Starfield Direct – Gameplay Deep Dive

erek

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Pretty baller

"Join Game Director Todd Howard and the Starfield development team as they dive deep into the first new universe from Bethesda Game Studios in over 25 years.Starfield launches exclusively on Xbox Series X|S and PC on September 6, 2023. Play it day one with Xbox Game Pass."

 
Pretty baller

"Join Game Director Todd Howard and the Starfield development team as they dive deep into the first new universe from Bethesda Game Studios in over 25 years.Starfield launches exclusively on Xbox Series X|S and PC on September 6, 2023. Play it day one with Xbox Game Pass."


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Seagate Unveils New Starfield Special Edition Game Drive and Game Hub for Xbox​

PRESS RELEASE by GFreeman Today, 02:13 Discuss (0 Comments)
Starfield players can now explore the depths of gaming - and open space - while making Constellation proud. Seagate Technology Holdings plc (NASDAQ: STX) today announced the company's Starfield Special Edition Game Drive and Game Hub for Xbox, taking Seagate's popular line of storage for gamers to the next level. The new external hard drives deliver speed and high capacity to make the Xbox gamer's journey through the universe unforgettable.
 
That part could be just false:
t's 4K in the X. It's 1440 on the S. We do lock it at 30,

And the usual dynamic 900p to 1200p upscaled being called 4k, otherwise seem a bit strange to not offer half the resolution upscaled at 60fps mode.

If they pull off 30fps at 1440p native on an Xbox S and 4k on the X looking close to the previews, kudos too.
 
As long as fps is uncapped on PC I'll be happy. It was in previous games so I suspect it should be fine.

Xbox Officially Reveals Starfield Limited Edition Wireless Controller and Headset​

PRESS RELEASE by T0@st Today, 14:12 Discuss (3 Comments)
Embark on a journey into the stars with the Starfield Limited Edition wireless controller and headset, essential navigation pieces in every voyager's collection. The crisp, clean designs are inspired by real world spacecraft, and are custom built to transport you right into the cockpit of a true space explorer. The Xbox Wireless Controller - Starfield Limited Edition features transparent triggers with visible bronze rumble motors underneath, full side and back grips designed to resemble spaceship panels, and a sleek Constellation-inspired color mark around the Xbox button. With up to 40 hours of battery life, you'll have more than enough fuel for your voyage into the deepest reaches of space.

Experience superb audio and chat quality with the Xbox Wireless Headset - Starfield Limited Edition. Secure your space fit with the Constellation red-and-white striped headband, communicate with your crew using the transparent mic boom, and feel fully immersed with audio tones custom made for your adventure. Enjoy ultra-soft large earcups that make for a comfortable experience with convenient on-ear controls for all your exploration needs.
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It's Bethesda, it'll be 144 frames per hour, stuttering, between crashes.

At least until somebody else fixes it.
Eventually we'll have enough AI tool integration that you'll have settings that keep ANY news of ANY release that you have flagged as "Tell me about it in 6 months when it's patched" -- then all of a sudden your AI web browsers like, "Hey, btw, They released Cyberpunk 2077 - it had some gamebreaking bugs but they are mostly fixed. You want to check it out? "
 
Eventually we'll have enough AI tool integration that you'll have settings that keep ANY news of ANY release that you have flagged as "Tell me about it in 6 months when it's patched" -- then all of a sudden your AI web browsers like, "Hey, btw, They released Cyberpunk 2077 - it had some gamebreaking bugs but they are mostly fixed. You want to check it out? "

I Don’t Even Understand How ‘Starfield’ Exists​

https://www.forbes.com/sites/paultassi/2023/06/12/i-dont-even-understand-how-starfield-exists/
 
Eventually we'll have enough AI tool integration that you'll have settings that keep ANY news of ANY release that you have flagged as "Tell me about it in 6 months when it's patched" -- then all of a sudden your AI web browsers like, "Hey, btw, They released Cyberpunk 2077 - it had some gamebreaking bugs but they are mostly fixed. You want to check it out? "
Think about some of the tensor hardware in your machine setting up and tracking all of the NPCs in a certain range of your character, voices, text and behaviours all being generated and operated buy a few buzzword cores on your home PC. The potential applications are so massive. That's all off topic though, your enhanced search engine being able to keep an eye on a game to check the temperature of public sentiment is a fantastic early use.

Especially for cheap bastards like me that only buy GOTY editions for 20 bucks with all the BS fixed.
 
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Think about some of the tensor hardware in your machine setting up and tracking all of the NPCs in a certain range of your character, voices, text and behaviours all being generated and operated buy a few buzzword cores on your home PC. The potential applications are so massive. That's all off topic though, your enhanced search engine being able to keep an eye on a game to check the temperature of public sentiment is a fantastic early use.

Especially for cheap bastards like me that only buy GOTY editions for 20 bucks with all the BS fixed.

Microsoft exec says Starfield has 'the fewest bugs any Bethesda game ever shipped with'​

https://www.pcgamer.com/microsoft-e...est-bugs-any-bethesda-game-ever-shipped-with/
 
That part could be just false:
t's 4K in the X. It's 1440 on the S. We do lock it at 30,

And the usual dynamic 900p to 1200p upscaled being called 4k, otherwise seem a bit strange to not offer half the resolution upscaled at 60fps mode.

If they pull off 30fps at 1440p native on an Xbox S and 4k on the X looking close to the previews, kudos too.
It was just false (unless they very surprisingly and strangely end up doing 4k between now and release):



Classic console 4k: 1296p, FSR2 balanced mode,probably below 900p for the S, which make more sense and would explain the 30fps choice.

We can expect people call it a bad port when they have only low 40fps at 1080p with higher detail on a RTX 3070/6700xt, even if it perform exactly on par or better than on consoles.
 
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It wouldn't be a Bethesda game without the Poltergeist bug. I know in my heart of hearts its still lurking around somewhere in that damned Gambryo code, no matter how "updated" it is!
What is the Poltergeist bug? I never played through anything of theirs much but Oblivion :eek:.
 
What is the Poltergeist bug? I never played through anything of theirs much but Oblivion :eek:.
Oblivion was a shinning example of it.

So, the Gambryo engine has its physics tied to its frames per second. There's a magic framerate that makes things that are usually stationary in the game start to shoot around the all over the environment (Plates , Fruit, pots & pans pretty much anything not nailed down by code.) Its been dubbed the poltergeist bug. There is also a flickering problem when you're in the water at high frame rates You'll see the screen flicker and hear sounds of water splashing.

I believe the magic framerate number is 122+ frames per second.
 
Oblivion was a shinning example of it.

So, the Gambryo engine has its physics tied to its frames per second. There's a magic framerate that makes things that are usually stationary in the game start to shoot around the all over the environment (Plates , Fruit, pots & pans pretty much anything not nailed down by code.) Its been dubbed the poltergeist bug. There is also a flickering problem when you're in the water at high frame rates You'll see the screen flicker and hear sounds of water splashing.

I believe the magic framerate number is 122+ frames per second.
Ah... Back when I played it at launch at 1680x1050 and later 2560x1600, 122+ frames per second wasn't exactly doable :).
 
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