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I need better performance for this game. Might be time to OC and wait for next gen cards.
Edit: After some testing for me, shadow detail is the killer setting. In the one scene I tested on my fps went from 31 (Ultra shadow detail) to 62 (High shadow detail). This is one a 2500k (stock), GTX 560ti (stock) using 285.79.
The all new next generation VideoCards are due out in Jan/Feb, a single card like GTX-580 and HD 6970 will be ancient history, this new line of cards is supposed to be a major leap forward. Rumors point to AMD's top of the line single card to be close in performance to the dual 6990 And the dual 7990 set for a March/April release will be 75% faster than the 6990
Uhh...where exactly are these "rumors" coming from?
I'm surprised, are you using MSAA? I get much better performance for the most part with FXAA on an i5 2500k at 4.6ghz and a GTX570 which is very, very close in performance to a GTX560ti.
Using FXAA. I tried a few different setting combinations and shadow details on ultra which is what kills it completely.
Right now I'm running FXAA/16xAF, max everything else except shadow detail. ini tweak improvements for land, trees, and water. 1920x1080. Shadow detail to ultra just halves my fps. I'm wondering if that makes a huge difference for anyone else or is it a bug for me? Even enabling Ambient Occlusion I don't think had anywhere near that performance hit when I tested it.
Although I should mention the fps numbers I mentioned were really to illustrate the difference between the setting, and was only for that scene only (it is the first section with running water after a tunnel collapse during the intro portion). I have no idea if it is actually playable with shadow detail on ultra.
1920x1080. I did some more benching, and the scene I was using earlier was probably a worse case scenario.
I did a run from the first sign stones to the first town, entered the inn and did a lap. Avg fps was 69.7 vs 54.1. Difference seems more pronounced in indoor areas (the inn, cave I used earlier). Possibly due to more light sources and reflections?
But shadow detail high to ultra does have a sizable performance impact, at least for me. I'd probably need to log CPU and GPU usage for a better idea on that area. But GPU usage was maybe about 10%-15% higher on ultra vs high.
Does the game look that much better with shadows on ultra vs high?
Idk what is happening but i have a GTX 580 and FPS drops sub-30 when reaching the building at the beginning.
everything maxed, 4x AA, 1920x1200. is this normal?
Sounds odd, what cpu/clocks you using?
2500k and GTX 580 both at stock
Tempted to get this game for the PC but wondering if my PC will be able to handle it. I don't mind not playing at top settings but I'd like a decent frame rate and decent visuals. Rig is in my sig. Thoughts?
My 260 (core 216), overclocked to 676/1444/1120 is netting me 60fps SOLID with the following settings:
1080p
4x AA
8x AF
High Textures
Medium Blur
High Shadow
High Decal
No FXAA
I had concerns before release but I'm constantly amazed by the amount of performance/quality I've been receiving from a 3 year old card! Get the game if you can and just enjoy the adventure!
How can it be cpu dependant if none of my cores goes above 45% during gameplay?
How's the game with triple screen Eyefinity ?