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Sniper Elite V3

Q-BZ

Fully [H]
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Joined
Sep 28, 2007
Messages
20,034
It's out.

I have the PC version. I loved part 2 so I'm stoked about this. Anyone else?
 
Wowsers. This game is loaded. Everything that was good about part 2 to the next level. Loaded with options. Comprehensive graphic menus, supersampling, refined gameplay, tons of MP variants, single player has a little more going for it.

If you're a fan of part 2 like I was you're going to be thrilled with this.
 
Wowsers. This game is loaded. Everything that was good about part 2 to the next level. Loaded with options. Comprehensive graphic menus, supersampling, refined gameplay, tons of MP variants, single player has a little more going for it.

If you're a fan of part 2 like I was you're going to be thrilled with this.

That's what I was hoping to hear! V2 was really good. I've got a huge backlog, but by the winter Steam sale I'll be all over this.
 
movement is extremely clunky and there's no dedicated cover button so you just kind of walk into stuff and hope it crouches you down. when you aim and then stop aiming (mouse2/control) the camera locks on for half a second to where your crosshair was last, it's pretty weird. don't really like the super zoomed in camera and i don't see any kind of fov control in the settings ini or menus. enemies can hear you from very far away, and moving everywhere crouched is pretty annoying because it's agonizingly slow. feels like there's some kind of mouse acceleration going on, kind of hard to aim, and there's no option in the menus to disable acceleration like there was in v2. can't disable the hud apparently, even on the hardest difficulty, i may have missed an option somewhere though. also can't disable popup tutorials which is extremely annoying (it was grayed out for me, not sure if that was because i checked during the first mission or not.) your character constantly speaks to himself as a means of giving you hints, which is also really annoying. there is a diamond that comes up when you hold your breath that shows you where your bullet will land. i do not like that. doesn't run very well on my 770. someone on reddit said they are playing it on max settings at 1080p with ssaa (didn't specify what amount) and getting 80-100 fps with a 290X. if i used the same settings as him, i get 35-45 fps which... doesn't seem right. 4x ssaa is unplayable, obviously. at 1440p ultra preset i get 40-50 fps. the game does look pretty good, a little too much sun glare however, which makes it impossible to see in certain areas. no modern antialiasing options and ambient occlusion is simply yes or no. animations are passable at best; extremely stiff, coarse, and robotic, lots of locking in place where you can't do anything. reminds me a lot of witcher 2; great graphics and concepts, but poor implementation and lack of polish. very limited selection of guns and customization options. i think there might actually be less rifles than v2. i'll have to play some more. i really hope someone finds out how to change the camera fov.
 
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I only played it for like 5 minutes then I had to leave, but it seems good. Just to let you know you can move and aim but it is not mouse 2 it is another button (left Ctrl by default I think) check the key bindings. It seems to play very similar to V2. When you do the hold your breath thing, I saw the red box where the bullet was going to hit, I didn't like that either I set it to Sniper Elite difficulty also. I didn't notice a way to turn it off, but like I said, after the lengthy install I only spent like 5 minutes in game so I am hoping there is a way to turn it off. That's really the best I can say right now. The animations weren't that bad from what I noticed, the FOV is a bit claustrophobic and I'd really like to make it larger. I didn't notice any option to do that either.
 
Big fan ofr V2, but never got around finishing the game. Gonna wait this on next winter sale on steam :)
 
I'm a little surprised the cover button didn't make it back but if you stop moving while crouched behind cover it's essentially the same in effect. I wouldn't mind being able to pull back the FOV a little bit as well.

Make no mistake: This is more of the same from V2 albeit with some refinements here and there, a boost to production values, and a few of the same quirks. The weaknesses are still there but not as pronounced as they were in part 2 IMHO at least. The strengths and what V2 did best are all still here and at least as good if not better.
 
I only played it for like 5 minutes then I had to leave, but it seems good. Just to let you know you can move and aim but it is not mouse 2 it is another button (left Ctrl by default I think) check the key bindings.

Yup, it's CTRL.


It seems to play very similar to V2. When you do the hold your breath thing, I saw the red box where the bullet was going to hit, I didn't like that either I set it to Sniper Elite difficulty also. I didn't notice a way to turn it off, but like I said, after the lengthy install I only spent like 5 minutes in game so I am hoping there is a way to turn it off. That's really the best I can say right now. The animations weren't that bad from what I noticed, the FOV is a bit claustrophobic and I'd really like to make it larger. I didn't notice any option to do that either.

Make sure you go into key bindings and to the far right uncheck those three checkboxes. No one wants smoothing, acceleration, or auto center view.

I think you have to go past Sniper Elite difficulty to get rid of the red indicator otherwise pick custom and turn up the tactical assistance to max and possibly ballistic realism. Maxing out the difficulty should do the same thing.

Turn off tutorials if you haven't done so already.
 
Just to let you know you can move and aim but it is not mouse 2 it is another button (left Ctrl by default I think) check the key bindings.

this is what i meant:

http://a.pomf.se/fcqfim.webm

if you're aiming and release the aim button, your camera will freeze.

i'm going to wait a while before playing and see what gets fixed/found. i don't want to do another watch dogs where all these things get found/fixed after i've already completed the game.
 
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this is what i meant:

http://a.pomf.se/fcqfim.webm

if you're aiming and release the aim button, your camera will freeze.

i'm going to wait a while before playing and see what gets fixed/found. i don't want to do another watch dogs where all these things get found/fixed after i've already completed the game.

Rebellion's support on V2 was superb and I expect that here, too.



PC: http://www.gamerankings.com/pc/707655-sniper-elite-iii/index.html


PS4: http://www.gamerankings.com/ps4/707653-sniper-elite-iii/index.html

XB1: http://www.gamerankings.com/xboxone/707654-sniper-elite-iii/index.html

PC version is the best just like part 2. Rebellion handles the PC version themselves and 505 Games handles the console versions.
 
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this is what i meant:

http://a.pomf.se/fcqfim.webm

if you're aiming and release the aim button, your camera will freeze.

i'm going to wait a while before playing and see what gets fixed/found. i don't want to do another watch dogs where all these things get found/fixed after i've already completed the game.

I am sure I saw a Aim toggle key binding that you can remap the aim button to that I think is what you are looking for.
 
I am sure I saw a Aim toggle key binding that you can remap the aim button to that I think is what you are looking for.

Yup. In the key binding areas several items including aiming have a regular listing (usually hold) and then a "toggle" version right beneath it.

Aim's toggle version is unmapped by default.
 
Just a funny little question. Does anyone have this and Watch_Dogs? If you do, are you able to play Sniper V3 with a mouse after playing Watch_Dogs? Apparently, this is a real bug. :p
 
This game is real nice. And the mp is cool too.

The graphics are the best I've seen so far at some area.
 
This game is real nice. And the mp is cool too.

The graphics are the best I've seen so far at some area.

I'm even running with supersampling maxed out up to 4 in the game's graphics menu and I am seriously impressed.
 
It's a fun game, like V2. Some thoughts so far:

- Levels aren't *that* open. They funnel you pretty much to where you need to go. Some alternate paths, but it's not like one large open area per mission, which is what I was hoping for.

- AI can be incredibly dumb. Like super dumb.

- Some bugs exist. Sniper "hip fires" (no-scoped!) on a slow-mo headshot. Things like that.

- Graphically (I'm playing ultra without supersampling), it's ok. Not that impressed. Reminds of COD.
 
Wow, this game is raping my 670! I wish Nvidia would hurry up and drop the 800-series so I can play this with everything turned on. :(
 
Wow, this game is raping my 670! I wish Nvidia would hurry up and drop the 800-series so I can play this with everything turned on. :(

You've got a nice rig and that 670 isn't a POS. What resolution are you gaming at?
 
Hmm I run a 670 and I get an average of about 43fps @ 2560x1600. I am not at ultra, but I have custom profile that is mostly set on high.
 
that's weird. maybe the first level is just fucked, because in the second one i'm locked at 60 fps with vsync on, around 70 with vsync off. 1440p ultra preset. i was getting like 30-40 fps in the first level. i also see where the mouse acceleration setting is, but it doesn't do anything. the game still has negative acceleration.
 
You've got a nice rig and that 670 isn't a POS. What resolution are you gaming at?

I'm at 1920x1080 with everything set to high and seeing 30-40 FPS. I got GRID Autosport over the weekend and had everything set to Ultra and the in-game benchmark reported I was getting around 100 FPS so I expected similar results from Sniper, particularly since the previous installments weren't exactly GPU-killers. I hoping what someone else said was true and it's a first-level bug.
 
I'm at 1920x1080 with everything set to high and seeing 30-40 FPS. I got GRID Autosport over the weekend and had everything set to Ultra and the in-game benchmark reported I was getting around 100 FPS so I expected similar results from Sniper, particularly since the previous installments weren't exactly GPU-killers. I hoping what someone else said was true and it's a first-level bug.

Must be because you really should be able to max out with this.

Supersampling would be an interesting experiment past that.
 
I went into gamestop early this morning and I said im here to pick up my preorder for Sniper Elite V2. The worker gave me a strange look and looked in their back room and came out an said they recieved no shipment of the game.

Maybe because it's not V2...that came out a while ago...
 
It's a fun game, like V2. Some thoughts so far:

- Levels aren't *that* open. They funnel you pretty much to where you need to go. Some alternate paths, but it's not like one large open area per mission, which is what I was hoping for.

- AI can be incredibly dumb. Like super dumb.

- Some bugs exist. Sniper "hip fires" (no-scoped!) on a slow-mo headshot. Things like that.

- Graphically (I'm playing ultra without supersampling), it's ok. Not that impressed. Reminds of COD.

So is it better than the second by any large amount or more of the same? Don't get me wrong the second game was fun. I wouldn't call it a good game but it wasn't bad. Thing that really got me with the second was with sub guns the ai could snipe better than you it seemed. Still it was worth playing. Chances are I'll pick up this one at some point.
 
So is it better than the second by any large amount or more of the same? Don't get me wrong the second game was fun. I wouldn't call it a good game but it wasn't bad. Thing that really got me with the second was with sub guns the ai could snipe better than you it seemed. Still it was worth playing. Chances are I'll pick up this one at some point.

the level design is much, much more open and the gameplay is pretty much the same. the game is really hard for the wrong reasons. mainly the negative acceleration and the ai can hear you from 50 feet away, which means if you're near anyone you have to crouch and moving while crouched drops your speed to about an inch per hour. despite that, i will definitely play it once they patch the negative acceleration because, as long as you're using your rifle, the gunplay is pretty satisfying and the graphics are nice to look at.
 
the level design is much, much more open and the gameplay is pretty much the same. the game is really hard for the wrong reasons. mainly the negative acceleration and the ai can hear you from 50 feet away, which means if you're near anyone you have to crouch and moving while crouched drops your speed to about an inch per hour. despite that, i will definitely play it once they patch the negative acceleration because, as long as you're using your rifle, the gunplay is pretty satisfying and the graphics are nice to look at.

^^ This.

If you're someone that liked part 2 a lot like me you're going to be giddy for this.

The negative acceleration is strange and not something that I'm used to running in to in games. In my case, I have my mouse's DPI maxed out so it really hasn't been much of an issue for me but I know it's there.

I have no idea if turning on mouse acceleration in the controls area helps it or not. I'll have to experiment with that later today.


Rebellion's support on part 2 was superb so I'm very confident that any issues like these will be settled in short order.
 
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So is it better than the second by any large amount or more of the same? Don't get me wrong the second game was fun. I wouldn't call it a good game but it wasn't bad. Thing that really got me with the second was with sub guns the ai could snipe better than you it seemed. Still it was worth playing. Chances are I'll pick up this one at some point.
It's a fun game and pretty much the same as V2 gameplay wise, but that AI is still cheap as hell once they discover you. Yes they can seemingly snipe you with machine guns from 50-100meters more accurately than you ever could with targeting assists turned off. Personally I don't think the AI has bullet physics on when shooting at you. I think the developer just faked it because the AI is just too accurate given the distance. And the machine guns seem to follow a pattern like first bullet always hits followed by the rest missing to fake the recoil.
 
Really dumb question: In each level you have at least one "long shot" per map. Are these specific situations like the Sniper's nests or does it simply mean if you rip off a shot across the map practically you get credit for that?
 
Hmm, well the first level I don't think there are any required long shot type ones, you can pretty much get right up and personal if you want by sneaking around. I believe the second mission has some shots you have to take from a distance since you can't reach the areas. I tried for a few shots from a sniper nets across a huge part of the map (230+m no aim assists) and it took a lot of tries to get it right. I got credit, but I reloaded because I used way too much ammo :). I have kind of shelved the game for another at the moment.
 
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Enjoying this game. The supersampling does help with GFX, I will say. I turned it all the way up and didn't see a performance impact.

Overall, it's a fun experience much like V2. Just wish they would have improved the AI and some of the other little negatives. Need to look at SplinterCell a tad.

- Melee sucks --- If you're spotted (ie: they face you), there's no way to melee them, you have to go loud. They always counter and shoot you otherwise. If there was one spot where a QTE would be an actual improvement to a current design, this is it.

- Ladders suck --- The ladder system just takes you out of the experience. You have to "glue" yourself to the ladder and then you're at the mercy of the speed at which he climbs. You can't seem to detach or quick-slide the ladder.

- AI --- Simplistic to say the least. If you're in-cover and a patrol walks near you, it's almost a given they will spot you no matter what. They also seem to tier down to the simplistic routines (patrol) after they have been heightened. So if they find a dead body and you evade for the prerequisite amount of time, they go about their business like they never found the body. He must have shot himself in the head .. welp, better patrol this cliff.
 
Enjoying this game. The supersampling does help with GFX, I will say. I turned it all the way up and didn't see a performance impact.

Overall, it's a fun experience much like V2. Just wish they would have improved the AI and some of the other little negatives. Need to look at SplinterCell a tad.

You are reading my mind. The non sniping gameplay could flat out rip off Blacklist and I would be thrilled.


- Melee sucks --- If you're spotted (ie: they face you), there's no way to melee them, you have to go loud. They always counter and shoot you otherwise. If there was one spot where a QTE would be an actual improvement to a current design, this is it.

Or see above comments.

- Ladders suck --- The ladder system just takes you out of the experience. You have to "glue" yourself to the ladder and then you're at the mercy of the speed at which he climbs. You can't seem to detach or quick-slide the ladder.

- AI --- Simplistic to say the least. If you're in-cover and a patrol walks near you, it's almost a given they will spot you no matter what. They also seem to tier down to the simplistic routines (patrol) after they have been heightened. So if they find a dead body and you evade for the prerequisite amount of time, they go about their business like they never found the body. He must have shot himself in the head .. welp, better patrol this cliff.

All true.

I play at Sniper Elite difficulty. Past that it's absurd because the AI is inconsistent. They're either dumber than dog shit or suddenly they are superhuman in their eyesight and hearing.


Basically what this all boils down to is: If people liked 2 they will like this at least as much if not more. If people didn't care about 2 they won't care about this, either.


To Rebellion's credit: Their support on 2 was excellent so I do expect to see some improvements on this game but I doubt some of these fundamental issues will see much difference.

The next game in the series must not have these same issues again.
 
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