I have previously pointed out that ATI is missing the vertex texturing feature, just to get told that it didn't matter because ATI's "workaround" would be just as fast.
Well, according to this X-bit labs Sapphire RADEON X1800 XL benchmark it DOES matter.
I qoute:
Now will people still claim that this is "SM3.0 done right"?
Terra...
Well, according to this X-bit labs Sapphire RADEON X1800 XL benchmark it DOES matter.
I qoute:
Graphics processors from the RADEON X1000 series do not support vertex texturing, but flight sims from Maddox Games do use this feature. Thats why the Shader Model 3.0 rendering mode of Pacific Fighters does not work with RADEON X1000 cards. Yet even working in the games Shader Model 2.0 mode, the Sapphire RADEON X1800 XL is by far slower than the GeForce 7800 GT. High fps rate is no less important for a flight sim than for a shooter with first-person view. It means that this game wont be playable on the reviewed graphics card at high resolutions.
Now will people still claim that this is "SM3.0 done right"?
Terra...