Supreme Commander: First Impressions

Beautiful screenshots btw... I cant wait to try the game out full settings with the retail version on DX10 patch with a 8800GTS :). The funny thing is the game hasnt even reached full graphics potential yet... the DX10 patch and future slight graphic improvements can add wonders to the visual quality and graphics of the game. Not to mention modding and third party improvements with textures etc. can also yield nice visual results.

That's a very good point, I forgot all about DX10 lol, I probably forgot because I know I won't be able to use it for a few more years :p
 
Yeah. I guess the real question is, how will it fair against CnC3. SupComm is definatly more mod-friendly, so as long as CnC3 doesnt jump all over it in multiplayer gameplay it should do fairly well.

Still, these graphics arn't bad at all!!! Especially since the jpeg compression has buggered the edgs of everything, and these arn't the highest settings at all.

Just a couple of the full res shots from the battle report above.

supcom3vs3b-t-5.jpg


supcom3vs3b-t-26.jpg


supcom3vs3b-t-34.jpg
 
Beautiful screenshots btw... I cant wait to try the game out full settings with the retail version on DX10 patch with a 8800GTS :). The funny thing is the game hasnt even reached full graphics potential yet... the DX10 patch and future slight graphic improvements can add wonders to the visual quality and graphics of the game. Not to mention modding and third party improvements with textures etc. can also yield nice visual results.

I want to go back onto Vista, but my PVR application is 100% bugged under it, so I'm still waiting :(... so no DX10 for me yet even though I've got my 8800GTS :(!
 
A 2 hour match against a hard AI. Real hard, I lost 1 unit and that was a spy plane :rolleyes:
The "Horde" AI, as described in the game, is supposed to continuously assault your base with large armies of T1 and T2 units... yeah right, a child could have fended off their advances.

hardfz3.jpg
 
I think I built 6 CZARs that time...and I tried a nuke in a real game. Much fun. 2 emissaries fuck shit up pretty well too. couple battleships, lost 2 tempests...a nuke missile sub that never got used :( ... had 3 SCUs halfway through the teleport upgrade. Was going to launch those into the middle of his base. That would mess my base up but good.

warriorX: the "big tank thing" is a fatboy, UEF experimental. 4 sets of battleship guns, anti air and anti-mid range, also torpedoes. It has 2 air repair/refuel pads on the roof and can crawl underwater, pop up on an island and start producing T2 tanks and/or T3 engineers. Nasty bugger. Not a ton of HP, but the shield on it is decent. A czar takes it out in about 5 seconds once its directly above. And the czar is faster ;) The big winged ugly thing is a broadsword, the T3 gunship everybody seems to be bitching about. On the right is a UEF SCU (ACU?) with some sort of backpack upgrade on it.
 
A 2 hour match against a hard AI. Real hard, I lost 1 unit and that was a spy plane :rolleyes:
The "Horde" AI, as described in the game, is supposed to continuously assault your base with large armies of T1 and T2 units... yeah right, a child could have fended off their advances.

we know you don't like the game already. you should have sold the game to me ;)

for a 2 hour game tho that is a bit sad
 
i love the game and bought it, i knew the artillary into the side of the hill thing was an issue, but i just saw this happening in single player campaign and well...it really needs to get a patch

my guns are shooting at units in the fog (i got radar), but because of slopped ground they dont hit shit. heh in some games the high ground was an advantage, in this game it makes you invincible, against certain units at least

turrets%20suck.jpg
 
i love the game and bought it, i knew the artillary into the side of the hill thing was an issue, but i just saw this happening in single player campaign and well...it really needs to get a patch

my guns are shooting at units in the fog (i got radar), but because of slopped ground they dont hit shit. heh in some games the high ground was an advantage, in this game it makes you invincible, against certain units at least.

In the demo I ran into the same problem with my Tech 2 tanks not dealing well with slopped ground. Often they would continue to shoot the ground, while being owned. It would be nice if they, at least, had the sense to reposition to be able to hit what they were shooting at.
 
what video card you using for that sweet multimon setup?



system:
E6400 @ 3.4ghz on gigabyte DS3
2gigs ram
Single X1900XTX stock
Dell 24" (1920x1200) and samsung 19" which is the side monitor at 1280x1024

yeah I think the game looks nice and that was hardly a screenshot to show off nice looks, it has no fancy units shields or explosions, I just wanted to show off how iritating that issue is. And yeah i was also having it with the T2 laser tanks.
Ok i can understand if your behind a hill the laser shouldn't be able to shoot you, but if it CANT hit the target, it shouldn't shoot, simple as that. that solves most of the problems, guns won't get distracted by impossible targets and will shoot at those they can hit, the artillary wont shoot hills (unless its because of shot randomness which means some will hit) and my tanks wont sit at the bottom off a hill shooting the side of it while they get pounded from above. I had that happen that map as well with T2 tanks, if they didnt stop and try to hit the target they would keep driving until they had line of sight, but no they shoot the ground while they get pounded.
 
So can any of you play this with a single core processor?

I just got my full copy today but haven't been home yet to try it, but the demo ran very well for me on high settings. I imagine that I won't be able to play the largest maps on these settings, but I think I'll do reasonably well.
 
i wouldn't think you'd be able to depends on your pc to record while playing SupCom. If your playing against the AI on a big map, expect it to start to crawl, and you can see my specs above. I havn't tried a big multiplayer but people seem to be saying its not as sluggish as big single player
 
You can do it with a quad (planning on running a quad to be able to play and record with fraps at full res) as SupCom is pretty limited to 2.5 cores, even on big maps. The gains people see with quads are the background stuff being fostered onto other cores.
 
I still think this is pretty ridiculous that you have to have a dual core to play big battles, and almost need a quad core for huge online battles. I mean wtf... :mad:
 
I still think this is pretty ridiculous that you have to have a dual core to play big battles, and almost need a quad core for huge online battles. I mean wtf... :mad:

No I dont find it outrageous dual core has been out for about 2 years. Supreme Commander is a next generation game. All new DX10 games that are coming out will have recommended specs for dual core. Quad Core is not needed to play huge online battles. I can play a 3 on 3 with 1k units per side with no lag at all on a big map. Quad Core would be nice if you want to unlock the unit cap and play with over 1k units per side. Supreme Commander is designed to last years to come as a top of the line RTS. If you played TA you would know that when it first came out most people couldnt run more then the smaller maps, and it wasnt until a few years later that people could push the game to its full limits like 5k units etc.
 
for sure i plan to play people....and the campaign.

the ai is taking away from the campaign quality a bit, have to play it on hard and its still easy.

after im done campaign i dont care about the AI players, but i wish the individual units had better AI (less shooting at hills)
 
Considering my bottle-neck is my poor AM2 X2 4200 @ 2.55, would I see any performance improvment heading over to Vista 64 and throwing in another 2Gb of RAM (4 total)?
 
Considering my bottle-neck is my poor AM2 X2 4200 @ 2.55, would I see any performance improvment heading over to Vista 64 and throwing in another 2Gb of RAM?

4GB ain't gonna do it if it's the CPU. Vista has WAY too many video driver problems right now anyway.
 
Wait... Supreme Commander actually supports SMP/Dual+ cores?! 1st new game technically no?! :eek:
 
Original purpose of the thread: First impressions

1) It's HUGE. took 28 minutes to install on my laptop (sig)

2) Manual is decent in some areas, lacking in others, I read it cover to cover.

3) Yay for color tech poster!

More after I actually play the game.
 
I love that it comes standard on a DVD, rather than standard on 7 CD-ROMs and $10 more for a DVD version. Took me about 7 minutes to install, QX6700 runing x64 Vista Ultimate.
 
Im running the demo until my copy arrives here in Iraq sometime next late next week. Runs great on my system with everything maxed (on Vista(specs in sig)). I just need to learn the commands...playing this game like a typical RTS doesn't work...it has so many more abilities with the formation moves, ferrying, etc.
 
i got the game last night at frys for 40 dollars. so far im impressed. the water effects are amazing. i dont know where you guys getting the ai is bad. if i attack one of thier bases they certainly react. now they dont attack my main base but you have to remember when you start the mission their stuff is already built your isent. if they attacked you right away ...i dont so how you can build an army to attack them. you would be defending the whole time. i tried the earth ive tried an aeon campaign and a uef campaign. fun fun fun. the game stuttered at sometimes with my current system but playable. ill try a cybran campaign tonight. i love the cut scenes as well.......very well done.
 
if i attack one of thier bases they certainly react.

hah, when i was still playing the demo (I'm still really crap at Supreme Commander) I was all excited about having massed a giant force (no experimentals, just a bunch of upgraded SCUs and heavy tanks and missle thingys) and decided finally to start to attack the enemy. As I went over there, I began decimating their base (I think I was playing on Hard for the first time) and suddenly their experimental unit appeared out of nowhere and began blasting the shit out of my army. That spiderbot just plain OWNED my entire army.

It was at that point where I realized I didn't have any support back at home (no extra units being pumped out of my factories), so once the Spiderbot owned my army it just went marching through my base. That sucked.
 
Now im only on the second Aeon level, but there are triggers (such as completing a certain objective) which will cause the opposing base to start attacking your main base, or any forward emplacements.
 
i dont know where you guys getting the ai is bad.

I played a 2 hour game against the hardest AI and lost 1 unit. The easy AI does literally nothing, the medium AI does literally nothing, the hard "horde" AI sends waves of units at your base that fall to even a few point defense cannons (what I played), the hard "tech" AI very quickly builds nukes and experimentals and decimates you.

There are really only 2 difficulty settings in this game, one has the intelligence of a mushroom, and the other is practically impossible.
 
So far...i'm loving it. Played a few skirmishes...haven't had time to start a campaign yet though.
 
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