Armenius
Extremely [H]
- Joined
- Jan 28, 2014
- Messages
- 53,318
Borderlands.Technically not, but I don't think I've seen a looter shooter that wasn't also a live service.
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Borderlands.Technically not, but I don't think I've seen a looter shooter that wasn't also a live service.
Most likely both.According to Todd Howard, there were a lot of survival mechanics built into the game and though they are still largely present, they were nerfed into the ground.
Likely cut feature, otherwise why even show fuel consumption for jumps? When I noticed that on my first jump ever in the game, I fully expected having to pay for fuel.
I remember him specifically saying they cut needing fuel because it wasn't fun it was just annoying.Most likely both.According to Todd Howard, there were a lot of survival mechanics built into the game and though they are still largely present, they were nerfed into the ground.
On that subject, I find diseases to mostly be a nuisance. Running around with my 80th case of hypothermia (which happens every single playthrough due to reasons I don't really need to spoil) and a dislocated leg is kinda... just tedious. It would be fine if there weren't other tedious things, like the menus and the amount of fast traveling. I do think Hunger as a mechanic would at least be nice, because you'd have a reason to actually use the stupid amounts of food you pick up everywhere, but I'm guessing a mod will add that in later anyway. Also sleep, although the sleep timers get really fucky when you're on a planet that barely goes through a day in like 100+ hours...I remember him specifically saying they cut needing fuel because it wasn't fun it was just annoying.
They are, but if they didn't have any significant adverse effects then they'd be irrelevant. Why even have the feature if you can just waltz around with multiple afflictions like nothing?On that subject, I find diseases to mostly be a nuisance.
It's only weird if you look at it as if it was a competitive FPS, it is not weird for an RPG.Also am I the only one that thinks it's kind of weird that guns have an "accuracy" rating?
Automatic weapons have a different feel, especially automatic shotguns, the recoil is insane on those. But I agree that lasers shouldn't have a spread. I guess it is for balance reasons so energy weapons are not too OP, but I still don't like it.I guess they didn't feel like giving each gun type a different feel...
I fixed that for you.This game has the most inaccurate guns I've ever used in a shooter. You can scope directly onto an enemy's chest and unload an entire magazine and watch your bullets fly all around them.
This game has the most inaccurate guns I've ever used in a shooter. You can scope directly onto an enemy's chest and unload an entire clip and watch your bullets fly all around them.
I realized eventually that I wasn't even bothering to aim anymore, just fire randomly in the direction of an enemy and your chance to hit is the same.
I've been using this mod at 80% to make it more tolerable.
https://www.nexusmods.com/starfield/mods/5558
The guns already have recoil, camera shake, etc. They don't need fake spread.
On that subject, I find diseases to mostly be a nuisance. Running around with my 80th case of hypothermia (which happens every single playthrough due to reasons I don't really need to spoil) and a dislocated leg is kinda... just tedious. It would be fine if there weren't other tedious things, like the menus and the amount of fast traveling. I do think Hunger as a mechanic would at least be nice, because you'd have a reason to actually use the stupid amounts of food you pick up everywhere, but I'm guessing a mod will add that in later anyway. Also sleep, although the sleep timers get really fucky when you're on a planet that barely goes through a day in like 100+ hours...
Also am I the only one that thinks it's kind of weird that guns have an "accuracy" rating? Like I watched clips from people playing this and they're sitting there missing shots while aiming down the sights and dead on the head with their aim. It just curves somewhere else. Kind of reminds me of Morrowind to be honest. I didn't mind it in Morrowind because it sort of approximated the weird dodgy movements, due to their agility, the other party could make that couldn't really be done by the game engine. So to me it sort of made sense... but for guns...? This isn't anime, you don't just dodge bullets lol. Either your aim is dead on, or your aim is dead off. It's fine if it's approximating your character's ability to hold it steady while shooting, but then at least give talents (or bake them into current ones) that greatly increase accuracy and reduce recoil for certain weapons...
Another note is that I think a professional gun analyst looked at how a lot of the guns fired and couldn't figure out why they had so much kick, as normally you'd think they would have some sort of compensation mechanisms, especially for the more advanced ones (ie magnets). Lasers having kick at all doesn't make any bloody sense, obviously. I guess they didn't feel like giving each gun type a different feel...
The gun accuracy thing really made me dislike the Fallout games. Playing them made me feel like I was disabled.
It isn't nearly as bad in Starfield though. Still slightly annoying, but manageable I guess.
It probably bothers people actually good at aiming a lot more. People that like it are noobs. I understand wanting to "balance" an RPG game, but it's a very poor way to do it and doesn't conform to the Bethesda RPG freedom to play how you want philosophy.
Oh, here we go again, if you like something I don't then there must be something wrong with youIt probably bothers people actually good at aiming a lot more. People that like it are noobs.
Yeah I kinda wish they made you specialize a bit more as it currently is it doesn't matter too much if you did rifles/shotungs/etc.Oh, here we go again, if you like something I don't then there must be something wrong with you
As an RPG the game is supposed to simulate your character's skill level. If it let you be pinpoint accurate with zero skill that would go against its RPG nature. I think weapons already feel OP with zero skill points spent in that tree.
DeusEx (again) should be the benchmark because in that weapons were inaccurate if you had low or no skill (unless you spent a lot of time aiming), but immediately accurate at master level. In Starfield accuracy is affected by your targeting skill. But I think the individual weapon certifications should also affect accuracy, not just add damage.
It's fine if you don't like it. I think everyone knows your opinion on it at this point. Refund + move on.My exposing the reality of the massive suck this game is has caused at least 5 new /ignores to add to my list. I kept getting attacked. Now everyone knows this game is a trash fueled barrel fire. Just like Diablo IV. Don't even get me started on the heaping pile of dung that Diablo IV is. I have no kind words.
"Oh they tried but missed"
"It was a great attrmpt"
"They failed to deliver but bless thier hearts"
NO!
The only way we shake developers out of their greedy garbage based state of programming trash for money is if we start to be honest and throw the piles of excrement they produce right back at them. Then we may start to get good games again maybe. I don't care how hard you worked blah blah when you're gonna charge people vast sums of money for a can of fart juice after promising sweet delicious fine wine. No one accepts a new car with a blown engine. No one accepts a bag of apples in which 5 of the 6 in the bag is rotten. No one accepts having a toilet that clogs 99% of the time when you crap in it. But I'll be damned people accept trash ass video games and then support them with blind rage. The cognitive dissonance is amazing in video games and it's the same with politics.
My exposing the reality of the massive suck this game is has caused at least 5 new /ignores to add to my list. I kept getting attacked. Now everyone knows this game is a trash fueled barrel fire. Just like Diablo IV. Don't even get me started on the heaping pile of dung that Diablo IV is. I have no kind words.
"Oh they tried but missed"
"It was a great attrmpt"
"They failed to deliver but bless thier hearts"
NO!
The only way we shake developers out of their greedy garbage based state of programming trash for money is if we start to be honest and throw the piles of excrement they produce right back at them. Then we may start to get good games again maybe. I don't care how hard you worked blah blah when you're gonna charge people vast sums of money for a can of fart juice after promising sweet delicious fine wine. No one accepts a new car with a blown engine. No one accepts a bag of apples in which 5 of the 6 in the bag is rotten. No one accepts having a toilet that clogs 99% of the time when you crap in it. But I'll be damned people accept trash ass video games and then support them with blind rage. The cognitive dissonance is amazing in video games and it's the same with politics.
Oh, here we go again, if you like something I don't then there must be something wrong with you
As an RPG the game is supposed to simulate your character's skill level. If it let you be pinpoint accurate with zero skill that would go against its RPG nature. I think weapons already feel OP with zero skill points spent in that tree.
DeusEx (again) should be the benchmark because in that weapons were inaccurate if you had low or no skill (unless you spent a lot of time aiming), but immediately accurate at master level. In Starfield accuracy is affected by your targeting skill. But I think the individual weapon certifications should also affect accuracy, not just add damage.
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setgs fDiffMultLegendaryRarity_N 0.000
setgs fDiffMultLegendaryRarity_H 0.000
setgs fDiffMultLegendaryRarity_VH 0.000
set 000C55B8 to 100.0
set 000C55B7 to 100.0
set 0006AAC8 to 100.0
set 0014AFD4 to 100.0
Weapon bloom has no place in shooting games, regardless if it's a RPG. Bullets fly straight from wherever the barrel is pointing at the time. Your skill in a type of firearm should affect weapon sway, not some randomized spread that isn't affected by physics.Oh, here we go again, if you like something I don't then there must be something wrong with you
As an RPG the game is supposed to simulate your character's skill level. If it let you be pinpoint accurate with zero skill that would go against its RPG nature. I think weapons already feel OP with zero skill points spent in that tree.
DeusEx (again) should be the benchmark because in that weapons were inaccurate if you had low or no skill (unless you spent a lot of time aiming), but immediately accurate at master level. In Starfield accuracy is affected by your targeting skill. But I think the individual weapon certifications should also affect accuracy, not just add damage.
Starfield- Angry Joe Review
Grade: 6/10
"so many flawed elements and not enough improvements and innovations to the formula...I play these games for story, characters, loot and exploration and I feel in nearly all these areas Starfield does a mixed to poor job...it has some standout systems like ship building but it's not as well executed as I'd hoped
there are good aspects to the game but they are too few and far between...it is a disappointment...not a colossal disaster like Fallout 76 but it is a small disappointment for what they should be capable of by now...frankly this idea that you could be playing this game for a long time is BS...unless you like doing the same procedurally generated uninteresting outposts over and over..."
View: https://www.youtube.com/watch?v=CLz4xIVFmxI
Weapon bloom has no place in shooting games, regardless if it's a RPG. Bullets fly straight from wherever the barrel is pointing at the time. Your skill in a type of firearm should affect weapon sway, not some randomized spread that isn't affected by physics.
Starfield- Angry Joe Review
Grade: 6/10
"so many flawed elements and not enough improvements and innovations to the formula...I play these games for story, characters, loot and exploration and I feel in nearly all these areas Starfield does a mixed to poor job...it has some standout systems like ship building but it's not as well executed as I'd hoped
there are good aspects to the game but they are too few and far between...it is a disappointment...not a colossal disaster like Fallout 76 but it is a small disappointment for what they should be capable of by now...frankly this idea that you could be playing this game for a long time is BS...unless you like doing the same procedurally generated uninteresting outposts over and over..."
View: https://www.youtube.com/watch?v=CLz4xIVFmxI
One of the things that annoys me is the fact that your sealed space suit doesn't protect you from things like toxic gasses or liquids. The encumbrance system isn't as bad if you don't loot every useless thing you see. That being said, it's a problem on the starship side as your ship generates clutter automatically and from doing things like using the ship builder which makes no fucking sense.Agree with a lot of this, especially him pointing out that the O2 system, encumbrance system, etc, seem to just kind of be made to waste time. Then again I said that quite a while ago, before I even watched any videos about this.
Also if some of you enjoy this, do give No Man's Sky a try. Its procedural generation engine for planets is really something else, and its grindy mechanics can be surprisingly fun.
Also here's that series where they have a "firearms expert" (putting that in double quotes because I can't vouch for it, I'm sure some people here own a lot of guns, too; I don't) react to the Starfield weapons:
View: https://youtu.be/pbGT1xfeeoo
I found it to be a fun little side watch. There were a few episodes of it. This is not a negative video, really, but I believe (been a little while) that he does mention that he doesn't understand why some of the weapons have such a ridiculous amount of recoil. It's either in this one or the next video.
Was it ever a studio that you bought from on day one or pre-ordered from? If so, I never got the memo. From Oblivion onward all I've ever heard is that Bethesda's a bit of a shit show on the technical side of things and that their games are a buggy mess that need awhile to mature. You also get a better experience by letting the modding community create mods that undo some of Bethesda's more questionable design decisions and gameplay mechanics. On that front, Starfield isn't in the best shape as the modders are limited on what they can do without the Creation kit and thanks to the fact that Bethesda's patches so far haven't done much.I'm curious how many other folks feel that Bethesda is no longer a studio you make a day one ir pre-order purchase from. I know I've been singing that gospel in this thread for a while now when I disparage them as a studio but rather than reiterate that i'd like to hear what you all think, including the folks who bought the game, either as a pre-order or day one. Do you wish you'd waited or are you glad you bought and played it? And do you think it lived up more or less to the marketing claims?
I'm not a big fan of replaying games unless they are exceptional so I would much rather not play this game for a few years and then only buy it when it's been properly worked on both by the Community and by bethesda And there is widespread consensus that it is in great shape.
One of the things that annoys me is the fact that your sealed space suit doesn't protect you from things like toxic gasses or liquids. The encumbrance system isn't as bad if you don't loot every useless thing you see. That being said, it's a problem on the starship side as your ship generates clutter automatically and from doing things like using the ship builder which makes no fucking sense.
I'm not a big fan of replaying games unless they are exceptional so I would much rather not play this game for a few years and then only buy it when it's been properly worked on both by the Community and by bethesda And there is widespread consensus that it is in great shape.
There are very few I actually use in Starfield because there are huge gaps in performance between the good guns and the average or bad ones. Only a few weapons manage to not make the enemies feel like bullet sponges. The Magshear being one of them. (When properly configured.)
If you want to see the strongest weapon I've found in the game, here:
View: https://youtu.be/djxsIwk28NU
It's so strong that the game can't handle it. =|
View attachment 609111
When it does work, though, it kills everyone. The problem is that it's so tedious to buy or stockpile ammo in this game, so it's almost impossible to keep filled reliably. I only pulled it out as a last resort weapon--one that might not even work. The strongest general use weapon I had was a Beowulf that applied burn damage. Because DoTs are overpowered in this game. Did you know the mining laser with maxed laser perks can be a lethal weapon of mass destruction? I haven't tried it, but that's how it is. Not that it matters, you can just use Solar Flare to kill everyone and everyone without a weapon.
I preordered. I have over 160 hours in Starfield and have stopped playing for now. I enjoyed the game and do not regret the purchase. I am disappointed in how the game turned out. There are so many things that should be better. So while I am annoyed about some parts of the game I had fun with it overall. I'm sure once the mod tools and expansions hit I'll have even more fun. It isn't a perfect game but I feel like I got my money's worth.I'm curious how many other folks feel that Bethesda is no longer a studio you make a day one ir pre-order purchase from. I know I've been singing that gospel in this thread for a while now when I disparage them as a studio but rather than reiterate that i'd like to hear what you all think, including the folks who bought the game, either as a pre-order or day one. Do you wish you'd waited or are you glad you bought and played it? And do you think it lived up more or less to the marketing claims?
I'm not a big fan of replaying games unless they are exceptional so I would much rather not play this game for a few years and then only buy it when it's been properly worked on both by the Community and by bethesda And there is widespread consensus that it is in great shape.
Yeah, the Magsheer and Magstorm are strong weapons. Though I wouldn't have gone with those perks on the gun specifically. I've found others that work better in my experience. (The Revenant's perks are better for example.) And yes, I knew about the mining laser though I haven't tried it either.
I've been having a really good time with GCIV:Supernova! How do you like it ?I've been playing some Galactic Civilizations IV: Supernova and it made me think it would be interesting if there were 4x aspects to outposts and star systems in Starfield. You could battle factions for control of systems and resources and actually build your own empire. Maybe a sim settlements like fallout 4 but this would 4x settlements.
Space Engineers is now on sale on Steam for 75% off, FYI. 35% for the Ultimate EditionI've actually been eyeing Space Engineers since..... 2013 when it was in EA.
After Starfield's ship-building, I literally checked Space Engineers store page on Steam last night thinking "hmmm this might be coo....". But then, I saw the DLC list..
It's not quite Paradox Games-level of DLC exploitation but damn is it A LOT lol
(For example, Warhammer 40K: Gladius got me good with their various race DLC's but at least *ahem* I was able to find some deep discounts through alternative vendors)
I like it so far but I've only really been playing to try and get a feel for the game. I've restarted a few times and I've been trying to learn the systems.I've been having a really good time with GCIV:Supernova! How do you like it ?
Nope 3 small patches. Just the FOV slider has been added.Still has only been one patch? Was hoping for the patch with official DLSS support to be out by now.