Star Wars: Empire at War update!

RogueTadhg

[H]ard|Gawd
Joined
Dec 14, 2011
Messages
1,527
  • Gamespy completely removed as multiplayer solution in lieu of Steam multiplayer back-end in both FOC and EAW
  • Enabled windowed mode support
  • 2 internal crashes found / fixed – no specific repro steps available
  • Fix for broken object shadows in Empire at War: Forces of Corruption
  • Fix for start game button not highlighting on mouse over
  • Fix for multiplayer campaign save/load not picking the right save game on the client
  • Support for more than 3 AI players in applicable games
  • Fix for galactic save/load not loading a save game unless it's in slot 0
  • Disable General Network Options button – This was only applicable to old modem/GameSpy players
  • Hooked up community/web buttons to appropriate Steam overlay pages/websites as applicable (The old Gamespy buttons simply don’t work anymore so we repurposed them)
  • Enabled selection/list of player mods on hard drive
  • Crash fix for attempting to load an FOC mod in original EAW game
  • Bug fix for creating units that are non-selectable in very long duration galactic mode games (makes save games unplayable past a certain point)
 
Neat, Disney is probably gauging interest in another Star Wars RTS game with this late update, and they finally fixed the dead Gamespy issue.

EDIT: it should be noted: steam-only. Retail and GoG are left out, apparently.
 
A real star wars rts with supreme commander style zoom would be epic. Still don't understand why this was never created!
 
Now that I think of it using the planetary anhilation engine would be insane. Have several planets including the death star,hoth, etc !
 
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