Steam was first introduced to me back in the old Counter-Strike days. They were the WON days if anyone remembers them. Originally I was upset because I didn't want it to change but shortly after I assimilated and it's been great ever since.
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They want game developers to stop using Steamworks for multiplayer, achievements or whatever other integration because it biases people toward buying those games from Steam instead of their DD platform (or potential future platform). If I have to use Steam to play a game anyway, why not just buy it from Steam?
this thread has so many responses. because we hear that kind of thing as pc gamers and go WTF??I'm sort of surprised this thread has 10 pages stemming form article that appears to have zero verifiable facts.
Only buy a game retail if: A) It uses Steamworks. B) It comes out before it gets unlocked on Steam. and C) If I really won't it. The last 2 games I bought retail were, you ready for this, MW2 and BOps. Why do I like Steam, because no disc in tray and I can download it anytime I want to play it, like last week when I wanted to play WaW.
What a waste of bandwith. Just use Steam to backup the games, then slap them onto an external hdd. Then all you have is minor updates, if the backup is old.
Dear Arcygenical: you have been rendered short-sighted.
And when your precious interwebz go down? Then what genius?
Only those of us who actually have a physical copy (that doesn't require online activation) will be playing!
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why not? if theres a better deal somewhere else. but of course instead of becoming competitive and making headway, these companies want to continue lumbering about aimlessly, banning games that have convenient features of a competing DD system. they're practically stewing in their own increasing irrelevance by even suggesting this sort of thing (lets loosely call it a "tactic") at all...which is why
If the entire internet goes down, I suspect I will have bigger problems than finding time to play games, like trying to avoid the apocalypse and fight off giant mutant beetles.
The argument about not "owning" the games is really moot if you think about it. As has been mentioned, it's been ages since we "owned" most of the media that we consume. That being said, I don't care if I truly own what I use, provided that the license I am purchasing allows me to use the product at my leisure. I use iTunes and Steam pretty much exclusively now, because they give me the easiest and most convenient avenue to use the property I've paid for.
There is no "new era". It's always been this way. You purchase a license to use the content, not the content itself, and at no time do you take ownership of that content. Just because you buy a box with a DVD in it doesn't change the fact that you do not own any of the actual game content.This new "you only own a license, not property" era, with no reselling rights and remote authentication DRM, is very disheartening. And you are all allowing them to take these rights by going along with it.
There is no "new era". It's always been this way. You purchase a license to use the content, not the content itself, and at no time do you take ownership of that content. Just because you buy a box with a DVD in it doesn't change the fact that you do not own any of the actual game content.
You used to be able to re-sell a game if you wanted. It was your PROPERTY. You OWNED the physical copy of the game. For example, I sold a copy of HOMM4 about a year ago.
All the Steam lovers seem to be totally on board with letting this go away. I don't want this, any more than I want it for DVDs, CDs, or anything else.
You used to be able to re-sell a game if you wanted. It was your PROPERTY. You OWNED the physical copy of the game. For example, I sold a copy of HOMM4 about a year ago.
All the Steam lovers seem to be totally on board with letting this go away. I don't want this, any more than I want it for DVDs, CDs, or anything else.
In the past you buy physical media for $30-$60, sell it later for oh maybe $10. To sweeten the deal, let's say you actually get $20 for one.
You're now down $10-$40, and you no longer even have the game.
Steam? You're out the initial sale price of $5-$10, so worst case you're where you were with buying physical media...
Except that you now have the game forever. No losing keys, no media lost or gone bad.
Etc etc...
Last year, three months after release, I got Batman for roughly $4. For $4, I simply don't care that I can't sell it.
FWIW - My Steam acct currently has 372 games tied to it. Highest price I've ever paid was $25, but typically I won't ever go above $15. $5 or below is almost an automatic sale (obviously). I'd guess my average is ~$7, although that "Steam calculator" seemed to suggest my acct's worth $4K or so, but even then, my average is below $11. At $11, I still don't care that I can't sell the game.
If you want to wait a year to buy a game, you definitely save money.
I'm stuck with some games I don't even want. Like Force Unleashed.
These deep discounts aren't taking a year, though. Like my example, Batman was being given away three months after release.
If you just absolutely need to play it the second it's available, pay the premium either way. If it's that damn good you want it that bad, why is selling it even a consideration?
Wait. If you didn't want it, why the hell did you even buy it in the first place? The logic of that doesn't make sense, regardless of price or return policies.
Again, I myself paid $7.49 for it, so I myself don't really care. But Steam certainly wouldn't entertain your "$10-$20" credit suggestion on a game I paid $7.49 for.
You buy the game, cause you think it'll be good. Turns out, it's not good whatsoever. Now you're just stuck with it. Steam's answer.
No, they're right. I buy so many games on Steam, so do many others, that the amount of money going into it is killing PC gaming because blah blah blah penis.
The article said:retailers preparing their own rival platforms dont want that share to grow any more
If we have a digital service, then I dont want to start selling a rival in-store, said the digital boss at one of the biggest UK games retailers.
this is the policy that just about every place has (to my knowledge). Since PC games use serial numbers, they don't allow you to return them once they've been opened (used or not). This has been the case with most stores since the early to mid 90's... if you're on the fence about a particular game, either try to get a demo, a 'linux iso' or wait for reviews before you pull the trigger.
That's cause the 3D Batman came out, so it's price dropped rapidly. Whenever a new edition of the game comes out, the old edition gets a price drop. Resident Evil 5 is still $30.
You buy the game, cause you think it'll be good. Turns out, it's not good whatsoever. Now you're just stuck with it. Steam's answer.
"As with most software products, we will not offer refunds for purchases made online as outlined in the software license - please review Section 4 of the Steam Subscriber Agreement for more information."
Yes, pretty much every store has a zero return policy on any kind of opened software. Course, I could still sell that software to other ppl.
Steam? I can't sell it. I can sell my whole account, but not just a single game. Really, I don't see why I can't return it. I mean, Steam tracks when I bought the game and how long I've played the game. If Steam shows me buying a game on 1 Nov and only 0.5 hours of play time, then I think that I should be allowed to return it.
Demos? They like never release them prior to the actual full game release. Many times, I buy a game on release day, so a demo that comes out 2-3 days after the games release doesn't do me much good. The only demos I see that come out before the full game release are multiplayer demos, which don't give me any kind of feel of the singleplayer.
Yep, the terms of the license are quite different. There's no debating that.I do get what you are arguing though, that you used to be able to sell your physical media and pass on your game keys.
In a manner of speaking, yes. If you aren't comfortable with the thought of not being able to return or re-sell a game, I suggest you do more pre-purchase research. If you believe that the inability to resell purchases is in any way exclusive to Steam, you're sorely mistaken. There is no digital distributor that is going to offer you any kind of money-back guarantee or allow you to re-sell your license. It doesn't exist. In all likelihood, It will never exist. For what it's worth, though, Steam offers more ways for publishers to offer you ways to try out their games before buying than any other digital distributor, including free-to-play periods.You buy the game, cause you think it'll be good. Turns out, it's not good whatsoever. Now you're just stuck with it.
In the past you buy physical media for $30-$60, sell it later for oh maybe $10. To sweeten the deal, let's say you actually get $20 for one.
You're now down $10-$40, and you no longer even have the game.
Steam? You're out the initial sale price of $5-$10, so worst case you're where you were with buying physical media...
Except that you now have the game forever. No losing keys, no media lost or gone bad.
Etc etc...
Last year, three months after release, I got Batman for roughly $4. For $4, I simply don't care that I can't sell it.
FWIW - My Steam acct currently has 372 games tied to it. Highest price I've ever paid was $25, but typically I won't ever go above $15. $5 or below is almost an automatic sale (obviously). I'd guess my average is ~$7, although that "Steam calculator" seemed to suggest my acct's worth $4K or so, but even then, my average is below $11. At $11, I still don't care that I can't sell the game.
Not to mention the $2.50 DOD Source deal on steam.... who else would have that? Nobody, so steam really promotes more game sales if you look at it.