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That's exactly what I told you the other day. Glad you finally went to the source and read up on it. Not sure why you're still banging this drum if you agree that it's been in the works for the past year and it'd only take a day or two to wrap it up...exactly like he posted.I read his post everything in it to me suggests that they were prepping for the switch for almost a year. Which is the right way to do it. Continue development while keeping the fact in mind that you'll need to transfer everything to the completely new and untouched SDK by amazon. If you work with that in mind, then you're not loosing work later. But that is already a part of the switch procedure. It might only take a day to actually transfer the prepared code to the new sdk. But that preparation needs to be done. You must separate every bit of your own code from the SDK and remove or change anything that is specific to the cryengine sdk.
I'm not against the engine switch I'm against bullshitting.
It's even less complicated than that. We don't know how much or how little customization CIG has done to CryEngine (and M76 seems to think it's basically nothing making his complaint even more nonsensical if he believes that since it makes this process even easier), but the physics and graphical engines are the things we do know are heavily customized and are completely unrelated to the changes that needed to be done.Now since Lumberyard is the same engine, they didn't have to "rebuild" the entire track, they simply had to hook up their junctions to it, the same as cryengine, and then take a little time with making sure it works and everything is how it should be along with Amazon's few things like their backend and what not.
People yelling "PONZI SCHEME", don't seem to even know the basics of what a Ponzi scheme is.
Hint: no "investors" are getting money. Not a dime, never have, never planned to never will. Thus, the whole idea of SC being a Ponzi scheme is... well bullshit.
I don't believe CR and his singing/dancing/acting wife set out to defraud anyone when he announced Star Citizen in 2012. But the business of selling jpgs for a permanently "in development" project has become a money-making monster too big and too powerful to slow down now by actually finishing the game or ceasing ship sales.
If he hadn't already done the exact same thing a couple times across more then one industry I would be willing to forgive him as some wide eyed dreamer.
His most recent other venture was a movie studio that got bought out after having to settle multiple investor suits... and one from Kevin Costner. Roberts had his fingers in 4-5 big budget movies that all cost millions more then they should have and lost his investors a lot of money. Long story short he is no longer welcome in that industry.
His last gaming company was run the same way going years over schedule and blowing through millions of investors money creating a ton of nothing. He cashed that one out on MS.... if that is where his gaming story ended I would enjoy the laugh on MS.
Of course it isn't, I think I believe he never intended to bilk the average gamer. I believe what he said day one, that he had angel investors ready to swoop down and sprinkle investor money on SC after players proved it was viable by crowd sourcing a start. Perhaps... also likely that was a BS story as well. Roberts is a scammer plain and simple he belongs in jail not making video games. (I can say that in this thread now his supporters have long since tuned me out) What really pisses me off about Chris Roberts isn't SC, or that he should be known as Chris "Madoff" Roberts. Its that he will be responsible for souring a lot of people on crowd sourcing, which could be a great tool if used well. (like frontier did with Elite Dangerous, a game that accepted some crowd sourcing... then set goals and got real investors and got an actual product out the door in a very reasonable time frame)
Anyway if any SC lovers get this far in this post... go play Eve people. Eve is 10x the game SC will ever be. It has a gorgeous graphics system, a large player base. Ships you can spend thousands of dollars on if you choose... and all the things Roberts talks about and tries to hit you up another 10 million for have already been done by CCP in Eve. Even down the the FPS stuff if you want that pick up Dust and you can FPS with in the Eve universe real time like. You want VR they got it... you want big space battles they got it, you want real trading they got it. You wanna play space trucker space miner space pirate space taxi... they got all that to. Its everything Roberts claims to be making... done better. The fact that CCPs game has been out for over 10 years now... you have to wonder why people where thinking SC was even needed.
Eve is tired and corrupt. The 2 games do not have much in common. For me a few large 1000+ player space battles was enough. They seem more like a job than entertainment. Kill a titan, been there done that. Small ship roams were fun for a while. The promise of SC is what drew so many to become backers. I jumped in in 2013. Had over 5000 forum posts. Over time I lost faith for so many reasons. Now I am fully refunded but remain hopeful that there will be a product at the end of the rabbit hole. It is a real shame that it has reached this point. What a waste!
You couldn't transfer all the custom code to a bone stock SDK of the exact same version of the exact same engine in a day either.WTF?
Do you not understand that all that custom code to cryengine they developed can be easily ported to THE EXACT GOD DAMNED ENGINE AGAIN? Read that sentence a few times until it clicks. Do you think they are trying to rewrite everything from scratch or something?
Im pretty sure you are just trolling at this point... Don't even respond to me if you are going to continue to be this dense.
That's exactly what I told you the other day. Glad you finally went to the source and read up on it. Not sure why you're still banging this drum if you agree that it's been in the works for the past year and it'd only take a day or two to wrap it up...exactly like he posted.
To my defence I didn't see 2.6 then and judging by the general enthusiasm of the believers I thought the game is much farther advanced in development than it actually is.It's even less complicated than that. We don't know how much or how little customization CIG has done to CryEngine (and M76 seems to think it's basically nothing making his complaint even more nonsensical if he believes that since it makes this process even easier),
but the physics and graphical engines are the things we do know are heavily customized and are completely unrelated to the changes that needed to be done.
You dont have ANY information or proof to dispute what he said. All you are doing is hoping and guessing. Its splitting hairs anyway. If it took 1 minute, 1 day, 1 week or 1 guy or 5 guys..etc..etc It doesn't matter. The overall point he made (and been proven now) was that It was an extremely easy and seamless transition. As it should be since they are copying code from cryengine...to cryengine. Anyone that thinks otherwise is just looking for a reason to hate on the game.You couldn't transfer all the custom code to a bone stock SDK of the exact same version of the exact same engine in a day either.
The fact of the matter is that CR is trying to downplaying the impact of an engine change. But he causes more uproar instead. It was completely unnecessary everyone understands why it had to be done with crytek struggling and probably not providing enough support, plus lumberyard being a better fit with the net code.
I'm not an expert here on how game engines work, so this might not be in the least bit correct.
However from what I'm gathering up it sounds like basically:
You have a railroad, now you have the main track/line (In this case Cryengine) and then you have junctions that go off into other non-main tracks (IE the customized areas they build, like for the AI/physics, etc).
Now since Lumberyard is the same engine, they didn't have to "rebuild" the entire track, they simply had to hook up their junctions to it, the same as cryengine, and then take a little time with making sure it works and everything is how it should be along with Amazon's few things like their backend and what not.
Of course I might be wrong, but that's what it sounds like to me.
If that's the case and I'm understanding it right I don't see why people think it's not possible to have done this in just a few days.
Yes it is. But it feels all the more important to me that he's bullshitting when he is sipping expensive champagne while doing so paid for partly by my donations to the project.Its splitting hairs anyway. If it took 1 minute, 1 day, 1 week or 1 guy or 5 guys..etc..etc It doesn't matter.
Yeah it's like a blind person trying to explain colors to someone with vision.Conversation over. I'd have better results trying to explain calculus to my dog.
I can explain something to you, but I can't understand it for you.
He's now managed to pummel that straw carcass down to a one day job. Tomorrow he'll be claiming Chris Roberts said they did it in an hour.Conversation over. I'd have better results trying to explain calculus to my dog.
I can explain something to you, but I can't understand it for you.
You really don't want to ask M76 what he "realizes." Go read his "review" in the main gaming thread...poor guy didn't even know he was dead! I'm trying not to laugh at his expense but really go read what he wrote.You do realize that the 2.6 and things out there is NOT the full extent of the game that the developers have currently right now right?
We have already seen parts of SQ42's story elements and scenes, we saw the big gameplay from gamescon, etc. which isn't 2.6
The 2.6 release is NOT everything that they've worked on or are working on currently,.
He said two guys one day.He's now managed to pummel that straw carcass down to a one day job. Tomorrow he'll be claiming Chris Roberts said they did it in an hour.
Actually you have no proof to verify what he said. You know the mantra. Extraordinary claims require extraordinary evidence.You dont have ANY information or proof to dispute what he said. All you are doing is hoping and guessing.
WTF are you going on about? Shooting random insults will certainly make your case stronger congratulations.You really don't want to ask M76 what he "realizes." Go read his "review" in the main gaming thread...poor guy didn't even know he was dead! I'm trying not to laugh at his expense but really go read what he wrote.
<< this is what you experience when you die.>>Tried arena commander I couldn't even use throttle after a few seconds, it stopped responding, I was floating around like a blob unable to go anywhere or do anything meaningful. The graphics looked all white washed like they used a color palette with no reds.
No, it's what they can safely show for it.You do realize that the 2.6 and things out there is NOT the full extent of the game that the developers have currently right now right?
Congratulations you've seen the trailers, I've seen the trailers too. Now what? Actually looking back at that gameplay footage now it doesn't show much more than what 2.6 has.We have already seen parts of SQ42's story elements and scenes, we saw the big gameplay from gamescon, etc. which isn't 2.6
So you created a strawman where in your head I think they haven't even began to work on SQ42 yet? Nice.The 2.6 release is NOT everything that they've worked on or are working on currently,.
I don't think we're talking about the same thing. I could move, I could flip the ship around, the only thing I couldn't do was apply throttle after I started moving out from the hangar. I was floating around not standing still I could move all the thrusters to change orientation of the ship, I could change views, change power configurations, but I couldn't for the sake of anything holy apply any throttle.I'm talking about your description of how you spawned into Arena Commander and couldn't move and all the colors were whitewashed. That's because you were dead. It's not an insult, I said I wasn't trying to laugh at your expense...but come on even you have to admit that's pretty damn funny.
<< this is what you experience when you die.>>
They have burned through 140 million dollars.
You bring many facts to your posts. This is supposition. Unless of course you have seen CIG's books you have no idea how much cash is on hand. It detracts from credibility.
That is true but, if you look at it as they have raised 3X more than it normally takes for a AAA title and had 4 years to work on it in a fully funded environment.You bring many facts to your posts. This is supposition. Unless of course you have seen CIG's books you have no idea how much cash is on hand. It detracts from credibility.
That is true but, if you look at it as they have raised 3X more than it normally takes for a AAA title and had 4 years to work on it in a fully funded environment.
You bring many facts to your posts. This is supposition. Unless of course you have seen CIG's books you have no idea how much cash is on hand. It detracts from credibility.
I started arena commander in private mode and in a race. So absolutely no chance of someone killing me. You only told me that I have to try it because it's already enjoyable. You didn't say specifically that it's well along in its development, true. But it being enjoyable kind of implied that to me.Well Arena Commander is a dogfighting module (and for the record, I didn't appreciate you implying in the other thread that I told you the game was well along in its development. What you wrote here was that all you wanted was some story and dogfighting and I told you there wasn't any story yet but you could dogfight now.) so while you're not supposed to spawn dead, you spawn into a dogfighting arena where others sometimes kill you immediately.
You bring many facts to your posts. This is supposition. Unless of course you have seen CIG's books you have no idea how much cash is on hand. It detracts from credibility.
A) they haven't ceased ship sales or said "okay we have enough to finish the game now, and B) they aren't giving a cent of that $140 million back because they "have enough money", so it's as good as spent - kiss it goodbye, baby.
As long as Chris loves $40,000 espresso machines and his wife is flying around first class suckin' on champagne, the game needs to remain in-development and taking in money at all costs. Finishing the game would be too big a disruption to the business, too great a shock to the system.
I love this whole notion being floated that a custom game engine from some other developer somehow means licensing a game engine should somehow be way cheaper. Reports are that Amazon bought the rights for cryengine for around 70 million, but what do those rubes know amirite?
In any case, comparing those games to cryengine is silly on its face regardless of star citizen. And please stop using ED as an example. For one thing, it was in development for years and there's no telling how much was spent on it over those years since it was absorbed by the studio.
kiss it goodbye, baby.
You clearly have no idea what you're talking about. There are all kinds of licensing agreements that create a variety of cost options. Now you've wandered into silly land since it's obvious that Amazon would have simply rolled their own for less than 70m if they could have... but an engine like cryengine costs many times what they paid and comparing it to this or that random and incomparable engine is nonsense.
and FYI, based on what my buddies who do develop games (i don't), the decision to license an engine usually has more to do with know how rather than cost. Not whether it's more or less money, but rather timelines, capabilities of what's out there, and then whether they can get a team with the skills to code a bespoke engine and that's something game devs don't usually do.