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Steam Controller Revealed

I don't think it's "hate" at all...(man, is that word overdone and incorrectly used these days!)...and even though I won't use a controller made by anyone as a hi-res mouse and nice keyboard do it for me, the lack of buttons seems troubling from a design standpoint. With somewhat slick surfaces, say this controller's touchscreen, you more or less have to be looking at the thing to place your finger correctly--which means what? It means eyes off the game. With buttons you have a tactile feedback that you can memorize without looking at the controller--kind of like Braille works--their hands memorize the controller via the buttons and other protuberances by tactile feel. With smooth and slick control surfaces, even people used to the controller are still going to miss the right touch point probably 20% of the time--which means eyes off the game, again. This looks like the "ideal" controller designed by someone like me who uses mouse and keyboard and plays the kinds of games in which it doesn't matter if you take your eyes off the game for a few seconds every so often...;) I'm not surprised it doesn't appeal to people who game exclusively with controllers.

Well they stated the touchscreen in the middle would bring up a window on your TV screen with a mirror of what's on it - so you don't have to take your eyes off the screen. No doubt that could be disabled as well but wouldn't be surprised if it works similar to how big Xbox button works in middle of xbox controller except the steam controller's touchscreen brings up the steam overlay or something.. Or the Big Picture version of steam overlay.

As for the tactile aspects that's definitely a high priority having read through a bunch of commentary from game developers valve invited to test and give feedback. For example a lot of them requested that the control surfaces be given slight dimples across them (aka what everyone is thinks is the trackpads). The haptic feedback also aids in letting you know where your thumb is within the control surface relative to the middle. And when your thumb approaches the outer edges that's also apparent. And then there's audio feedback cues like slight 'clicks' that tell your brain how fast you move across or swipe the control surface by increasing in frequency relative to speed.

Suffice to say every major game developer and scads of playtesters will have signed off on this controller before Valve would consider releasing it, still a lot subject to change.

As for the knee jerk "it doesn't appeal to me" coming from console players before theyve tried it, well who knows, maybe the idea of admitting something might work better than their beloved status quo analog sticks is a thought too scary to bare.
 
I find it ironic if Steam releases a console like controller this gen for PC gamers, and the PS4 ends up allowing K+M support for console gamers. :D That would be EPIC, and prove how out of touch PC gaming has been for quite some time.
 
I find it ironic if Steam releases a console like controller this gen for PC gamers, and the PS4 ends up allowing K+M support for console gamers. :D That would be EPIC, and prove how out of touch PC gaming has been for quite some time.

wiat PS4 has K+M support on all games? link?
 
wiat PS4 has K+M support on all games? link?

No, but I thought I heard there was a game on PS4 with confirmed K+M support. Maybe someone can confirm what game it was...sorry I already forgot which one it was supposed to be :p oooooopsie My comment was more of a what if scenario.
 
Overall it looks like a great idea, but the only major concern I have is only 2 face buttons in the "Holy Quad" area. X Y B A etc... . Most games that are designed for controller support often have key actions mapped to the face buttons with the understanding that the player will be occasionally using the right analog stick/touchpad etc.. for secondary functions, but their right thumb will be used mostly for hitting the 4 key face buttons. Thus, the left thumb is nearly exclusively dedicated to constant interaction with the left analog or touch pad (typically for something like avatar movement).

With the Steam Controller, it would suggest that in order to hit the 2 buttons located near the left touch pad, the user will have to remove their thumb from said pad, which is counter-intuitive compared to how most controller interactions work today. Not sure how that is going to work out. Other than this, I'm generally happy with it. Usable multitouch screen with haptic feedback? Good. New touchpad technology? Good. Good ergonomics and plenty of buttons (aside from the 2 left face button issue)? Good.

I hope they're open to altering the design, but still they're off to a good start. So long as of course, that Steam on Linux and SteamOS also ideally support Xbox360 (XBone?) and DualShock 3 (4?) .
 
Overall it looks like a great idea, but the only major concern I have is only 2 face buttons in the "Holy Quad" area. X Y B A etc... . Most games that are designed for controller support often have key actions mapped to the face buttons with the understanding that the player will be occasionally using the right analog stick/touchpad etc.. for secondary functions, but their right thumb will be used mostly for hitting the 4 key face buttons. Thus, the left thumb is nearly exclusively dedicated to constant interaction with the left analog or touch pad (typically for something like avatar movement).

I imagine in this case (left thumb for movement, right dedicated to 4 buttons) then the four buttons under the right trackpad could be used in place of the X Y B A buttons (with the addition of also being able to use the right trackpad without needing to remove the right thumb from the 'Holy Quad').
 
Overall it looks like a great idea, but the only major concern I have is only 2 face buttons in the "Holy Quad" area. X Y B A etc... . Most games that are designed for controller support often have key actions mapped to the face buttons with the understanding that the player will be occasionally using the right analog stick/touchpad etc.. for secondary functions, but their right thumb will be used mostly for hitting the 4 key face buttons. Thus, the left thumb is nearly exclusively dedicated to constant interaction with the left analog or touch pad (typically for something like avatar movement).

With the Steam Controller, it would suggest that in order to hit the 2 buttons located near the left touch pad, the user will have to remove their thumb from said pad, which is counter-intuitive compared to how most controller interactions work today. Not sure how that is going to work out. Other than this, I'm generally happy with it. Usable multitouch screen with haptic feedback? Good. New touchpad technology? Good. Good ergonomics and plenty of buttons (aside from the 2 left face button issue)? Good.

I hope they're open to altering the design, but still they're off to a good start. So long as of course, that Steam on Linux and SteamOS also ideally support Xbox360 (XBone?) and DualShock 3 (4?) .

The four buttons around the touch screen are apparently not designed for the same functionality as the colored YAXB buttons on something like an xbox controller. Apparently there's a different strategy to address that functionality.

Obviously this thing's still a work in progress and will absord hundreds of thousands more hours of collective playtesting before Valve considers pumping these out of a fab but i'm optimistic they strike a nice balance on legacy controller functions + high precision movement pads to play an RTS in the living room without hating it.
 
Anyone who doesn't see the potential in this should abstain from posting if they don't want to be really embrassed in a couple tears and feel like killing themselves, It's fine to be a close minded idiot, but do you really want to advertise it?
 
Anyone who doesn't see the potential in this should abstain from posting if they don't want to be really embrassed in a couple tears and feel like killing themselves, It's fine to be a close minded idiot, but do you really want to advertise it?

oh man youre gonna look like such an idiot when this thing comes out and it sucks balls!

jk! :p yeah i agree anyone who doesnt believe that valve knows what theyre doing is going to look foolish later. they employ the best minds in the gaming business and spend millions on R&D, so i think they know better than any of us peasants. are they saying this will replace kbm and stick controllers for everyone forever? no, theyre giving us another option and letting us choose whichever we want.

valve isnt in the business of telling us what we want like apple or microsoft. valve takes a lot of time to gather usage statistics from everyone on steam, and has open betas, and actually tries to discuss with their users as much as possible because they know that the best way to sell products isnt to convince people they want something, but to make something that people will want.
 
I am looking forward to trying it. It looks interesting. I still don't think it'll be useful for much, but I'll reserve judgement till I try it.
 
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