bonkrowave
2[H]4U
- Joined
- Oct 12, 2004
- Messages
- 3,049
Dome said:never meant to say that it was, just wanted to give you guys my background so you know where i'm coming from
Oh ... woopsie.
/me is an asshat
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Dome said:never meant to say that it was, just wanted to give you guys my background so you know where i'm coming from
Talon Blackrazor said:Anyone who stands toe to toe and auto-attacks is a fool. Proper usage of different skills and use of terrain to break things such as Line of Sight, maneuvering to put your opponent in a vulnerable position, etc. are paramount.
Group PvP requires even more tactical skill, coordinating your efforts with other players to provide optimal offense against priority targets and protecting your own, using skills to break up enemy formations and maneuvers, that takes skill. Pure and simple.
Sly said:*shrugs* That's how the PvP players in the MMORPG's i've played in act. They buff up charge in and blast in headon with everything they've got. Not much in terms of quality for MMORPG players is there?
Sly said:What would you do in a PvP in your MMORPG that can use the terrain to his advantage or maneuver him to a vulnerable position? Considering the layout of most MMORPG maps (wide open spaces with no cover), i'd honestly like to know what MMORPG can do that and how.
Sly said:General guild versus guild strategy is to buff up your allies, then take out the enemy Healers/Mages/Archers/Warriors in that order, all strategies center around that pattern. If you have a character that can turn invisible, he's usually the one sent behind the lines while the others keep the ones with dowsing ability busy. Standard tactics that anyone can read up in most faqs.
Sly said:One guild however, saturated the field with low level area attacks, the other guild wondered what the hell they were doing 'til they noticed their numbers were decreasing. Turns out that they were using them as cover for their pure offensives to run through (very fast, very powerful hits but also very weak defense) step-step-step-step *POW* dead... step-step-step-step *POW* dead... step-step-step-step *POW* dead... step-step-step-step *POW* dead... talk about pwnedBut again, the player that plans and pulls these kinds off are very very rare.
Boomermage said:The word skilled should be replaced with reflexes. If we use the argument that FPS have more skill than players in MMORPGs then we also have to assume players of FPS have more skills than players of Chess or Civilization. Of course when you think about it this way it seems rather silly.
Well in terms of 'effort', I'd say MMOs would win out by a bigger leap. I don't think acquiring a good weapon/armor floating in a corner of a small FPS map, compares to either crafting, or finding a good one from a monster in an MMO. I also doubt many would argue how much time it takes just to make a character battle-worthy, compared to one fully decked from the start. Two, of many examples. Yet examples convienently left out.And from what i've experienced (And from the one's i've tanked) MMORPG's takes considerably less effort to reap and become a good player![]()
If skill is what determins how much better someone is against anyone else, and if skill is something that can be learnt over time, and not biologically gifted since birth (which makes it a non-skill)... one would still need to spend inordinate amounts of time to be good, and balance oneself out in FPSs. That makes it no different to playing MMOs.FPS requires more skill than an MMO.
A person with more skill will generally be better irregaurdless of the game, but with an MMO you can bring balance by putting in more time.