Skill and MMORPGs

Talon Blackrazor said:
Anyone who stands toe to toe and auto-attacks is a fool. Proper usage of different skills and use of terrain to break things such as Line of Sight, maneuvering to put your opponent in a vulnerable position, etc. are paramount.

*shrugs* That's how the PvP players in the MMORPG's i've played in act. They buff up charge in and blast in headon with everything they've got. Not much in terms of quality for MMORPG players is there?

What would you do in a PvP in your MMORPG that can use the terrain to his advantage or maneuver him to a vulnerable position? Considering the layout of most MMORPG maps (wide open spaces with no cover), i'd honestly like to know what MMORPG can do that and how.

Group PvP requires even more tactical skill, coordinating your efforts with other players to provide optimal offense against priority targets and protecting your own, using skills to break up enemy formations and maneuvers, that takes skill. Pure and simple.

General guild versus guild strategy is to buff up your allies, then take out the enemy Healers/Mages/Archers/Warriors in that order, all strategies center around that pattern. If you have a character that can turn invisible, he's usually the one sent behind the lines while the others keep the ones with dowsing ability busy. Standard tactics that anyone can read up in most faqs.

One guild however, saturated the field with low level area attacks, the other guild wondered what the hell they were doing 'til they noticed their numbers were decreasing. Turns out that they were using them as cover for their pure offensives to run through (very fast, very powerful hits but also very weak defense) step-step-step-step *POW* dead... step-step-step-step *POW* dead... step-step-step-step *POW* dead... step-step-step-step *POW* dead... talk about pwned :D But again, the player that plans and pulls these kinds off are very very rare.
 
The word skilled should be replaced with reflexes. If we use the argument that FPS have more skill than players in MMORPGs then we also have to assume players of FPS have more skills than players of Chess or Civilization. Of course when you think about it this way it seems rather silly.
 
Sly said:
*shrugs* That's how the PvP players in the MMORPG's i've played in act. They buff up charge in and blast in headon with everything they've got. Not much in terms of quality for MMORPG players is there?

Quite the useless generalization. :rolleyes:

Sly said:
What would you do in a PvP in your MMORPG that can use the terrain to his advantage or maneuver him to a vulnerable position? Considering the layout of most MMORPG maps (wide open spaces with no cover), i'd honestly like to know what MMORPG can do that and how.

Using terrain height and foliage to screen troop movements for a flank or sneak attack. Cover for hiding and then springing ambushes. There are endless possibilities depending on specific area layout. Wide open spaces with no cover? They exist, why fight there?

Sly said:
General guild versus guild strategy is to buff up your allies, then take out the enemy Healers/Mages/Archers/Warriors in that order, all strategies center around that pattern. If you have a character that can turn invisible, he's usually the one sent behind the lines while the others keep the ones with dowsing ability busy. Standard tactics that anyone can read up in most faqs.

That's basic target prioritization that may or may not work depending on many different factors, not "Strategy."

Sly said:
One guild however, saturated the field with low level area attacks, the other guild wondered what the hell they were doing 'til they noticed their numbers were decreasing. Turns out that they were using them as cover for their pure offensives to run through (very fast, very powerful hits but also very weak defense) step-step-step-step *POW* dead... step-step-step-step *POW* dead... step-step-step-step *POW* dead... step-step-step-step *POW* dead... talk about pwned :D But again, the player that plans and pulls these kinds off are very very rare.

You observed one example of how using a good strategy can be the determining factor in a fight and then merely dismissed it as "very very rare." Amazing.

The more you post concerning skill in MMORPGs convices me that you never had any.
 
Boomermage said:
The word skilled should be replaced with reflexes. If we use the argument that FPS have more skill than players in MMORPGs then we also have to assume players of FPS have more skills than players of Chess or Civilization. Of course when you think about it this way it seems rather silly.

Yeah, this is the first thread i've seen that actually compares FPS to an RPG :p

I just took it as question of which genre takes more effort to become good at. I've played MMORPG's for over two years and FPS's long before that (Although i hadn't played a decent FPS in a while). And from what i've experienced (And from the one's i've tanked) MMORPG's takes considerably less effort to reap and become a good player :)
 
FPS requires more skill than an MMO.

A person with more skill will generally be better irregaurdless of the game, but with an MMO you can bring balance by putting in more time.
 
That article confuses me a bit, considering that it seems that the majority of his argument would apply to all single player games, and indicating the worthlessness of them.

When you're still on 56k, you know that there is no way to compete. That's not bitching, that's truth of the matter.
 
And from what i've experienced (And from the one's i've tanked) MMORPG's takes considerably less effort to reap and become a good player :)
Well in terms of 'effort', I'd say MMOs would win out by a bigger leap. I don't think acquiring a good weapon/armor floating in a corner of a small FPS map, compares to either crafting, or finding a good one from a monster in an MMO. I also doubt many would argue how much time it takes just to make a character battle-worthy, compared to one fully decked from the start. Two, of many examples. Yet examples convienently left out.



FPS requires more skill than an MMO.

A person with more skill will generally be better irregaurdless of the game, but with an MMO you can bring balance by putting in more time.
If skill is what determins how much better someone is against anyone else, and if skill is something that can be learnt over time, and not biologically gifted since birth (which makes it a non-skill)... one would still need to spend inordinate amounts of time to be good, and balance oneself out in FPSs. That makes it no different to playing MMOs.

I'm sure you understand that natural talent/natural abilities plays a larger part of who wins in FPSs... but that's not skill, hardly. Most of the average Joes are probably about the same. Anyone else being better than that, has natural talent.

Now most hardly hear of god-like PvPers in MMOs, all they've either experienced, seen or heard are average joes. These folks hardly do anything, and these amateurs seem good only because there's nothing to compare them to. One can easily fit the same picture for FPSs, if there wern't players like Fatality.
 
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