Comixbooks
Fully [H]
- Joined
- Jun 7, 2008
- Messages
- 22,023
Just waiting for reviews
Game is still on sale they extended it smart move....
Game is still on sale they extended it smart move....
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Sweet- how cheap is it?
I can't see the price at work, but GMG has it for 15% off (for signing in?) and a 10% coupon code that they emailed me.
Reviews are kinda negative with keyboard mapping and controller support isn't all there.
I don't think the player base will be there a month from now though I just think the Warhammer series has been milked to the bone. The last Warhammer game that really got me pumped was Warhammer Online which was Mythic's baby basically and they shut it down been then brought it back but it's not supported.
Yeah I have to agree with what you said. Stupid recoil and the command wheel is what's annoying me so far too.Absolutely loving it. Graphics is great, the atmosphere of the hulk is nice too - those first scenes, when you walk through scriptorium, and seeing only stealers sneaking around. And after just waiting for the ambush they come - from ceiling, vents, floor, and you lay holy bolter fire. Brings a bit of feeling of AvP games, until you realise, that you are not single survivor after single xenomorph decimated your squad, but Emperor's Angel of Death, veteran of hundreds of years of battle.
They put well the tactical dreadnought armour - no jumping, no climbing, just a walking tank, exterminating xenos left and right. Or when you fight the "last stand" against hordes of aliens. This is how a wh40k shooter should feel.
Plot looks great too, but they consulted with Gave Thorpe, and he is Black Library expert about Dark Angels.
One thing I hate is recoil. There is no recoil in terminator armour. Servomotors of Indomitus pattern take care of this, even with assault cannon. The other is command wheel, but I bonded commands to naga side panel and don't use it
Absolutely loving it. Graphics is great, the atmosphere of the hulk is nice too - those first scenes, when you walk through scriptorium, and seeing only stealers sneaking around. And after just waiting for the ambush they come - from ceiling, vents, floor, and you lay holy bolter fire. Brings a bit of feeling of AvP games, until you realise, that you are not single survivor after single xenomorph decimated your squad, but Emperor's Angel of Death, veteran of hundreds of years of battle.
They put well the tactical dreadnought armour - no jumping, no climbing, just a walking tank, exterminating xenos left and right. Or when you fight the "last stand" against hordes of aliens. This is how a wh40k shooter should feel.
Plot looks great too, but they consulted with Gave Thorpe, and he is Black Library expert about Dark Angels.
One thing I hate is recoil. There is no recoil in terminator armour. Servomotors of Indomitus pattern take care of this, even with assault cannon. The other is command wheel, but I bonded commands to naga side panel and don't use it
- Art Direction. They were really close with this one, almost perfectly encapsulating the 40K Gothic grandeur/decay/despair, but something is off with the art direction -- I can't place my finger on it yet. It's like 8.5/8.75 out of ten (when it definitely looked like 9.2+/10 in the trailers). In-game text is, surprisingly, "Ariel" font, and not nearly grimdark enough for 40K (a small bit of [legible] stylizing wouldn't hurt here -- there are some great examples in the 40K novels/codices).
This is a very good point. From the perspective of a long time 40K fan, the interface and much of the other artwork outside the level and character designs comes across as way too neat, tidy, and high tech. In this particular universe, that would fit more in line with the Tau.
Usually happens when a game doesn't like your overclocking.Single player is all well and good, but this likes to happen randomly in multi... I still like it... I still need fewer bugs...
View attachment 13017
Usually happens when a game doesn't like your overclocking.
Biggest gripe I have with this game so far - at 5th chapter - is that the main sections are not used enough. Levels are big and we'll designed, but there is no incentive to actually go anywhere but mission goals. If the relics that can be found in other areas were changing weapon/armour/powers perks or added XP or such. Or if there were some bonus and secondary goals to visit more of the maps.
And one other thing - I'd rather have standard marine in Indomitus pattern than librarian. My soul of tabletop player with librarius conclave and grav-cents hates the librarian with so little powers, who has to rely on weapons to kill stuff. Sorry guys, librarian do not kill enemies with a heavy plasma or flame thrower
but there is no incentive to actually go anywhere but mission goals. If the relics that can be found in other areas were changing weapon/armour/powers perks or added XP or such. Or if there were some bonus and secondary goals to visit more of the maps.
And one other thing - I'd rather have standard marine in Indomitus pattern than librarian. My soul of tabletop player with librarius conclave and grav-cents hates the librarian with so little powers, who has to rely on weapons to kill stuff. Sorry guys, librarian do not kill enemies with a heavy plasma or flame thrower
I bought this for myself and coop buddies and they all refunded. Outside the window for me which means it haunts my library.
Comixbooks is right to use clunky as the primary adjective. I wouldn’t mind the clunkiness if there were an appropriate feeling of power to the suit. However, my coop group was repeatedly rolled with no idea how to improve or what we were doing wrong as the moment one of the mini boss genestealers would show up. The damn thing would one shot us and we couldn’t figure out kiting or getting it to switch aggro, and we had no clue as to what we needed to change or improve to deal with the situation. If the feedback loop were improved it wouldn’t have been as bad but it felt like a slightly less impenetrable, much slower, and equally confusing game as their first production, E.Y.E. Divine Cybermancy.