Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Great game but Im doing the same as most, waiting for the character wipe next week. Well worth the money imo. The dev's for the game are also OUTSTANDING. Great communication, GREAT teamwork with community modders, it's just almost unreal..
Starbound available for preorder! has relevant Starbound content. Forum search works.
it only took a few days to get the best armor and weapons ... waiting on more content
See, this is one of the problems that I have with games like this being in Early Access. You want to support the developers and get a working product, but then given that half of the features are going to change or haven't even been added yet you feel like kind of an idiot putting a lot of time into an unbalanced and incomplete title.
So essentially what you have to do is just sit on the game until it reaches a point where it is worth putting time into. Or, play the game and suffer through multiple character wipes or complete revamps of the gameplay/mechanics.
IMO, of course.
See, this is one of the problems that I have with games like this being in Early Access. You want to support the developers and get a working product, but then given that half of the features are going to change or haven't even been added yet you feel like kind of an idiot putting a lot of time into an unbalanced and incomplete title.
So essentially what you have to do is just sit on the game until it reaches a point where it is worth putting time into. Or, play the game and suffer through multiple character wipes or complete revamps of the gameplay/mechanics.
IMO, of course.
If you're not one of the people actively helping with the development of the game, such as bug submissions, then yes Early Access is a waste of time in most cases.
I like hopping on the forums and linking videos of bugs that I have found to the devs so they can fix them. Really good devs will banter back and forth with you after you've established a relationship with them. After you've become a pillar of the community, that opens the possibility of becoming a moderator on the forums or actually joining the dev team.
Of course this depends on the game / publisher / developer.![]()
Fair enough, and I do get involved with some games (ArmA 3 for example) to help in bug submission and confirmation.
For this game it is not so much that it's buggy...in fact, I don't think I've encountered any bugs to speak of...but it's just feature-incomplete.
Hi guys,
So today we spent our Sunday having a long (5 hours!) design discussion in which we are pencilling in the finer details of the games progression.
As we said before, the current progression is entirely temporary, existing to provide temporary gameplay whilst we work on the engine. Today I want to share more with you about the games new structure and the beginning of the game.
First of all we’re removing the different universe sectors. In the final game there will be only three sectors. The sector the majority of the game takes place in, a pvp sector and a creative sector without dangers.
Instead of progressing through the game sector by sector, you’ll advance by upgrading your tech to allow you to visit planets that were otherwise inaccessible due to hazards. An example being a planet with no breathable air. Progression will be less linear and more akin to the kind of progression you find in modern metroidvanias.
We’re building the game with 3 main paths of progression that branch off later on. Farming, adventuring and building. We want players to be able to advance through the game whilst doing whatever they enjoy most.
At the beginning of the game (what would be the alpha sector in the current progression) you start on a ship with a broken fuel module, giving you access to only one planet. Through a series of quests you’re taught how to farm, find trophies in dungeons and build the beginnings of a settlement. Completing these quests will give you the pixels you need to use your ships 3d printer to produce a new fuel module. Which in turn allows progression to the other planets in your current solar system.
At this stage were introducing a new planet type called an outpost. A small and safe planet populated by members of every race. A safe haven for trade and quest taking. You’ll learn how to generate pixels through selling crops, taking quests, selling trophies found in dungeons and renting out houses in your settlement.
From here each of these roles will expand outwards as you progress (for example animal farming becomes an optional part of the farming progression).
More on that later