That is a damn awesome mod.
Don't forget to run it through TES5Edit as it has 189 ITM edits.
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That is a damn awesome mod.
That is a damn awesome mod.
What was your FPS in that screenshot?
Does it require Dragonborn to use?
I'm guessing it's the result of one of the mods I'm running, but it seems that the Blue Palace has a perpetual thunderstorm going on outside, but when you leave it's perfectly clear out.I know the one added ambient weather sounds & lighting to interior cells, so that's probably the culprit.
I have a bug where I can't join the Companions. Well I'm supposed to fight a guy but no matter how many times I beat him down he always attacks me on sight again. So I can't go further in that story line. Think one of my follower mods or creature mods might be messing it up? To get past that part you just need to defeat him correct? If I can't get past that part does it matter?
I have the same issue. Either a mod I have added recently or something else. Uthgard is bugging also. I can not brawl, as soon as the fight starts, she pulls out her sword. For the guy in the companions, I just beat the crap out of him to finish out the fight then put my self into tgm mode and finished talking to all the people inside (pretty comical btw with him beating on me in the background) then I ran out of town and until he gave up. Once I zoned back in, he no longer was agro towards me.
Cool, thanks. I figured it was something and not just me. On a side note, about a month or two ago I was messing around with some stuff, I have leveler's tower and I chose to make my brawl damage +100 and I went and visited Uthgerd the unbroken and forgot I had it applied. Needless to say, one hit and she fell over dead, lol. A day later, out at my house three of her family paid me a visit. And here I thought she said no crime, I guess she meant no crying according to the screenshot on that mod.
TBH, I am on a fresh run of the game. I am not even sure what you mean by smithing perks. I apologize.
Also, I have loaded armor for NPC's before and they didn't show up either.
Even though the armor pack I chose replaced all armors in game, even vanilla armor, even the very beginning armor like "Imperial Armor", I still would have to have the perk?
Yes.
I don't see where the mod mentions a perk level required.
I put all of the mod's contents in "../Skyrim/Data" (.esp in folder and then put meshes folder and textures folder)
Post your mod list if you can't find the bad mod.
Look, chockomonkey, active effects HUD:
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A screencap of my mod list. I'm also using the RCRN Mod that's not listed. Speaking of which, I'm using all mods through NMM except for RCRN, and even though I'm using the RCRN launcher and pointing it to SKSE, I may have actually forgotten to add the .ESP to NMM so it uses it. I'll have to check when I get a chance.
Well, the AE HUD is not in the public version yet.They are currently running a closed beta for v3.2, which has AE HUD, the map location search function, marking read books, etc.
As for mods:
Most mods were already compatible with DB.
Frostfall needed a small update to recognize DB weathers or something but that update, like with most well-constructed mods, worked fine with saves that had the previous Frostfall mod enabled. Realistic Needs and Diseases also needed a small update to recognize some DB stuff (new foods, for example), but, again, it was a save-safe update. WATER has an optional component for DB's waters. Same with Footprints. I don't think I use any other mods that needed updates for DB.
A lot of the big mods seem pretty stable now. Compatibility is good, partly thanks to TES5Edit, but it depends on what mods you use.
IMO, it is a good time to start playing again. Falskaar should be nearing its completion soon, so once you get done with DB and Wyrmstooth, it may already be released.
Look, chockomonkey, active effects HUD:
That's pretty sweet. I didn't quite follow what that's from, though. New (beta?) version of SkyUI?
Hmm, does this happen with new characters? Try using the "coc whiterun" console command from the main menu and then travel to the Blue Palace and see if you still get the stormy weather.
I'm about to test this out with a new character.
Another question I had, if you notice in my pic, the Guard Dialogue Overhaul mod was disabled because it has SPIKE.esm which is also the same filename used by the Immersive Armors Mod. Can I just rename it to something else like SPIKE2.esm and have it still work properly?
Guys, I am having some trouble installing armor in the game. I can use NMM or install manually, and still get the same result.
The armor never shows up in game.
I have tried many, but here is one of many:
http://skyrim.nexusmods.com/mods/13004
I have even wiped the game files, reinstalled, and still get nothing even when this mod is the ONLY file checked under "Data Files".
I am using retail Skyrim on Steam.
Those two mods use the same SPIKE.esm file. Same should apply to any other mods using that esm file. So, just overwrite your existing one or keep using the one you already have.
Not sure if I would like the AE HUD. Since I have multiple rings and amulets on, my list would reach down below the screen, lol.
Not sure if I would like the AE HUD. Since I have multiple rings and amulets on, my list would reach down below the screen, lol.
Cool, thanks. I was a bit confused by that since they were from different authors.
Also, I went back to the Blue Palace with my current character (It's in Solitude BTW, not Whiterun) and I didn't have the problem. The only thing I can think of is that this time it was daylight, and when I was having the thunderstorms in there it was at night time. I'll have to go back and wait until night time and see if that's what the problem is.
Is there a mod or plugin for SkyUI that adds more subcategories or something to the crafting menus? A few mods like Cloaks of Skyrim and Bandoliers adds a lot of craftable items, and it's a huge pain having to scroll through the list to find stuff to craft. It would even be nice to be able to type in a description to filter like you can do with your inventory.
Are you using a mod that allows you to wear multiple rings and amulets or something? I thought you could only have one amulet and one ring in vanilla.
I was going to say, "They better not have made permanent effects show ><"The AE HUD doesn't show permanent effects as that would be quite annoying though they can probably allow it to do that.![]()
I've used the "Unlimited Rings and Amulets" mod, but i'm wondering if there's one which just allows one more ring.Yes, the player can only have one ring and amulet without the use of mods.
I've used the "Unlimited Rings and Amulets" mod, but i'm wondering if there's one which just allows one more ring.
Skyrim Unlimited Rings And Amulets looks to have been made before the CK was released. As such, be careful if you use it.
A couple mods that allow two rings:
Left Hand Rings
Mod author is still active, which is more than can be said about TwoRings and Skyrim Unlimited Rings And Amulets.
http://skyrim.nexusmods.com/mods/21720
TwoRings
Seems to be a bit buggy and the Hircine quest may break the mod.
http://skyrim.nexusmods.com/mods/25516
I am using the Skyrim Unlimited Rings And Amulets Link it was created because of some old ones with the bugs. This one is solid so far. I haven't had any issues with it. It was created in Jan 12 but I am unsure as to when the CK officially came out.
I have done the Hircine quest with no problems. Boss or other programs are not reporting it as an issue so I guess as dj states, use it carefully I guess.
I am using the Skyrim Unlimited Rings And Amulets Link it was created because of some old ones with the bugs. This one is solid so far. I haven't had any issues with it. It was created in Jan 12 but I am unsure as to when the CK officially came out.
I have done the Hircine quest with no problems. Boss or other programs are not reporting it as an issue so I guess as dj states, use it carefully I guess.
I don't know why it bugs me, because in previous playthroughs with "Unlimited Rings and Amulets" i only used two rings and one amulet... still it'd be nice to not be able to use more than i deem balanced: two rings, and one ammy. I blame diablo 1, 2, 3, poe, oblivion, etc etc. It's always been 2 rings one amulet--not sure why Bethesda decided to break that convention with Skyrim.