Only problem is widescreen support is screwed up until they fix it. I will post some new pics of in game graphics soon.
 
Got some nice new screenshots up! These are even better looking since the new patch has improved graphics even more :).







 
ho-ly shit :eek: :eek: :eek:

but seriously, you might want to post thumbnails instead, those screenshots are fuckin huge
 
=Vector= said:
ho-ly shit :eek: :eek: :eek:

but seriously, you might want to post thumbnails instead, those screenshots are fuckin huge

Yeah I should of thumbnailed them, hopefully everyone has nice cable or dsl connection sorry for those people with slow connections out there.
 
nullzero said:
Yeah I should of thumbnailed them, hopefully everyone has nice cable or dsl connection sorry for those people with slow connections out there.

you know, imageshack thumbnails pics automatically for you, all you have to do is use the code that is designated as thumbnail for forums
 
just go to Imageshack and click on the link that says My Images and (if you're logged in) it should take you to a page with all of your images you have on there, and there should be a couple of lines of code on the right side of the image that you can select from (select forums under the thumbnail heading)
 
wow that looks wayyyyy better than the first BETA versions, im guessing theres a crack for the latest ver, or is it open now?
 
miskari said:
wow that looks wayyyyy better than the first BETA versions, im guessing theres a crack for the latest ver, or is it open now?
if hes playing I think he has an actual beta key. I had a key during the patch 30 stage, but never used it as I prefered to play solo. I installed the 38 client and am going to try multiplayer for a while.
 
I talked to some supcom devs today about the graphics and future graphic enhacements. They said that in the next several patches its highly likely there will be even more graphics enhancements and features unlocked. I can only imagine how wicked SupCom will look in DX10 when its goes gold (devs confirmed that DX10 will unlock more graphical features :).)
 
Hey I've tried to keep up with the thread, but I was wondering if the latest beta version of Supreme Commander would still bring a computer like mine to its knees?

I've Updated my Nvidia drivers and even applied the "AI speedup patch" that was availible on certain sites, and my computer still grinds to a barely playable halt after about 30 to 45 minutes.

AMD 3500+
BFG 6800GT/OC
Asus A8V deluxe
 
New patch, same old problem.

I hoped that they'd fix the black screen issue, but I guess it'll be for next time.
 
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