Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Wowsers. This game is loaded. Everything that was good about part 2 to the next level. Loaded with options. Comprehensive graphic menus, supersampling, refined gameplay, tons of MP variants, single player has a little more going for it.
If you're a fan of part 2 like I was you're going to be thrilled with this.
I only played it for like 5 minutes then I had to leave, but it seems good. Just to let you know you can move and aim but it is not mouse 2 it is another button (left Ctrl by default I think) check the key bindings.
It seems to play very similar to V2. When you do the hold your breath thing, I saw the red box where the bullet was going to hit, I didn't like that either I set it to Sniper Elite difficulty also. I didn't notice a way to turn it off, but like I said, after the lengthy install I only spent like 5 minutes in game so I am hoping there is a way to turn it off. That's really the best I can say right now. The animations weren't that bad from what I noticed, the FOV is a bit claustrophobic and I'd really like to make it larger. I didn't notice any option to do that either.
Just to let you know you can move and aim but it is not mouse 2 it is another button (left Ctrl by default I think) check the key bindings.
this is what i meant:
http://a.pomf.se/fcqfim.webm
if you're aiming and release the aim button, your camera will freeze.
i'm going to wait a while before playing and see what gets fixed/found. i don't want to do another watch dogs where all these things get found/fixed after i've already completed the game.
this is what i meant:
http://a.pomf.se/fcqfim.webm
if you're aiming and release the aim button, your camera will freeze.
i'm going to wait a while before playing and see what gets fixed/found. i don't want to do another watch dogs where all these things get found/fixed after i've already completed the game.
I am sure I saw a Aim toggle key binding that you can remap the aim button to that I think is what you are looking for.
Just a funny little question. Does anyone have this and Watch_Dogs? If you do, are you able to play Sniper V3 with a mouse after playing Watch_Dogs? Apparently, this is a real bug.![]()
This game is real nice. And the mp is cool too.
The graphics are the best I've seen so far at some area.
Wow, this game is raping my 670! I wish Nvidia would hurry up and drop the 800-series so I can play this with everything turned on.![]()
You've got a nice rig and that 670 isn't a POS. What resolution are you gaming at?
I'm at 1920x1080 with everything set to high and seeing 30-40 FPS. I got GRID Autosport over the weekend and had everything set to Ultra and the in-game benchmark reported I was getting around 100 FPS so I expected similar results from Sniper, particularly since the previous installments weren't exactly GPU-killers. I hoping what someone else said was true and it's a first-level bug.
I went into gamestop early this morning and I said im here to pick up my preorder for Sniper Elite V2. The worker gave me a strange look and looked in their back room and came out an said they recieved no shipment of the game.
It's a fun game, like V2. Some thoughts so far:
- Levels aren't *that* open. They funnel you pretty much to where you need to go. Some alternate paths, but it's not like one large open area per mission, which is what I was hoping for.
- AI can be incredibly dumb. Like super dumb.
- Some bugs exist. Sniper "hip fires" (no-scoped!) on a slow-mo headshot. Things like that.
- Graphically (I'm playing ultra without supersampling), it's ok. Not that impressed. Reminds of COD.
So is it better than the second by any large amount or more of the same? Don't get me wrong the second game was fun. I wouldn't call it a good game but it wasn't bad. Thing that really got me with the second was with sub guns the ai could snipe better than you it seemed. Still it was worth playing. Chances are I'll pick up this one at some point.
the level design is much, much more open and the gameplay is pretty much the same. the game is really hard for the wrong reasons. mainly the negative acceleration and the ai can hear you from 50 feet away, which means if you're near anyone you have to crouch and moving while crouched drops your speed to about an inch per hour. despite that, i will definitely play it once they patch the negative acceleration because, as long as you're using your rifle, the gunplay is pretty satisfying and the graphics are nice to look at.
It's a fun game and pretty much the same as V2 gameplay wise, but that AI is still cheap as hell once they discover you. Yes they can seemingly snipe you with machine guns from 50-100meters more accurately than you ever could with targeting assists turned off. Personally I don't think the AI has bullet physics on when shooting at you. I think the developer just faked it because the AI is just too accurate given the distance. And the machine guns seem to follow a pattern like first bullet always hits followed by the rest missing to fake the recoil.So is it better than the second by any large amount or more of the same? Don't get me wrong the second game was fun. I wouldn't call it a good game but it wasn't bad. Thing that really got me with the second was with sub guns the ai could snipe better than you it seemed. Still it was worth playing. Chances are I'll pick up this one at some point.
Enjoying this game. The supersampling does help with GFX, I will say. I turned it all the way up and didn't see a performance impact.
Overall, it's a fun experience much like V2. Just wish they would have improved the AI and some of the other little negatives. Need to look at SplinterCell a tad.
- Melee sucks --- If you're spotted (ie: they face you), there's no way to melee them, you have to go loud. They always counter and shoot you otherwise. If there was one spot where a QTE would be an actual improvement to a current design, this is it.
- Ladders suck --- The ladder system just takes you out of the experience. You have to "glue" yourself to the ladder and then you're at the mercy of the speed at which he climbs. You can't seem to detach or quick-slide the ladder.
- AI --- Simplistic to say the least. If you're in-cover and a patrol walks near you, it's almost a given they will spot you no matter what. They also seem to tier down to the simplistic routines (patrol) after they have been heightened. So if they find a dead body and you evade for the prerequisite amount of time, they go about their business like they never found the body. He must have shot himself in the head .. welp, better patrol this cliff.
Is there a quick save button? I looked through the control mappings and couldn't find anything.