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Street Fighter 4 Thread

I wonder why they've been releasing info on these characters in batches and why they're keeping Hakan a secret. Hopefully they're actually finished with these characters and they're getting proper Q&A. We don't need any more Sagat or Vega/Sakura situations.
 
It's to create hype for the game. Why release info all at once and then have people forget about the game until release? All the new characters were leaked before the game was even announced so it's not like they decided last week to put Ibuki, Makoto, and Dudley in the game.

I'm sure everyone is getting as much QA as they can by the time the game gets released. I don't expect a perfectly balanced game regardless. There'll always be tiers in fighting games unless they make a game where everyone is exactly the same.
 
Well, to bring things back - there's plenty of footage of Hakan around now (just do a YouTube search). Seems interesting. He's actually a Turkish oil wrestler...which is a real grappling style, although he's a LONG way from being realistic.
Not a pure brute/grappler like Zangief, but more of a tricky character that focuses on getting close and using dodge/counter moves like Blanka.
Should be interesting to see how things pan out with him.
 
then i thought of the ending for ryu in sf4 and was hoping evil ryu made an appearance, everyone likes evil ryu lol
 
Lol, I'll probably get back into the swing of things when SSFIV comes out. Tournaments and what not.
 
I've been playing HD Remix here and there trying to get used to T. Hawk again. It's pretty funny watching people try to use Supers to bust through things and having normal attacks and special moves beat them clean. Very different from SF4 for sure.

I'll just hope that they boosted the weaker characters like Vega and Sakura and that none of the new people are a repeat of the Sagat debacle from normal SF4.
 
I've been playing HD Remix here and there trying to get used to T. Hawk again. It's pretty funny watching people try to use Supers to bust through things and having normal attacks and special moves beat them clean. Very different from SF4 for sure.

I'll just hope that they boosted the weaker characters like Vega and Sakura and that none of the new people are a repeat of the Sagat debacle from normal SF4.

The change info has already started leaking on shoryuken.com, Sakura has her good crossup (j. MK), Vega is not horribly different, and Dudley is looking like the new Sagat.
 
Poor Vega. He hasn't been the same since Super Turbo...and his design really does have a lot of room to grow. In SF4 just amping his damage and boosting the range on the Izuna drop would help.
Sakura's cross-up should help her a lot. She just had nothing to work with offensively or defensively in normal SF4. You just had to get a few hits and turtle like mad.
Hopefully Dudley will at least be an offensive powerhouse. To me there's nothing worse that an overpowering character that's geared for timid play and the home run ball.
 
I want to see how they have made gouken better as he doesn't fair well. When someone is directly in your face.
 
Gouken matches tend to be ugly throw-fests just because of his reliance on that counter and the fact that he can combo after his throw. Offensive players are forced to toss him to avoid the counter, and he's encouraged to throw because he can combo after it. It's like SF3 all over again.
 
Poor Vega. He hasn't been the same since Super Turbo...and his design really does have a lot of room to grow. In SF4 just amping his damage and boosting the range on the Izuna drop would help.
Sakura's cross-up should help her a lot. She just had nothing to work with offensively or defensively in normal SF4. You just had to get a few hits and turtle like mad.
Hopefully Dudley will at least be an offensive powerhouse. To me there's nothing worse that an overpowering character that's geared for timid play and the home run ball.

Vega got a pretty fine boost on his first Ultra in SSF4. Like his EX Flying Barcelona Attack (wall dive), It will now actually launch your opponent on his way up before the Ultra flash. His roll attack is also faster now. That, combined with the nerfing of the better characters and whatever else they changed for him is probably going to balance things a bit more.
 
Vega got a pretty fine boost on his first Ultra in SSF4. Like his EX Flying Barcelona Attack (wall dive), It will now actually launch your opponent on his way up before the Ultra flash. His roll attack is also faster now. That, combined with the nerfing of the better characters and whatever else they changed for him is probably going to balance things a bit more.

The toning down of Ryu and Sagat should go a long way in balancing the rest of the cast.
 
Even though I'm a long-time Zangief player, I'd love to see his lariat toned down a bit, too. Lariat spamming is about 100x more effective than it should be.
 
Even though I'm a long-time Zangief player, I'd love to see his lariat toned down a bit, too. Lariat spamming is about 100x more effective than it should be.

They did, no longer hits low after first spin, and can be safely sweeped by tall characters.
 
Even though I'm a long-time Zangief player, I'd love to see his lariat toned down a bit, too. Lariat spamming is about 100x more effective than it should be.

It is. Early reports of Super SFIV say the hitbox has been fixed so it no longer hits low (in addition to high) anymore. He can be swept or poked out of it by crouching characters again.

EDIT: beaten by NSCTripleAgent
 
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Perfect - that's what was so badly needed for him. All of the spammers have given him a bad name.
99% of the time when I see another Zangief player show up, I pretty much automatically go into "anti-lariat spam mode."

I can't get to any true gaming sites from work: any updates on E. Honda? He was actually my favorite character from SF4. Even though he was low tier, he really had most of the right tools. I think he just needed frame/priority tweaks more than new stuff.
 
From Event Hubs Written by MrWizard from Shoryuken.

Abel: Crouching Hard Kick is faster. His Ultra 2 can't combo but its fast and has armor if you hold the button, it looks to be very good.

Adon: He seems very weak. Both ultras are hard to use. Jaguar Tooth and Jaguar Kick are both unsafe on block. Aerial Jaguar Kick might be safe. EX-Jaguar Kick is safe on block. Has a very good overhead though, one of the best.

Akuma: No known nerfs. Many of the nerfs from earlier builds were reverted. Infinite is gone, but you can still combo after far Standing Hard Kick again. Light Punch cannot link to Hard Kick anymore though, so you cant loop it. Level 2 Focus Attack into new ultra whiffs, but works from Level 3 Focus. EX-Air Fireball into Ultra 2 will combo.


Balrog (Boxer): Ultra 2 can be jumped out of on reaction after activation. His Ultra 2 is bad, it has terrible range. Seemed too hard to land to be worth giving up his Ultra 1.

Blanka: Seemed the same, his Ultra 2 isn't that great. He can be thrown out of it.

Cammy: Spiral Arrow (Cannon Drill) got a little better. Cannon Spike (Dragon Punch) damage nerfed pretty hard. Her Ultra 2 is terrible, it can be broken by moves that are Armor Breaking.

Chun-Li:- She got 'infinitely better'. Her Ultra 2 combos easily, all day. Up Kicks target combo goes into Ultra 2, as well as EX-Lightning Legs anywhere on the screen. It's very dangerous. Ultra 2 gets all 20 hits every time, if it whiffs for a while and you get hit by the very end of it, you still take the full damage.

Cody: He can only Focus Attack Dash Cancel his Tornado Uppercut on first hit and the tornado wont come out. He cannot combo Ultra after it. Has 3 levels of charge on his Zonk Knuckle, and its really really good and annoying. He says BINGO every time he does it. You can combo into it too. Hard Ruffian Kick is good.

C. Viper: No notable changes. She can land her Ultra 2 off EX-Seismo Hammer if you are fast. The recovery from Ultra 2 is ok. Rumors of Medium Punch Thunder Knuckle nerf are untrue or reversed, if its slower — its only by a frame or two.

Dan: Dan is secretly way better now, he got what he needed. Dragon Punch, Focus Attack Dash Cancel, Ultra 2 is strong. His fireball goes 60% of the screen now. The rest seems untouched, but this is 'all he needed' to be a contender.

Dee Jay: He seems decent. Nothing too bad, nothing too good. Reminds you of Super Street Fighter 2 Turbo in that way.

Dhalsim: He seemed the same. His Ultra 2 hit box is pretty small. Super hard to hit with.

Dudley: Not much to add to Justin Wong's video, but he is probably #1 in the game.

El Fuerte: His normal moves are all faster now. Ultra 2 is extremely good.

E. Honda: Noticed no changes, but opponents can't jump away on reaction to Ultra 2 once it's activated.

Fei Long: Changes not apparent. Counter Ultra can be broken by an Armor Breaking attack.

Gen: Only nerfs found so far, no chain combos, no Standing Medium Kick, Cancel into Hands at all. EX-Wall Dive lost some invincibility.

Gouken: No known nerfs. Ultra 2 is still blockable, but backthrow into 5 hits of it into wallbounce into more fun works.

Guile: He seems to have been given nothing. Sonic Hurricane, his Ultra 2 is not good. Super into Ultra 2 is the only known combo into it. Down+Taunt puts on glasses, but doesn't give him any buffs or advantages.

Guy: Feels slow. Has cool chain combos into his Super. EX-Spin Kick is vertical. EX-Shoulder is his best move, super fast.

Ibuki: Slide does not go under fireballs, air dagger throw doesn't cancel out fireballs.

Juri: Kara throw is good with Hard Punch. MrWizard could only find a 5 hit Custom Combo in Ultra 1 mode without Focus Attack Dash Canceling. Ultra 1 mode is really long in duration. EX-Wheel Kick seems to have a nearly instant startup. Hitpoints seemed close to Ibuki's, but it was hard to tell.

Ken: He is not looking good, they didn't give him much. He cannot Focus Attack Dash Cancel to Ultra 2 normally. He didn't get crazy kicks from previous SF games. They slightly improved his fireball.

Makoto: EX grab has 1 hit of armor! Outside of this, nothing to add to JWong's video.

M. Bison (Dictator): Jumping Medium Punch into Ultra 2 works. Its not a charge motion so its very handy. Ultra 2 is a blockable stomp attack, and it can crossup! It hits hard, too! No known nerfs.

Rose: She can juggle off Soul Reflect into Soul Throw or Ultra 1 or EX-Fireball. Ultra 2 is very good. Can corner juggle into orbs. Each orb can hit once before it dissipates, including on block. They do about 20% damage each when your ultra meter is full. MrWizard noted that he needs to check what happens when projectiles hit them. When the orbs activate, there is a delay before you can do special moves again, including throw. They delay felt like 3-4 seconds. Orbs cross up very easy. Rose seemed powerful.

Rufus: EX-Messiah Kick is not as good, but still good. A few frames less on invincibility, and less damage. EX-Snake Strike damage is way down. Ultra 2 doesn't seem to combo well. Ultra 2 is a good anti-crossup or anti-air move, but that's about it. Has to work more for wins now.

Ryu: Ryu's Medium and Hard Dragon Punches hit twice now. Damage is down on it, but if you Focus Attack Dash Cancel, you only get one hit from it, so damage is down even farther. Trades into Ultra from Dragon Punches are gone, and most trades into Ultra from Street Fighter 4 are gone, but not all. Puts you in a floaty state, and you can't combo after wards.

Sagat: He does marginal less damage overall. Scar-uppercut does double damage, nothing more. If you do scar move, you can't do it again until you uppercut, but you can store the powered up state the entire round if you want. Towards + Hard Kick still puts your opponent into a juggle state.

Sakura: Her crossup Jumping Medium Kick is back. Very good cross up move. Makes her feel more like Sakura again. Ultra 2 is the best choice, it's two ultras in one. Okay damage, easy to combo, can aim it up or forward. EX-Hurricane Kick to Ultra is simple as hell.

Seth: Everything is the same, except his Focus Attack takes longer to hit at Level 2 now, it's not very good. Ultra 2 can combo anywhere you could combo stomps and does good damage.

T. Hawk: Condor Dive is his armor breaker. Tomahawk Buster (Dragon Punch) cannot be Focus Attack Dash Canceled at all, ever. Ultra 2 is bad, very, very, hard to hit. Feels slower than Zangief but stronger. His normals are very good.

Vega (Claw): Seemed the same. His Claw stays on a lot longer now, though. EX-Wall Dive off the wall doesn't go through opponent anymore.

Zangief: Very similar. He could Lariat trade into Ultra 2 in earlier builds, but he cannot anymore. Rufus and tall characters can block his Lariat low and punish with a Crouching Hard Kick.

Hakan: Seems OK at first. Has a 360 move where he puts you in his arms and squeezes you out with oil slicked body. you fly across the screen at a 45 degree angle. He can slide along the ground face first and hit punch during for a followup (only when oiled up). Has an air grab where he belly flops. Dragon Punch motion + Kick puts on more oil.

He takes out both hands and dumps oil on himself and it looks funny. He then glows white. When he has oil, he is 200% better. putting oil on takes half a second, and its duration based. EX-Oil lasts a long time. In non-oil mode, he is like Zangief. When he is in Oil Mode, he can chain everything, like Crouching Light Kick 4x into Medium Punch.

Moves in oil mode have more range, including 360. Front and backdash are better in oil mode too. All of his pokes have neutral and toward versions. Has a 'trap' ultra, where he lays down, and if you step on him, he grabs you. You cannot touch him at all, even if not attacking. You slip on his stomach like its ice. Then he 69s you as you slide along the ground and you fly out his buttocks.

The 2nd ultra is comedy as well. 720 motion, throws you up in the air and you board the OIL COASTER. You ride him going around his body till you are ejected into a wall at the end.

His Super is double fireball with kick. Its a leaping grab that's crouchable, like Alex DDT he leaps at you.
 
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Ah...thanks. Trying to use my iPhone to see all of the info on the site :)
 
Might be making the switch to juri... Shes just too awesome, and they gave cammy a lame ultra II plus weaker spike
 
Apparently Honda's jab headbutt has some invincibility frames now. That was a key weakness as a Honda without an EX stored up was a sitting duck. Hopefully he's back to being old school Honda, although he really only needs a couple of solid frames to keep him a little safer from pitbull players. They did make his butt-slam more vulnerable...which I agree with. That's one of those moves people loved to spam and it really needed to be tweaked anyway.

Sounds like T. Hawk will be a good character, which is nice.
Adon sounds weak, but hopefully there are some redeeming strategies to balance things out.
 
I'm ready, although after going back to HD Remix and SF3 I got absolutely slaughtered at SF4 when I popped it back in last week.
It's definitely tough to re-adjust.
I'm really looking forward to having T. Hawk and Adon again, though. Tiers be damned.
It'll be interesting to see how Adon does against focus attack experts. I keep thinking of his poking game, and I imagine that focus attacks will give him serious issues due to his lack of multi-hits and 2-in-1's.
 
ill have it launch day. ready to get my ass whooped!! woo!
 
I can't wait for next Tuesday! I just recently got an arcade stick and have been learning to use it. I'm getting all psyched up.
 
I see no reason to drop Akuma. Will be picking this up on PS3 and 360.... which reminds me, need to fix my PS3, damn YLOD error, again.
 
I'm ready, although after going back to HD Remix and SF3 I got absolutely slaughtered at SF4 when I popped it back in last week.
It's definitely tough to re-adjust.
I'm really looking forward to having T. Hawk and Adon again, though. Tiers be damned.
It'll be interesting to see how Adon does against focus attack experts. I keep thinking of his poking game, and I imagine that focus attacks will give him serious issues due to his lack of multi-hits and 2-in-1's.

His Jaguar Tooth breaks armor and is pretty damn fast.
 
I actually forgot about Ibuki. I might play her a little too. I plan on going with T. Hawk, Adon, Hakan, and if it hits the fan, Zangief and Honda.
I fully expect that 80% of the people will be Ken for the first few weeks, so Hawk and Adon should eat their Shoryuken spamming asses up.
 
Yeah, I figure Ibuki shouldn't be too hard of a transition since I mained C. Viper and can pull off all her stuff. Adon looks very fun to play for sure. I might even play Guy as well.
 
Seems like everyone has an early copy already on the shoryuken forums. Wish I had it now, but oh well. Can't wait til next tuesday
 
I actually forgot about Ibuki. I might play her a little too. I plan on going with T. Hawk, Adon, Hakan, and if it hits the fan, Zangief and Honda.
I fully expect that 80% of the people will be Ken for the first few weeks, so Hawk and Adon should eat their Shoryuken spamming asses up.

Yeah, and Ken's Fierce Shoryuken is the only IMPROVED one, the flowcharts will be in full effect lol.
 
Sometimes I really wonder if they simply want Ken to be the spammer of choice.
With Ryu's DP - his real threat was always the focus cancel into a whole host of bad things...like the Ultra. He's almost as bad as Sagat for pulling a giant win out of his ass off of a single anti-air or focus attack.
It always puzzled me why that made sense to Capcom, yet they still programmed Rose, Vega, and Sakura into the game as-is.
 
Sometimes I really wonder if they simply want Ken to be the spammer of choice.
With Ryu's DP - his real threat was always the focus cancel into a whole host of bad things...like the Ultra. He's almost as bad as Sagat for pulling a giant win out of his ass off of a single anti-air or focus attack.
It always puzzled me why that made sense to Capcom, yet they still programmed Rose, Vega, and Sakura into the game as-is.

I don't think capcom was ever interested in "balance" so much as just adding in characters, heh.
 
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