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A recent report from market research firm SuperData, which VentureBeat was kind enough to share, paints an interesting picture of the global gaming market in 2018. Among PC gamers, there's certainly a perception that mobile games, console games and free-to-play titles are eating into or even blowing past the traditional PC market, and dragging some good IPs with them, but the SuperData data attaches hard numbers to those assumptions. The "mobile" gaming market, for example, made $61.6 billion dollars in 2018, which is quite a sum compared to the $7.6 billion the "Premium PC" market made. F2P. P2P, and "social" PC games made $16.7B $4.2B, and $7.5B. respectively, while the entire "premium console" market edged out the PC market at $10.9B.
Meanwhile, interactive media generated $5.2 billion in game viewing content, as viewership crossed 850 million viewers. Twitch had a smaller audience than YouTube (183 million versus 594 million), but it generated more revenue since Twitch draws more dedicated viewers who spend directly to support their favorite creators. Donations and channel subscriptions accounted for 32 percent of video revenue on Twitch compared to only 9 percent on YouTube. Esports generated $1.2 billion in revenue. Augmented reality, mixed reality, and virtual reality revenue rose from $4.4 billion for hardware and software in 2017 to $6.6 billion in 2018.
Meanwhile, interactive media generated $5.2 billion in game viewing content, as viewership crossed 850 million viewers. Twitch had a smaller audience than YouTube (183 million versus 594 million), but it generated more revenue since Twitch draws more dedicated viewers who spend directly to support their favorite creators. Donations and channel subscriptions accounted for 32 percent of video revenue on Twitch compared to only 9 percent on YouTube. Esports generated $1.2 billion in revenue. Augmented reality, mixed reality, and virtual reality revenue rose from $4.4 billion for hardware and software in 2017 to $6.6 billion in 2018.