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No i didnt know that. That is much better than waiting through that dam video...
There is also a cow command (instead of using coc) that spawns you in a world area or something. I've always just used coc since I know a few cell names.
When you have time, download and install Wrye Bash. Making a bashed patch for your mods will help keep things stable and lessen the amount of conflicts. Here is an easy to follow guide I made that starts when you first launch Wrye Bash:
1. Launching the program you will get this error due to Jaysus Swords mod:
http://i899.photobucket.com/albums/ac192/AqPlanted/corruptbutton.jpg
Just hit the Ok button and you will be shown a list of esm and esp plugins that you have installed. This is basically the same thing as what NMM shows.
2. Time to make the bashed patch:
http://i899.photobucket.com/albums/ac192/AqPlanted/createpatch.jpg
Right click on the white space at the bottom of the list and click on the New Bashed Patch button as shown in the image.
3. Here it is after creation:
http://i899.photobucket.com/albums/ac192/AqPlanted/presentpatch.jpg
4. Now you'll need to get to the menu where you add stuff to the patch:
http://i899.photobucket.com/albums/ac192/AqPlanted/rebuildpatchmenu.jpg
Click on Rebuild Patch and it will bring you to the next step.
5. This shows what the bashed patch will do:
http://i899.photobucket.com/albums/ac192/AqPlanted/merges.jpg
http://i899.photobucket.com/albums/ac192/AqPlanted/buildpatchtime.jpg
As stated in the first image, you can skip that area if it is blank. It is for merging esp files into the bashed patch. The second image shows the area that is crucial. There, everything should be automatic so all you should need to do is click the Build Patch button.
6. Once it builds the patch (it does it quickly), you will get a pop up looking like this:
http://i899.photobucket.com/albums/ac192/AqPlanted/finalokay.jpg
Click Ok and now your patch is built and you are all done. When adding new mods that are tagged with Relev/Delev, you will need to rebuild the patch so the new mods get added to it. Same process as shown except you likely will not need to delete the old patch and make a new one, but, instead, just rebuild the existing patch.
With Skyrim, mods that can bashed are pre-tagged with Relev and/or Delev. This is good as, for the most part, you will not need to manually add/remove tags.
Wow. great guide. Should deff include that in the OP.
So will I only need one Bash Patch?
Also, When removing mods that are part of the patch, must I do anything special?
I see in the OP, you have that It could be used with NMM.
So I just add a mod like usual through NMM and then run BOSS. If it come up with a bash tag, I run Wyre Bash and all those that have bash tags should be added to a patch? Then run BOSS again to make sure load order is good.
How does that sound?
Hi dj_2004,
Thanks for sharing your experience with all these mods !
Would you mind to share your mod order ?
Game is unplayable right now for me because my health bar doesn't move when I'm hit and my magic bar literally slides out of its container and off the screen.
Same issue: http://answers.yahoo.com/question/index?qid=20120719094724AAELZ8b
Now we can all be pirates!
Seadog Armor by Hothtrooper44
Awesome! I like me some pirate action
Has anyone seen a mod which covers the map with a fog of war and uncovers it as you explore?
dj,
just wanted to drop in an say thanks. Probably logged close to 12hrs this weekend playing. Everything runs great and looks amazing! Loving this game and setup. Really appreciate ll your help!
Doug
Well my Steam hard drive somehow became corrupt and I lost all of my Steam games including Skyrim. I re-downloaded it, and am in the process of reloading all of the mods, but my saved games CTD without any message as soon as I try to load. Hopefully I can get this fixed because I have over 90 hours on the game, 40 on one save which I quit, and 50 on my active character.
Thanks for this DJ. Appreciate it.
What mods would be easiest to get the best IQ for a 670 2gb and a 2500K at 4.4?
Right now I have SMAA, the nvidia inspector tweaks, StaticMesh and Tytanis going and the game looks really clean already. A bit laggy in some interior dungeons at times but usually 60 fps steady.
U get an occasional CTD when fast travelling. Is that normal? Doesn't happen much. Slightly annoying. Game is amazing looking and so much fun to be able to tweak the nipples to the degree we can.
is anyone using ENB on a 460?
I suggest making a bashed patch and see if that helps. I don't use those two mods so I can't assist you much but I have seen reports of Morrowloot and Economics of Skyrim clashing without a bashed patch to assist.
I doubt you'll have to move Skyrim out of Program Files when you haven't had any issues with SKSE, NMM, or BOSS. As such, Wrye Bash shouldn't have any problems and you'll only be using it to make a bashed patch.
I used it with my GTX 470 at 1920x1200. DoF pretty much killed my FPS but I think this was before Boris did a lot of the optimizations to ENB.
^^ Does this bashed patch help with performance or solely compatibility?
Okay, cool. So perhaps i can get some of the sexy SSAO out of it, at least. Anyway, i'll just have to give it a try.. so i'll let y'all know how it goes!
As an aside, i think if i were to upgrade my processor i could push this game a lot more. This game is still CPU-bound, correct?
Patch 1.7 is out. If you are using mods, be sure to check if they work correctly with the new patch.
Game is unplayable right now for me because my health bar doesn't move when I'm hit and my magic bar literally slides out of its container and off the screen.
Same issue: http://answers.yahoo.com/question/index?qid=20120719094724AAELZ8b
I just saw this when i went to launch the game through SKSE.
How do updates affect SKSE. I see that SKSE hasn't been updated yet and i can't launch the game through SKSE.
Will playing though the regular launcher affect the game?
Finally, how do I check my version of SKSE? I get this: 0001000700070000 01050090
So I guess I have build 1.59? Is the 1.60 beta safe?
Also, anything special I need to do when updating SKSE?
As always, thanks!
Would adaptive ½ refresh limit your frames to 60?
It did actually, and I think it fixed my issue, I didn't go near any water through my session but I only had enough time to see if I was capped at 60fps and I was.
I have a feeling the issue is fixed but sadly I can notice the lack of animation and it feels sluggish a bit with vsync on. I wish I could avoid this issue without needing to cap my fps. Oh well. Maybe I'll try enabling triple buffering to see if it feels smoother.
I mostly notice this sluggishness in my mouse movement
Mod list is all updated. Added a couple extra mods too:
Winterheart Atmospheric ENB
Looks like a good ENB preset from the pictures. I think I'm going to give it a try.
yea that one looks really dark and gritty.