Monolith has announced that starting July 17th, Middle Earth: Shadow of war will receive some free updates that will remove Gold, War chests, and the Market from the game. Community Admin MonolithMark states:
The core promise of the Nemesis System is the ability to build relationships with your personal allies and enemies in a dynamic open world. While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System. It allows you to miss out on the awesome player stories you would have otherwise created, and it compromises those same stories even if you don’t buy anything. Simply being aware that they are available for purchase reduces the immersion in the world and takes away from the challenge of building your personal army and your fortresses. In order to fully restore the core promise of the Nemesis System, we’ll be permanently removing Gold, War Chests and the Market from Shadow of War. This means the option to purchase Gold with real-world money and the ability to gain Orc Followers from War Chests will be removed. There will be a specific amount of time given for players to utilize their unused Gold. If players have unused Gold by the end of the time allotted to spend it, any remaining Gold will be converted to in-game items.
Additionally there will be tweeks to the Shadow Wars section of the campaign, and other updates. The ability to purchase Gold will cease on May 8th. I have to wonder though, has Monolith been on vacation under a rock since September of last year when the game came out? Immediately following release, game reviewers and YouTubers slammed the game for its abundant microtransactions, to the point where it hindered an otherwise good game. And 8 months later they finally realize it was a bad idea? And it's going to take another 3 months to fix it? Sorry Monolith, but I see this is an attempt to drive sales to a game most have already forgotten about.
The core promise of the Nemesis System is the ability to build relationships with your personal allies and enemies in a dynamic open world. While purchasing Orcs in the Market is more immediate and provides additional player options, we have come to realize that providing this choice risked undermining the heart of our game, the Nemesis System. It allows you to miss out on the awesome player stories you would have otherwise created, and it compromises those same stories even if you don’t buy anything. Simply being aware that they are available for purchase reduces the immersion in the world and takes away from the challenge of building your personal army and your fortresses. In order to fully restore the core promise of the Nemesis System, we’ll be permanently removing Gold, War Chests and the Market from Shadow of War. This means the option to purchase Gold with real-world money and the ability to gain Orc Followers from War Chests will be removed. There will be a specific amount of time given for players to utilize their unused Gold. If players have unused Gold by the end of the time allotted to spend it, any remaining Gold will be converted to in-game items.
Additionally there will be tweeks to the Shadow Wars section of the campaign, and other updates. The ability to purchase Gold will cease on May 8th. I have to wonder though, has Monolith been on vacation under a rock since September of last year when the game came out? Immediately following release, game reviewers and YouTubers slammed the game for its abundant microtransactions, to the point where it hindered an otherwise good game. And 8 months later they finally realize it was a bad idea? And it's going to take another 3 months to fix it? Sorry Monolith, but I see this is an attempt to drive sales to a game most have already forgotten about.