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Likewise, I'm eagerly awaiting this, but Croteam has never committed to a specific date, other than summer.I'm following Serious Sam on twitter, and there has been no mention of a hard release date there, either.
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Croteam shouldn't be underestimated. Looking good.
Absolutely! I was actually shocked at how good it looked when they finally released the trailer, even though the first screens were impressive. Seeing it in motion was definitely pleasant surprise!
I'm wondering what the system requirements for this will be. This looks like a big upgrade from the hd versions on Steam and with tons of enemies on the screen with this level of detail, I imagine it'll be somewhat taxing.
While I love the idea of 16 player co-op, having that many players in the game makes the game far too easy. The developers said that they would scale the number of enemies on the screen with the amount of players on the screen, but I'll see it when I believe it. Scaling the number of enemies proportionally to the number of players, if done correctly, would be INSANE.
Ha ha, I know! Exactly why I'm hoping they actually do manage to pull that off, because it was just be total insanity!
Of course, it would be at that point that I think SS3 would start "seriously" start taxing higher-end rigs.
I would LOVE nothing more than to see the game scale the number of enemies onscreen proportionally to the number of players. Not only would that be a joy and so epic to see, but playing it would be downright insanity and crazy fun! But that's when we run into hardware limitations, where I don't think we have the technology yet to be able to render all that on the screen with the current graphic detail that the game has shown thus far. Let's assume that in a one player game, a good amount of enemies on the screen would be 30. In a 16 player game, to scale that proportionally, it would be: 16 * 30 = 480 enemies on the screen at once. Yeah, not going to happen, I don't think.
I'm really looking forward to this game. I loved the first two, so much so that I still play them once or twice a year. They seriously nailed down the fun factor in the first two games.
Been a long time since I played co-op but didnt the number of enemies scale in the first two? I'm pretty sure they did.
Yeah, it's definitely a huge step-up from older Serious Sam... entering the "modern age" of visuals.
Looks like DOOM 3-level graphics, which were actually good, so I'm sure it'll be taxing on lower-end systems.
Might push high-end systems a little with all the enhanced visuals, detail and destructible environments, but it's hard to even guess at how much, depending on how well it's optimized etc.
Either way, it really does look really good, and like one hell of a blast in the genre of twitch shooters.
Man, the 16-player co-op... fantastic!![]()
Of course, having 16 people running around a map if you're hosting, blowing things up, with gore and particle effects flying around, might cause a bit of lag.
croteam use their own engines so i'd expect it to be pretty damn good. but i'm sure they are also going to have to balance graphics with performance, especially when you get into the 100's of characters on a single map. i remember when the original games came out they would make a lot of systems drop to their knee's once the map started filling up with enemies.
I'm not sure the enemies scaling means its in linear fashion, as in 16x as many.
In single player there are battles in open areas where if you total the harpies flying around, kamikazes, horsey-things, and big guys up in the corners spamming fireballs it is at least 50 enemies at once. I can't imagine them throwing 800 enemies on there along with whatever projectiles are going back and forth, the CPU requirements alone would be insane.
In fact some of the less open areas it would be pretty much impossible there would be no room to move if they did 16x.
I'm not sure the enemies scaling means its in linear fashion, as in 16x as many.
In single player there are battles in open areas where if you total the harpies flying around, kamikazes, horsey-things, and big guys up in the corners spamming fireballs it is at least 50 enemies at once. I can't imagine them throwing 800 enemies on there along with whatever projectiles are going back and forth, the CPU requirements alone would be insane.
In fact some of the less open areas it would be pretty much impossible there would be no room to move if they did 16x.
whats BFE?
Whether your CPU can handle 800 enemies or not, I'd expect your GPU to give in long before that...Modern day CPUs and CPUs of yesteryear are easily up to this task. In 2007, Supreme Commander was a game that facilitated these types of situations and the projectiles are calculated in real-time.
Don't think they've told us yet.whats BFE?
I'm not sure the enemies scaling means its in linear fashion, as in 16x as many.
In single player there are battles in open areas where if you total the harpies flying around, kamikazes, horsey-things, and big guys up in the corners spamming fireballs it is at least 50 enemies at once. I can't imagine them throwing 800 enemies on there along with whatever projectiles are going back and forth, the CPU requirements alone would be insane.
In fact some of the less open areas it would be pretty much impossible there would be no room to move if they did 16x.
lol play the single player. in some of the levels you can have upwards of 300-400 enemies on the screen at any one time.. if they could do that when the first game came out, i'm pretty sure they could do it now with modern systems that are designed for multitasking.
Did the 1st/2nd Encounters really have 300 - 400 enemies on the screen at once? I've beaten both and I honestly don't ever recall that many enemies being onscreen at once. But then again, I never actually counted to see.In any case, I'd love nothing more than to see many, many hundreds of enemies on the screen at once. That would be a joy to see.
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yeah there were a couple levels.. trick was to trigger 1 spawn for the enemy, run to the next trigger and then run for your life while raping the AI.. out of the hundred's of hours i played both games i don't think i ever beat them.. i use to just run around like a mad man killing everything.
yeah there were a couple levels.. trick was to trigger 1 spawn for the enemy, run to the next trigger and then run for your life while raping the AI.. out of the hundred's of hours i played both games i don't think i ever beat them.. i use to just run around like a mad man killing everything.
it takes about 5 hours to beat each one if you get through it as fast as possible
I continue to eagerly anticipate this.
New preview with new screenshots:
http://www.rockpapershotgun.com/2011/08/11/first-on-rps-serious-sam-3-hands-on/
There are certain things people want from a Serious Sam game. They want a lot of monsters on the screen at once. They want to be constantly running backward to stand any chance of surviving. And they want it to be really, really hard. If these three levels set in Egypt are anything to go by, those people – the people who understand – are going to be extremely happy.
This game will be sweet if it has a LAN Co-Op mode. The original Serious Sam was awesome with 4 friends at the same time. And the amount of time we would jump the wall so we can walk across in order to skip a few levels.