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ashmedai said:Huh? FPS games take significant skill?
Wait, games take significant skill?
ashmedai said:Huh? FPS games take significant skill?
Wait, games take significant skill?
ashmedai said:More than a video game that's deliberately kept dumbed down so it'll appeal to more potential buyers. Complete idiots that shouldn't be near a computer to start with aside.
ashmedai said:Wow that makes two bad attempts at a parallel to try to ridicule my opinion.
Video games are for entertainment folks, even if you're the bestest in the world at it, it's like being good at watching television.
Techx said:Interesting article, and although it seems the writer is somewhat biased, I happen to agree with him. Opinions?
Linkage
Concillian said:He compares FPS to certain sports where skill is a huge factor. a good highschool basketball player will get owned playing 1 on 1 against a superstar basketball player, sure. I would compare MMORPG competition more to something like poker. Where you make decisions based on probabilities, but those don't always work out. There are top level poker players, but you don't (and can't) have a "Michael Jordan" because there is chance involved... There are just hands where you do everything "correct" but you lose anyway just because the chance was not in your favor that time.
Bobby said:Exactly. Being able to twitch isn't what makes a player skilled, which is what most folks here seem to be thinking. Apples and oranges people. FPSs require both strategy and twitch, and MMORPGs require strategy and knowledge. To say manual movement takes more skill than working knowledge of dozens of weapons/items/spells, their attrubutes, their strengths and weaknesses, and so on... is ridiculous. Both require lots of learning, lots of practicing, and many have mastered this to be at the top of their game.
True skill comes from learning and utilizing strategy successfully, as well as anticipating your opponents moves. With the right strategy, anyone can beat out a fast clicking kid, or someone with the most uber of items and spells. This is true for both FPSs and MMORPGs... and even RTSs .
I think the point is that almost anyone can become very very good at a mmo like wow as long as they have enough TIME to put into the game which allows them to get more money/armor/stats. Whereas with an FPS even if you play the thing 24/7 you could get good, but you still may not be able to beat fatality or some other pro player. Just because it's some innate ability that you have above others (hand-eye coordination). That's the distinction I made between them and the point I think the author was trying to make.
chrusher97 said:but not as much skill as RTS/FPS. I used to play diablo 2 before, and the "skill" in that game consisted of being rushed to all the most efficient places, placing skill points in preplanned categories (all calculated to get the best build possible), then holding down right click to cast spells at other players. Oh and dont forget kiling the same monster 1000 times.
when 2 players fight, the one with the better equipment will win, not because he can hold right click better (lol), but because he has a numbers advantage. When you start a game of starcraft, everybody will have the exact same thing and its fair.
So killing the same "terrorist" is any different? It does take quite a bit of effort to nail down the drill for a high level instance. The same goes for a CS:S map. Once you know the map you do the same damn thing every time.
bonkrowave said:Diablo is not a MMORPG