SFII : Hyper Fighting is Finally Here!

ROFL
I was an okay player back in the day but good god,
I haven't played in over 10 years.
I don't even remember all of the moves.
 
I was so psyched when it became available on XBL.
Then I started with the single player arcade mode.
Then I thought I was the only one who forgot everything about my childhood and those old "skills."
Thankfully, I'm not the only one having trouble adjusting to the controller and the increased AI difficulty.
If Capcom updates the netcode, this could go from a 7 to a 10, easily. Oh well.
Hope to see some of you online.
 
I need to post an apology to Street Fighter.

The lag I've been experiencing was actually do to my wireless router not being setup correctly. Since it's been fixed, SFII has been a blast.
 
PoweredBySoy said:
I need to post an apology to Street Fighter.

The lag I've been experiencing was actually do to my wireless router not being setup correctly. Since it's been fixed, SFII has been a blast.

Yeah, I only get lag in roughly 1 match out of every 7 or 8...and both players seem to have it equally. That doesn't mean the actualy client prediction netcode is great, but it DOES play rather well most of the time.
The best way to avoid lag I've found is quater matches. In general those just seem to be set-up better.
 
im sorry but the best was the last version of sf2, super street fighter 2 turbo edition was hands down better then hyper fighting.
 
Nexx said:
im sorry but the best was the last version of sf2, super street fighter 2 turbo edition was hands down better then hyper fighting.

I'll disagree :)
They gave everyone an anti-air move which made 1/2 the cast into clones of one of the other characters. They then had the oh-so-underpowered new characters who were all bottom dwellers except Dee Jay, who got a flash kick and became a Guile clone. Considering they were all so-so in SSF2...why did they bother to upgrade the strongest character (DeeJay), but give NOTHING to the weakest, in T. Hawk. Cammy and Fei Long got better, but the're still amongst the worst in the game.
They added throw escapes, which gave turtles yet another weapon to let them cower in a corner with minimal retribution.
They also managed to add a "hidden" character so strong that he had to be barred from competetive play.
Finally, you had super moves which were all overkill in terms of damage. By the time anyone did enough to earn one - if it did land, the match was over.
Hyper's the best of the normal games. I like some of the additions to SSF2Turbo and I think it's a good game, but in the process of making the game supposedly more balanced, they ruined a lot of things that worked.
SSF2 Turbo was kind of like a working beta for the Alpha games.
 
...here's something random I noticed a lot last night. I was playing a series of ranked matched. I've found the fastest way to do this is just create your own match and allow anyone to play.
Anyway, after doing this 7-8 times in a row, my system seems very succeptible to a hard lock. In particular this happened 3 times last night. I've got an Intercooler, so it's not heat either.
On a positive note, I think a LOT of the masher timing seems to have gone away, honestly. I can only think it might've been a server side fix because I've had minimal issues with it since Friday.
There are now almost 40K people online, not bad for one week! I find myself hovering in the top 1200 and actually stopped a guy in the top 20 for a single round, but after that I think he got serious and nearly perfected me :p

Anyone else getting sick of playing against RyuKens 99% of the time? I've gotten where I just choose Zangief by default just because so few people know how to fight him.
 
I've done around 60 ranked matches now (25/35 Win/Loss rate) and I've found around 5 E. honda's, 2 Ryu's, 3 Guile's (same person 3 matches in a row - thought that was supposed to be unlikely to happen), 2 Blanka's, 4 Chun Li's, 1 Vega, 1 Dhalsim and 1 M.Bison and the rest were all Ken's. It does get a bit repetetive fighting Ken all the time (I tend to Use Guile to be different)...
 
I've only played 10 or 11 ranked matches. And about 8 of them were against E. Honda hand spammers. WTF - that crap pisses me off, they're just hand slapping you. I thought I saw the last of these cheesing fools back in junior high school, they're back again. :mad:
 
Slartibartfast said:
The most important question is...

Is the 10-star speed cheat enabled??

lol...I doubt it, but there might be something. The sad thing is that because of Xbox Live and achievements, cheat codes and anything of the sort seem to be a thing of the past.

I'm going to have to check my records at home to see exactly how many of each character I've played. Shockingly I'd guess Sagat's the one I've seen the least of. I've played roughly 120 matches or so (I'm something like 85-35) and I've only played one. Balrog and Dhalsim are next. Beyond that, probably Blanka and Zangief. I've been sticking to Zangief, just because people are LOST playing him. People seem to forget the clothesline goes through fireballs and is one of the best anti-air moves in the whole game. I have a pattern I run on Ryu/Kens that wins me 95% of round 1 matches even if they do know what they're doing. I sadly still can do a SPD very well with the 360 stick, but more often than not I don't need to. If I ever get it down, look out...any time a short kick lands or is blocked, they're going up in the air.
 
btf1980 said:
I've only played 10 or 11 ranked matches. And about 8 of them were against E. Honda hand spammers. WTF - that crap pisses me off, they're just hand slapping you. I thought I saw the last of these cheesing fools back in junior high school, they're back again. :mad:

This move is VERY EASY to counter.
 
Domingo said:
lol...I doubt it, but there might be something. The sad thing is that because of Xbox Live and achievements, cheat codes and anything of the sort seem to be a thing of the past.

:( One of the best things about the SNES version was using 10 stars. Pick Honda and just mash those buttons!
 
btf1980 said:
I've only played 10 or 11 ranked matches. And about 8 of them were against E. Honda hand spammers. WTF - that crap pisses me off, they're just hand slapping you. I thought I saw the last of these cheesing fools back in junior high school, they're back again. :mad:

Wanta an easy trick to beat that? If they ever choose Honda, choose Chun Li. Her spam kick beats his handslap EVERY time. It also beats his headbutt, too. Just start the match spammming the medium kick and it'll put Honda out to pasture. It'll stop any of his jumping attacks, it'll hit his hundred hand slap 2 times and likely dizzy him, and it'll snuff his headbutt and sumo drop. It won't work on a good player necessarily, but there's nothing wrong with losing to someone decent.

It should be easy to stop with anyone, but the netcode is shaky. Spam moves use client prediction in an unfair way. Normally if Chun Li comes in high with a jumpkick and spams the windkick, you can throw her out of it before the kick even begins. However in this game, that will NOT work 99% of the time. The spam moves are "predicted" to come out faster than they should, so your throw/dragon punch/etc. likely won't come out in time.
 
Domingo said:
...here's something random I noticed a lot last night. I was playing a series of ranked matched. I've found the fastest way to do this is just create your own match and allow anyone to play.
Anyway, after doing this 7-8 times in a row, my system seems very succeptible to a hard lock.

That's interesting, Domingo. I always create matches myself, and last night I had it lock up on me just as a match was creating.

Hmmmmm.
 
totally dissapointment controls lag like frogger i see a trend here for acarde games. if you dont know what i mean to play frogger on arcade.
 
Domingo said:
It should be easy to stop with anyone....

I play with Dhalsim about 90% of the time, and I find the 100-hand Slap very hard to counter. Dhalsim is very weak in the air, and often I end up landing on Hondas hands only to take damage.

But recently I've been really getting into playing with Honda. He's a great character. I certainly use the hand slap, but I don't spam it like most Hondas out there.
 
PoweredBySoy said:
I play with Dhalsim about 90% of the time, and I find the 100-hand Slap very hard to counter. Dhalsim is very weak in the air, and often I end up landing on Hondas hands only to take damage.

But recently I've been really getting into playing with Honda. He's a great character. I certainly use the hand slap, but I don't spam it like most Hondas out there.

Wanna know the best way to deal with Honda with Dhalsim? It's all about the Yoga Flame when you're relatively close. Start your match with it. It'll beat the hands, a jump, headbutt, etc.
In general with Dhalsim, you don't want to jump too often and when you do, stick to the yoga drill and yoga mummy. The best patter nto beat Honda with Dhalsim is Yoga fire/medium kick. Honda's a holy terror at the beginning of the match against Dhalsim because of the priority of the hands.
A safe approach is jump backward in the beginning. When you land, if he's doing the hands - yoga fire him. If he's doing anything else, wait for a second and see if he jumps. If he headbutts your jump - yoga drill to counter it and then jump away immediately. NEVER use the yoga noogie against Honda. When you release him, he'll be able to break out the hands and either nail your or block-tic you for 3-4 hits. ALWAYS throw him to the other side of the arena and follow with a fast yoga fire every time.
Honda's jump arc is horrible. It's his one big weakness. yoga fire/medium kick patterns will put him out to pasture if you can ever make distance.
 
The ranking online is deff screwy, the lag is horrid, and the difficulty bug is retarded, there is no excuse for the way this game was released, and capcom even said they delayed the game just for fixing the lag issues, i guess they did not want to waist there precious time to actually make the game playable :rolleyes: They prob new it was gonna make a butt load, and just released it like this and people just have to deal with it cause you can't get a refund for it. In protest I am not getting dead rising on the 8th, as much as I want the game, i am not gonna support them for ruin'n one of my childhood fav's, there is no excuse for this, what so ever, when they fix this game then ill look at capcom games again, until then they are on my shit list.
 
shaggymcp said:
....when they fix this game then ill look at capcom games again, until then they are on my shit list.

What the hell you blaming Capcom for? They designed one of the best fighting games ever.
 
PoweredBySoy said:
What the hell you blaming Capcom for? They designed one of the best fighting games ever.
The lag is not MS fault, neither is the difficulty bug, thats capcoms fault, i made that clear in my first post :confused:
 
shaggymcp said:
The lag is not MS fault, neither is the difficulty bug, thats capcoms fault, i made that clear in my first post :confused:

Difficulty BUG? I dunno about that being a bug. The AI's the exact same model from SF Collection from 2 years ago.
I'm not sure where you're getting so much lag, too.
The issue is in the client prediction with certain moves coming out with unusual timing. If you're having serious lag issues, you might see about your connection or start setting up your own matches. I'm on a wireless connection (which adds a little latency in itself) and have minimal lag issues.
That game's flawed, but it's not THAT bad.
 
Domingo said:
Difficulty BUG? I dunno about that being a bug. The AI's the exact same model from SF Collection from 2 years ago.
I'm not sure where you're getting so much lag, too.
The issue is in the client prediction with certain moves coming out with unusual timing. If you're having serious lag issues, you might see about your connection or start setting up your own matches. I'm on a wireless connection (which adds a little latency in itself) and have minimal lag issues.
That game's flawed, but it's not THAT bad.

If that was the case I would have problems with PG3, FNR3, Burnout, Perfect Dark, and all my other games, but thats not the case, and its not like I am the only one experiencing the lag issue, TONS of people are complaining about it, not just on this forum, and even in gamespots review they mentioned the lag, and its diffrent from day to day, but there is deff a problem there. Also reguarding the difficulty I tried this for myself just to see, and you can put the stars to max play the game for 30 mins, then put it back to zero stars and the game has the exact same difficulty. I even loaded up my SNES version of SF2 just to see what the lowest setting was like and it was a joke, and diff is like apples and oranges , they are totaly diff.

Try it for yourself, and try and tell me that there is a diff in the AI, you can't.
 
I think a lot of the lag comments are coming from the same people that loved to complain about their joystick not working, their "fierce punch being stuck" or that other player "being cheap" too. Lag is just the next level in excuse making. I've lost plenty of matches, but none due to lag. Once I figured out the client side prediction changes, I haven't lost to a spam move since day 2 either. The times I've lost - the other player was better those rounds. I'm willing to admit that but I can't help but laugh when 1/2 the chatter during matches is people whining about their character lagging. Mysteriously the few times I have lagged...BOTH people have it.

Like I said -the AI's the same one from Street Fighter Collection. It's not a bug. Try that game out and you'll see the same thing. If it were truly a "bug" - it wouldn't have made it this far. It was a decision made by Capcom. As for there being NO difference between 1 star and 7 - I personally find there to be plenty of difference. For instance I can win 1 star mode only losing 1 round the whole way. With 7 I can barely clear 3 opponents. If there's SO little difference, why in the WORLD are there so few people with that infamous award for clearing the game with no rounds lost, when it's not that hard with only 1 star? They aren't world apart, but it mainly has to do with the ramp up. The enemies don't ramp up in difficulty with 1 star until you hit your last 2 "normal" characters and the bosses. With 7 stars - the 2nd person is jacked. If it's Blanka - the first guy is.

EDIT - I just played 30 matches and got lag in a whopping 3 of them. Yet, those people losing (in spit of nailing 3/4 of their dragon punches), seemed to think it was lagging in EVERY match...hmmm...
 
The AI is frustratingly difficult even on default settings. I think it'd be much easier with a proper controller (360 controller is awesome, but its D-Pad just isn't suitable for 2D gaming).

Any character with a projectile will sit and spam (We're talking 20~30 projectiles back to back with some characters). Any character with a charge move gets impunity from charging by the AI itself, which is cheap as fucking Hell.

I don't mind losing when all things are equal and I'm just not as good, but losing because of AI that can break the rules of the game is infuriating. I must've been beaten by Sagat and Bison 100 times between the two of them.
 
K600 said:
The AI is frustratingly difficult even on default settings. I think it'd be much easier with a proper controller (360 controller is awesome, but its D-Pad just isn't suitable for 2D gaming).

Any character with a projectile will sit and spam (We're talking 20~30 projectiles back to back with some characters). Any character with a charge move gets impunity from charging by the AI itself, which is cheap as fucking Hell.

I don't mind losing when all things are equal and I'm just not as good, but losing because of AI that can break the rules of the game is infuriating. I must've been beaten by Sagat and Bison 100 times between the two of them.

I agree that it's hard regardless of difficulty. Even 1 star ramps up to be pretty hard by the time you hit the 3rd or 4th opponent. I just don't think 1 star and 7 are the same. I've cleared 1 star only losing 3 rounds the whole way, but I haven't cleared 7 at all. I could probably do it if I continued a dozen or more times, but I haven't bothered yet because it is so hard and frustrating.
I still think the AI is identical to collection, so I'm somewhat used to it. 1/2 of the cast have patterns they never get out of (Ken, Ryu, Honda, Chun Li, Balrog, Vega) and the other half can be a colossal pain. I'm mainly a Zangief player, so it frustrates me not being able to SPD on command any longer, but I can swap to Ken to put an easy end to his mismatches like Blanka and Guile.
As soon as someone finally makes a PS2 pad adapter or something like it, I'll be totally happy. For now I'm about 90% happy ;)
 
As I said in my last post, I have no problems with any of my other games when it comes to lag, nor do I have any probs with any of my games on my pc with Counter Strike Source, Day of Defeat Source, or Red Orchestra, Guild Wars, none of em, its only SF2. And if it was just me complaining because i am getting "owned" then how come even review sites have mentioned it ? Quote from gamespot for example

"The Bad: Connection issues and lag plague, but don't necessarily ruin, the online modes; a few inaccurate sound effects may drive fans of the arcade original crazy; game speed is inexplicably faster than the arcade default and can't be changed."

http://www.gamespot.com/xbox360/action/streetfighteriihyperfighting/review.html

Another quote from IGN :

" Right when you boot up your first match, your tongue wagging in excitement, you'll be disappointed with some problematic lag issues. "

http://xbox360.ign.com/articles/723/723017p1.html


You can try and make it seem like its just me all you want, but maybe your just lucky that you don't happen to experience it or maybe you do and just want to protect SF2HP beats me, but just cause you don't experience it does not mean that it does not affect many others.

There is nothing more frustrating than blocking a fireball that you see coming from the other side of the screen, and it just continues coming while your holding back, and wham you get hit by it due to lag not registering your holding back to block it.
 
Still no lag issues- but here's a legit compaint - disconnecting.
I played a guy named SUPER SMOOTHE who was one of those Bison players who just does the drill back and forth intermixed with an occasional slide. I don't think I've ever seen him block anything and he doesn't seem to know how to do anything else. Somehow this guy has a ton of wins, but any time he loses, he'll disconnect. Sometimes in the middle of a failed round, other times in the freakin' losing screen...yet it does nothing to his record at all.
Shit like THAT needs to be stopped. Yes, I can make him an avoided player (which seems to do nothing, BTW...I still got stuck playing him 2 more times) or file complaints for "cheating" if you want, but that's all. There should be something a little more real to do to players like that. He's not really cheating, but making him an avoided player isn't exactly strong enough either. I've encountered 3-4 (out of roughly 200 matches) that do it pretty much any time a loss is coming.
 
The Bison drill attack is so easy to circumvent...any projectile will break it. I'm not a great player, but I've developed some sound strategies with Ryu (I know what attacks to use offensively and defensively).

People whore the Bison drill because it actually does more damage if you block it. That's right...it registers as three blocks and does a respectable amount of damage.

We'll have to play a bit once I get XBL working right again, Domingo. For some reason, my router won't give my Xbox an IP address :(
 
Domingo said:
Shit like THAT needs to be stopped.

Indeed. I must admit I've disconnected a couple times myself on an opponent. But I only do it if our connection is really laggy. So after the first round - when I know I don't want to continue playing in those conditions - I drop.

I want to fight you, Domingo! :)

Here's what's been pissing me off with this game recently. It's how when your oppenent gets very low on health, he takes less damage from you attacks. So if his health bar is down to the end, your attacks only do a sliver of damage now. It's frustrating beyond belief.
 
K600 said:
The Bison drill attack is so easy to circumvent...any projectile will break it. I'm not a great player, but I've developed some sound strategies with Ryu (I know what attacks to use offensively and defensively).

People whore the Bison drill because it actually does more damage if you block it. That's right...it registers as three blocks and does a respectable amount of damage.

We'll have to play a bit once I get XBL working right again, Domingo. For some reason, my router won't give my Xbox an IP address :(

No problem, for any who want to play me, I'm DomingoX and I'm Zangief like 75% of the time. I'm typically playing ranked matches 'round 9-10PM EST.
The Bison drill back and forth is what we used to call the "children's strategy" back in the day. With 'Gief I just crouch to open the round in case he slides. If he does - I block it and alley-oop throw him into the corner immediately. If he drills - the lariat will stop it EVERY time. Once Bison is knocked down - he's screwed. Bison has no anti air at all so I can literally jump with no remorse at him. Zangief's splash or jumping medium kick will beat or exchange with anything he has. Whenever people choose Bison - I actually laugh because I know how good he can be if you know the scissor kick sequences. Yet in my nearly 200 online matches I have yet to see anyone EVER do the scissor kick a single time. As it stands, I'm like 10-0 against Bison players thus far. One of these days I'm going to run into someone that knows what they're doing ;)
The fun thing was back in Champion Edition, Bison was THE best character. The scissor kick had no lag and the drill actually registered a whopping 6 block tics. He was SCARY back then. In Turbo, he's kinda lousy, but a good player can still kick ass with him.
 
I look forward to playing some of you guys. I'm not wonderful, as my record's around 115-50, but I think of those 50 losses, 99% of them went to a round 3 and probably 10 of those came down to 1-2 more hits. My rank was around 1100 yesterday, so I guess I'm at least decent. If nothing else, I'll make almost anyone earn a win ;)
I tend to stick to Zangief (in spite of my SPD being almost non-existant), Honda, Chun Li, and occasionally I'll play Vega or Ryu just for the hell of it. I was never much of a Ryu/Ken player in the old SF games, but in the Alpha games I'm a fan. I think I just never liked the whole idea of a distancing game. In Alpha you can actually be really aggressive with the Shotokans, but in the older games, they're much better defensively.
 
I wish ppl didnt almost ALWAYS bitch when Honda is being used....Ive had guys talk shit then quit games if I select Honda...
 
4saken said:
I wish ppl didnt almost ALWAYS bitch when Honda is being used....Ive had guys talk shit then quit games if I select Honda...

lol, Honda's a great character, but people automatically assume you're going to spam them with the hands and do nothing else. The main thing about Honda that's so good is that his headbutt has HUGE priority, he can sumo splash through fireballs, and he has the 2nd best normal throw in the game (the first being Dhalsim). I only use the hands after a throw or when the guy's just hanging out in front of me. On great thing about Honda is that only Zangief can "tic" throw you. If anyone does a tap throw attempt on you - the bear hug over-rides 'em all.
 
Okay, so here's a really nub question. I'm primarily a PC gamer. As such, most of my gaming buddies are on there. So if I wanted to play someone specific in SFII, like DomingoX, how would I go about doing that? Would I have to send him a "friend" request, create a game, and then invite him? Or is there a way to invite specific people that are not friends?

4saken said:
I wish ppl didnt almost ALWAYS bitch when Honda is being used....Ive had guys talk shit then quit games if I select Honda...

Amen. I use Honda a lot because I love the character. Sure I use Handslap... but I use every other move too.
 
PoweredBySoy said:
Okay, so here's a really nub question. I'm primarily a PC gamer. As such, most of my gaming buddies are on there. So if I wanted to play someone specific in SFII, like DomingoX, how would I go about doing that? Would I have to send him a "friend" request, create a game, and then invite him? Or is there a way to invite specific people that are not friends?

You have to be friends to do specific invites.

Once someone is a friend, all you really need to do is create a game. If they want to join you they can do so immediately or you can invite them with two button presses.
 
I downloaded the demo last week, but decided to pass on the purchase, only because I couldn't get Ryu's fireball or uppercut or windmill kick off 95% of the time I attempted it with either the stick or d-pad. Seems that I j ust can't do a quarter circle anymore. Guess I'm getting old.
 
Ludic said:
I downloaded the demo last week, but decided to pass on the purchase, only because I couldn't get Ryu's fireball or uppercut or windmill kick off 95% of the time I attempted it with either the stick or d-pad. Seems that I j ust can't do a quarter circle anymore. Guess I'm getting old.

Ha ha - it's not as easy as it should be! Hopefully someone will finally either create a new controller or port the PS2 pad adapter over the the 360. I guess someone was able to rig job a Saturn controller to work, so I'd assume it's possible to do it with other pads, too.
 
man I'm having a blast with this game, I usually play with Ken just because I prefer his Shoryuken, can't finish the single player yet though. Guile was owning me and he was the last guy before I moved on the Balrog
 
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