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Steam Controller Demonstration

CommanderFrank

Cat Can't Scratch It
Joined
May 9, 2000
Messages
75,399
We’ve all read about what the Steam Controller can do, but that’s not exactly like seeing it in action. The guys from Valve fixed that for you, so take a look. Thanks for forum member DooLocsta for the link. :cool:
 
Damn impressive. The way he was moving the mouse around in the RTS wasn't something an analog stick could ever do that quickly as far as quickly but precisely choosing things like a mouse can.
 
Too bad the guys from Valve couldn't fix the video enough for HD.
 
Watching the CounterStrike part: Obvious lack of the precision needed to bust into a room and focus onto a target's head that a mouse + keyboard provide so seamlessly and instantly.
 
Watching the CounterStrike part: Obvious lack of the precision needed to bust into a room and focus onto a target's head that a mouse + keyboard provide so seamlessly and instantly.

This, this, and this again. I like Valve's initiative, but face it: nobody is ever going to produce a controller that supplies the speed and precision of a mouse.
 
I'd wager that once the learning curve is over, it could be as effective as a kb/mouse.
 
It does seem to be quite responsive, though still not quite at mouse/keyboard. As expected.
 
Meh.

Looks like you have to lift your thumb too many time to get it to track across the screen and I still think the precision isn't going to be great. Still would want to try one before getting overly excited about it.
 
I'd wager that once the learning curve is over, it could be as effective as a kb/mouse.

I was thinking aobut it having a bit of a learning curve, though you can only move so much without having to pick your thumb up in that case..
 
Quick aiming would likely take some practice with the controller, and since you're not limited in the acceleration/speed department the better you get at using the controller the quicker you'll be able to get those head shots ;)
 
I have seen some professional quake players use trackballs so I have no doubt that one people learn how to use this controller then you will see some very strong players.
 
I was thinking aobut it having a bit of a learning curve, though you can only move so much without having to pick your thumb up in that case..

Most pro FPS gamers lift their mice all the time so I don't see it being any different. That's why some laser mice are engineered with very minimal lift-off distance in mind.
 
Initial verdict: inadequate for hyper-competitive, super-twitchy first-person play; pretty good for everything else.
 
I'd be worried about sensitivity issues with the "mouse" control since I can move my mouse pointed across the entire screen without moving my arm at all simply because I can slide the mouse with my fingertips, but if I need further sensitivity I can do that too without any difference except maybe holding my fingers closer to the mouse.

Plus I see an issue with thumb fatigue after a while.
 
Damn impressive. The way he was moving the mouse around in the RTS wasn't something an analog stick could ever do that quickly as far as quickly but precisely choosing things like a mouse can.

That's what I thought at first too. But after thinking about it a little bit more, it's most likely still going to suck.

The RTS video demo with Civ 5, they did a good job of making it look like it could work. But all they did was move the camera around the screen and click the UI buttons. I was waiting for them to start clicking and dragging to select units, then to move and issue orders easily. But they didn't, so that leads me to believe it's going to be terrible for any RTS.

Aside from that genre, it does look like it'll make a few more games easier to play from the couch if so needed.
 
I can see both Next Gen consoles copying this in some way eventually. Its 1000x better than any of the motion control rubbish they seem to be obsessing over.
 
Civ games aren't RTS. You would still want kb/m for high APM games like SC2.

Well I know, just didn't want to make a longer post about it. But even the slower turn/round based games would eventually get pretty annoying. Even though you don't need high APM for them, there's still generally more complex things done with the cursor. Which IMO is why they didn't.
 
My take after watching the video? I looked up that Papers Please game.. lol
 
Hmm I'm curious as to how well fighting games would translate over to this. As in Street fighter/MK style? Obviously not as good as a stick, but hopefully better than 360/ps3 style controllers. I'm not much of a dpad user for those games, but most of the analog sticks suck ass for them.
 
Looks painful. Just as most game pads, except this will give you RSI on your thumbs.
 
FPS aiming still looks slow

Indeed. Also if Valve is so sure this product will change the face of gaming then let someone who isn't a Valve engineer use it and make a video (this time in HD Valve , get with the times) and then let's see their impressions.

I will admit that its a HUGE leap forward over analog sticks in terms of sensitivity but its not going to replace K/M anytime soon. I just can't see K/M being replaced until we have some kind of new human interface that demands more and we haven't seen that yet.

Also the lack of easily labeled buttons else where on the controller is weird to me.
 
Civ games aren't RTS. You would still want kb/m for high APM games like SC2.

SC2 with any kind of skilled user would be handicapped by that controller. I can't even imagine using it for RTS games even though I'm a casual RTS player.
 
SC2 with any kind of skilled user would be handicapped by that controller. I can't even imagine using it for RTS games even though I'm a casual RTS player.

It's not meant to replace anything, its there to compliment a K&M or other controllers...I think people keep forgetting this.
 
I'd rather play a fast pased MOBA or RTS when I'm sitting at a desk anyway. All this controller does is shame the current gen console controllers, which is enough for me to buy in.
 
It's not meant to replace anything, its there to compliment a K&M or other controllers...I think people keep forgetting this.
I could see this replacing KB/M for me in many cases, but, yes, this is a living room gaming controller, not a KB/M replacement.
 
It works exactly as I'd expect it to. It's better then a joystick, but not as good as a kb+mouse. Not that I'm upset or anything about it, because these aren't for people like you'd find on HardOCP. These are for people who typically play games on Xbox 360 and PS3. If they want better precision then they can move onto keyboard+mouse.

I use my HTPC when I type this using my keyboard + mouse. Mouse sits on the arm of the chair, and I have a very good mouse for it. The Logitech Anywhere mouse is fairly good on the couches surface. I can play a first person shooter game fairly well enough that I can do it with the family watching a big screen TV. It certainly isn't as good as my dedicated PC with a wired mouse and keyboard, but for competitive play I wouldn't want to hog up the TV.

The only real problem with the keyboard and mouse is the distance I sit from the TV is too far for the signal sometimes. I sit like a good 10-15 feet away, and on some days either keyboard or mouse starts to have a connection issue. It's never both, but one or the other. It gets annoying, but pretty sad that majority of wireless devices aren't meant to go too far away from the receiver.
 
I can see this replacing a remote control in XBMC if integrated well. Plus, it leaves more options on the table for custom skins and UI tweaks.
 
I think it's weird that you can just put your thumb at 12 o'clock on the left pad to walk forward....but you have to SWIPE to turn? You see how many motions it too to spin your character around?

Seems like it would be better and more thumb stick like if you put your right thumb at 3 o'clock and it could spin your character forever... Hopefully that fixable with settings.
 
I do think it enables MANY more games to be played from the couch.

On the other hand its not good enough for online FPS or RTS games, I also dont think It would work at all for MOBA's.

But, for just being able to play some fun co-op or single player games from the couch it seems great!
 
It's not meant to replace anything, its there to compliment a K&M or other controllers...I think people keep forgetting this.

OK, so if it isnt meant to replace anything, then why would someone need/want it? If you have a kb/m at hand what does this do for you? if you have a controller on hand, what does this do for you?
 
If you have a kb/m at hand what does this do for you? if you have a controller on hand, what does this do for you?
It lets you play from the couch. Not everyone is a competitive FPS gamer, or does that exclusively. This is more accurate than thumbsticks on current controllers, while letting you play most PC games from the couch in a flexible manner. For this demo, there was NO special mapping of keys etc. These games (steam) WILL have that on lauch, so this is the most minimal integration you will ever see when using it. If you want the mouse control pad to be a single swipe to 180/360 you and you never have to lift a thumb, then I'm sure they will let you do that. This was just default binding. FFS people, if you love keyboard and mouse then just keep using it. This is for the people who want to sit back and play PC games and don't give a shit about gaining 10ms of timing advantage. Maybe you can match up with them online and jerk the huge e-peen you get from owning them with your laser mouse.
 
OK, so if it isnt meant to replace anything, then why would someone need/want it? If you have a kb/m at hand what does this do for you? if you have a controller on hand, what does this do for you?

What does a more accurate controller do? It more accurates.
 
cool tech, I'm still pretty sure I'm sticking with a kb/mouse, sensitivity wise I see its similar to a laptop trackpad, and based on how it is used, it reminds me generally of games on tablets, still skeptical if I actually gonna need it.
 
Awe come on! Laptop track pad maybe, but a whole new way of implementing it. And hopefully way better.
 
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