FanATIc said:haveing to do FP32 in a SM2.0 game vs ATI in FP24 actually makes the 6800 just a little slower.
proof?
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FanATIc said:haveing to do FP32 in a SM2.0 game vs ATI in FP24 actually makes the 6800 just a little slower.
I'm fairly positive they won't, at least not until nearing the end of their cycle.^eMpTy^ said:how do you know they won't have a gig of memory?
kcthebrewer said:ATI and nVidia both would be better off supporting multiple levels of precision so that they can run it as fast as possible at only the needed precision. I wouldn't count against them both supporting 16, 24, and 32 precision with their new/next generation...
Scali said:I think fp16 is overrated.
It was a nice hack for the FX series... but on a 6800, there's barely any performance-difference between fp16 and fp32. The quality difference however is quite apparent. The 6800 can also keep up with the fp24 stuff from ATi performance-wise.
And fp24 is okay for now, but once ATi goes 32 bit, I don't think fp24 will be interesting either... it doesn't have such severe quality issues as fp16, but the performance difference with fp32 will probably be even smaller.
So I wouldn't mind if they both cut out the 16/24 bit stuff and just made their stuff fp32-only, and just perform well.
^eMpTy^ said:fp16/fp32 is part of the dx spec...partial precision is useful because most, if not all shaders...don't need more than fp16...
and where are these "severe quality issues"...I get the feeling you're just making that up