Star Citizen - media blowout, Chris Robert's new game

I really want a Gladiator, but $165 for a ship with nothing included is pretty redic. If the game was alpha or beta and I could see people playing, I would be more inclined to drop money, but as it is right now, I dont feel like throwing $165 at a game that MIGHT suck. Already learned that lesson buying the CE of SWTOR and playing that crap for 1 month before quitting.
 
Considering there are people paying paying between $250 and $1000 for ships and the upgraded versions of the Hornet already run about that much, I doubt the price is really that far out there. Part of it too is to try and make money with these ships, but also keep some rarity to them.
 
I really want a Gladiator, but $165 for a ship with nothing included is pretty redic. If the game was alpha or beta and I could see people playing, I would be more inclined to drop money, but as it is right now, I dont feel like throwing $165 at a game that MIGHT suck. Already learned that lesson buying the CE of SWTOR and playing that crap for 1 month before quitting.

You pay $150 through me...
http://hardforum.com/showthread.php?t=1791927
 
New stretch goal is up
https://robertsspaceindustries.com/comm-link/transmission/13389-29-Million-Squadron-42
Last time we asked you to vote on a role for the next ship we build, and the resounding answer was that Citizens want to have a mining ship. We’re happy to oblige, but I’ll go ahead and warn you that mining in Star Citizen is going to be a lot more immersive than what you’ve seen before; you won’t be clicking on an asteroid until you’ve collected metal!

RSI Orion – Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation!

Also go vote for which ship you want as the $32M stretch goal. I'm leaning towards salvage but a huge cargo hauler would compliment this recent mining related stretch goal pretty nicely.
 
Yeah I figured it'd be like that since Ben was not so subtle in rooting for it in this last WMH. Maybe we should vote for an option we don't want to see eliminated (they will remove the first and last ranked options for the next stretch goal poll)
 
Yeah I figured it'd be like that since Ben was not so subtle in rooting for it in this last WMH. Maybe we should vote for an option we don't want to see eliminated (they will remove the first and last ranked options for the next stretch goal poll)

what got pulled last time?
 
We already have 2 ships that are practically dedicated racing ships, including the current fastest ship the Origin 350r and M50.
 
heres the voting as of now

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Lets see, do more people want explorer vessels for having systems named after themselves, or the resources. It seems there are a lot of smart people out there, before things settle down, there are going to be a lot of people that are going to go head first at each other and that means lots of salvage at the beginning of the game to make money with.
 
How is a "smuggling" craft unique from any light freighter? Smuggling is more a professional customization of any hull, than it is a unique hull...at least in my mind.

Give me a fast ship and lots of places to hide things and I'm good to go:D
 
How is a "smuggling" craft unique from any light freighter? Smuggling is more a professional customization of any hull, than it is a unique hull...at least in my mind.

being that we can board and walk onto ships, I don't see them having the ability to actually customize the hull to the extent that we can add hidden compartments and things like that to a normal ship.

ideally, i would love to be able to remove panels and sections of a ships interior to hide stuff in, I just don't see that actually happening in this game.
 
being that we can board and walk onto ships, I don't see them having the ability to actually customize the hull to the extent that we can add hidden compartments and things like that to a normal ship.

ideally, i would love to be able to remove panels and sections of a ships interior to hide stuff in, I just don't see that actually happening in this game.

it would likely have to be pretty standard how they do things too which means, once you find a hiding place on said ship, you will always know to look there on everyone's ship.

so i am not sure i see the point in it.
 
it would likely have to be pretty standard how they do things too which means, once you find a hiding place on said ship, you will always know to look there on everyone's ship.

so i am not sure i see the point in it.


NPC's wouldn't know there would be hidden compartments could be one possibility


most likely, if you are smuggling, you're going to not stop for another player and let them board you to look around.

you dock in some station that has high security, it might require a UEE npc search or something similar.

again, all speculation on my part
 
NPC's wouldn't know there would be hidden compartments could be one possibility


most likely, if you are smuggling, you're going to not stop for another player and let them board you to look around.

you dock in some station that has high security, it might require a UEE npc search or something similar.

again, all speculation on my part

what if a player has a police license of sorts and has the authority to board you and look for contraband!
 
So, are ships going to available with LTI up to and including the 26th (so midnight 26th) or is it before the 26th (so midnight 25th). I'm out of town on work through to the 26th... tempted to get a freelancer, but would rather wait until I get back home to do it.
 
Its a good idea, my friend has a Freelancer, was running around his hanger playing with it. Very reminiscent of the Serenity/Firefly-class, but smaller.
 
I would really really LOVE it if there was a way for players to join the "side of the law" and become police or something.

WE know there'll be pirates and Bounty Hunters, so why not actual police that players can join? Where we are able to try to track down smugglers, fight against people breaking the law, etc.

Kind of work like in Dark Souls how you can invade someone's game (if you join a certain covenant) if that person does bad things it will let you invade their world and hunt them down.

Only this time it would do it for like space. Like have a system in place where npc police/scanners pick up someone hauling illegal goods or someone attacking good alignment npcs/players and then you are able to join that instance and fight against them.

Or just outside on your own if you come across someone doing something illegal you are given the ability to try to enforce the laws, offereing them a chance to turn themselves in, etc.
 
I would really really LOVE it if there was a way for players to join the "side of the law" and become police or something.

WE know there'll be pirates and Bounty Hunters, so why not actual police that players can join? Where we are able to try to track down smugglers, fight against people breaking the law, etc.

Kind of work like in Dark Souls how you can invade someone's game (if you join a certain covenant) if that person does bad things it will let you invade their world and hunt them down.

Only this time it would do it for like space. Like have a system in place where npc police/scanners pick up someone hauling illegal goods or someone attacking good alignment npcs/players and then you are able to join that instance and fight against them.

Or just outside on your own if you come across someone doing something illegal you are given the ability to try to enforce the laws, offering them a chance to turn themselves in, etc.

Not sure of the mechanics of it, but that does sound pretty cool- it would be nice if we had the opportunity to be as important to the side of "law" as chaos. It would probably make me roll a separate character for when I get tired of the shadows- might be a different feel to the whole universe!
 
Won't work, it can be exploited far too easily.

Level a space policeman and start offering escort/protection to traders. Then it's just a matter of luring patrons to a trap hosted by my pirate buddies and selling the whole act by attacking/disabling the policeman's ship. The mark would have no idea he's been duped.
It could also be exploited the other way around. You have a pirate friend that has accumulated a small fortune worth of bounties on his head (both UEE and player initiated). The pirate friend decides he wants to start over with a clean slate and lets you kill him/capture him splitting the profits.

And those are crude examples off the top of my head, with some thought and planning you can come up with some pretty airtight schemes to exploit it and at the same time make it untraceable.

P.S: I personally abhor the idea of players being part of some police force granting them blanket authority over others. In other words, fuck off, become a bounty hunter and face me if you want to beat me. :p
P.P.S: Posting at 5am is not a good idea, lack of sleep makes me sound mean for some reason lol.
 
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I voted salvaging.

Why, haha

Im all for salvaging is why!
 
Won't work, it can be exploited far too easily.

Level a space policeman and start offering escort/protection to traders. Then it's just a matter of luring patrons to a trap hosted by my pirate buddies and selling the whole act by attacking/disabling the policeman's ship. The mark would have no idea he's been duped.
It could also be exploited the other way around. You have a pirate friend that has accumulated a small fortune worth of bounties on his head (both UEE and player initiated). The pirate friend decides he wants to start over with a clean slate and lets you kill him/capture him splitting the profits.

And those are crude examples off the top of my head, with some thought and planning you can come up with some pretty airtight schemes to exploit it and at the same time make it untraceable.

P.S: I personally abhor the idea of players being part of some police force granting them blanket authority over others. In other words, fuck off, become a bounty hunter and face me if you want to beat me. :p
P.P.S: Posting at 5am is not a good idea, lack of sleep makes me sound mean for some reason lol.

Obviously there'd have to be balancess.

If someone does something illegal while part of the police faction they'd get kicked out.

IMO that's no reason "not" to include such things, if game design was built around never doing ANYTHINg that could be "exploited" in some way we'd still be stuck playing doom.
 
I think it would add a really fun aspect to the game if players were police. since every one would instantly hate them and try to find ways to murder them. and with the right rule set it could be very possible.

I dont know if any of you played the zargabad life game type in arma 2, it could be hilariously fun if the server had a decent set of rules for the police to follow.
 
A police faction would be cool but kinda overlaps with the bounty hunter role. Playing a police in multiplayer games is actually the best faction for pvpers cause everyone and their mothers want to be the bad guy. So in a game that relies on matchmaking, the police players would have no shortage of opponents. I think Star Citizen will have a pretty equal number of both pirates and bounty hunters though.
 
A police faction would be cool but kinda overlaps with the bounty hunter role. Playing a police in multiplayer games is actually the best faction for pvpers cause everyone and their mothers want to be the bad guy. So in a game that relies on matchmaking, the police players would have no shortage of opponents. I think Star Citizen will have a pretty equal number of both pirates and bounty hunters though.

i dont think a police/law enforcement faction overlaps bounty hunters any more than pirates overlaps bounty hunters.

the fact that as a law enforcement officer you have to strive to never break the law and always enforce them.

where as a bounty hunter you kinda float in a grey area where the laws dont mean much if anything to you, all you care about is getting paid for your mark. wether you break the law to obtain your mark or not is your own buisiness

and also being a law enforcement officer you have a jurisdiction you can operate, you cant go to unlawful space and expect to search everyone, you can only operate in the areas you have any authority. which also limits their reach to high security core sectors
 
If it worked that way you'd see a whole bunch of space cops camping the starter zones harassing newbies lol.
 
If it worked that way you'd see a whole bunch of space cops camping the starter zones harassing newbies lol.

the noobies shouldnt have anything to fear if they dont have any illegal goods or ship modifications.
 
PSA: Please assume I'm a forgetful tard and always remind me of your gifting info when making a request to upgrade/convert a game package/ship for you. I process a lot of transactions daily and I can't possibly keep past messages for long as my inbox would be full all the time lol.

Thanks!
 
also they could impose some sort of limit to the number of times a ship can be boarded and searched by police.

which could be no more than once ever hour or so between docks, docking with a station resets the timer.

and it could also open up the possibility of dirty cops.

like a player cop could choose to take a bribe and report the ship is clean, and it would log the time of the report/search ect. which would give the ship safe passage for like an hour or so until its able to be searched again by another officer.

its a risk for the officer to take a bribe too tho because if that same ship comes up dirty in the next inspection and hasnt docked at a station since the last inspection and a pattern starts to show of an officer letting people go and they get caught shortly after with illegal goods that officer could lose his license ect.
 
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