DocFaustus
2[H]4U
- Joined
- Sep 22, 2002
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- 2,830
As linked from hardocp mainpage to techreport: http://techreport.com/onearticle.x/8887
If I am incorrect in my interpertation please correct me.
I snipped those two paragraphs because I do not like what I am reading. Here is why: I am excited about the prospects of a physics card and plan to support it though purchase. However, If ATI pulls some fucked up API war then everyone looses because your physics may only work with titles written for it. If they want to do support physics and make something compatable, fine, competition is good, but if they are not 100 percent compatible with this new technology, they will never see a dime from me again.This demonstration was more important as a statement of position and direction for ATI than anything else. NVIDIA has been rather enigmatic about any plans for physics processing, and has seemed to step out of AGEIA's way for the most part, welcoming the PhysX effort as another means of improving PC gaming. ATI is clearly ready and willing to take on AGEIA's PhysX card by using its GPUs for physics simulation, and the company believes that the more general programmability of its Shader Model 3.0 implementation in the Radeon X1000 series could make it a viable competitor there. There was talk of a CrossFire dual-GPU config in a split setup, with one GPU handling graphics and the other handling physics for certain games, and somebody present even suggested the possibility of a third GPU on a PCI card dedicated to physics processing. The folks from ATI seemed to like this suggestion.
We haven't heard many specifics yet about how ATI plans to go about exposing the physics acceleration capabilities of its GPUs to developers. One obvious path forward would seem to be cooperation with physics middleware vendors like Havok, but AGEIA has already made extensive inroads into next-gen games development by giving away licenses for its PhysX API. If ATI is serious about making this push, it may have to slog through an API war by pushing developers to use something other than PhysX API. We shall see.
If I am incorrect in my interpertation please correct me.