Betrayer00GT
Limp Gawd
- Joined
- Feb 25, 2007
- Messages
- 350
My original plan was to get an e6300 for my old Intel motherboard to get it back up and running. After this review, I think I am going to wait until the prices drop a bit and get a q6600 for this machine, and move its e6600 into that Intel board. Yet more money, but it is all in good fun. 
Also, as a plug for 64-bit Windows, I believe I got another of these crashes after the update to SupCom and Windows. SupCom itself was up to 2.3GB of mem as listed for its entry in the Processes tab. Being that I run Vista, I am assuming that everything "user", in total, caused me to bump against the new 3GB limit.
Also, after it crashed and I saw "supremecommander.exe" was using 2.3GB of RAM, I just restarted the game and reloaded a couple minute old save of that skirmish, which only used 1.4GB after it loaded and I could start playing. Then, after 15 minutes or so of real time, the RAM assigned to SupCom in the Processes tab was only up to 1.7GB. I finished the game really soon after that, and it didn't crash (or run the RAM usage up as high), again. I assume from this that SupCom is not a perfect manager of its own memory space. It seemed to be using a good bit extra for no real reason in the case of the skirmish that crashed.
Also, as a plug for 64-bit Windows, I believe I got another of these crashes after the update to SupCom and Windows. SupCom itself was up to 2.3GB of mem as listed for its entry in the Processes tab. Being that I run Vista, I am assuming that everything "user", in total, caused me to bump against the new 3GB limit.
Also, after it crashed and I saw "supremecommander.exe" was using 2.3GB of RAM, I just restarted the game and reloaded a couple minute old save of that skirmish, which only used 1.4GB after it loaded and I could start playing. Then, after 15 minutes or so of real time, the RAM assigned to SupCom in the Processes tab was only up to 1.7GB. I finished the game really soon after that, and it didn't crash (or run the RAM usage up as high), again. I assume from this that SupCom is not a perfect manager of its own memory space. It seemed to be using a good bit extra for no real reason in the case of the skirmish that crashed.