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Discussion in 'nVidia Flavor' started by Krenum, Mar 18, 2019.
Drivers will be out in April.
Suddenly my 1080ti purchase doesn’t look so bad....
Just why? Aren't RTX's having enough trouble running it with good performance?
Or is this "just because" Crytech showed that AMD can run it without dedicated hardware?
Or they are trying to upsell the RTX cards and show the pathetic performance without the RT Cores.
No complaints here really, running BFV at 1440p /w RTX on high at 80+ fps on my 2070. Have yet to play Metro Exodus, but I hear the performance is shit with RTX on in it.
what a joke for 2000 series owners...
Not really considering the performance numbers NV shown in their article. The difference is rather big for heavy RT titles.
I think we're going to see some 'magic' drivers that make it run decent on Pascal...otherwise why would they enable support for it on 10 series cards?
I heard the benchmark is overly demanding compared to the game (which some places used for comparisons...)
I’ve heard way more positive about Metro than BFV.
I'll try it with the Quake 2 RTX mod for sure (if it's compatible). Maybe it'll run OK on a 1080Ti at 1080p?
Metro runs pretty nice. DLSS helps too, definitely a lot better than BFV.
the Crytek announcement and now this...looks like hardware ray-tracing is dying a quick death...
Your answer is right here. They are going to show that 10 series are shit without the RTX cores, hopefully to push more 2000 series cards.
You can look at the slides here for some numbers.
Definitely below playable on the 1080 Ti, but it might work with certain settings.
Particularly on BFV, it's around 45fps at 1440p RT Ultra, so with 1080p or lower settings 60fps should be possible.
You could also lower the resolution scale I guess.
So now tensor cores (DLSS) is the big (and maybe only real) differentiation between RTX and GTX?
Since when has a 1080 Ti even been considered a bad purchase to begin with?
It hasn’t. But it is a last gen card now, and some die yards will act like it suddenly can’t hold its own.
Cool beans. Love options, even if slow could be useful.
Could also be a good way to make developers optimize their RT implementation to work on slower cards.
I hope 1000 series don't go up in price even more now.
And you haven't seen Nvidia do that trick before with tessellation ?
Considering RT has performance issues even on RTX cards, do you really believe they will do "just fine" on 1080 Ti ?
Not if RTX series cards offer significantly bette raytracing performance than the 10-series cards do... Let's wait and see for the idenpendent benchmarks, but let's also just think for a second: do we think that Nvidia are going to release support for RT on non-RTX cards if it completely obviates the point of RTX cards? Really?
RTX is garbage on cards with hardware for it. You people think it is going to be worth a fuck on older and slower hardware that is done in software?
I don't see it that way at all...the people still using Pascal cards never had RT support to begin with and obviously don't want the RTX cards for whatever reason (cost, lack of games etc)...so do you really think that RT performing worse is going to get them to switch to a card they never intended on getting to begin with?...hell no...if anything it provides an incentive for Pascal users to stick with their current cards until the next generation RTX from Nvidia
Just need more games with ray-tracing. There is hardly any available right now but I'm hoping that'll change by next year.
It's not done in software. The drivers just have to forward the API calls to the hardware. DXR works with any video card that has feature level 12_1 support.
Considering they already did the patch 2 times on Battlefield 5 and in each time they lowered what was ray traced. The bar is not set at a certain height just implemented how Nvidia likes it.
But if you saw that demo of the new cry engine what is Nvidia going to do when people have ray tracing on AMD Vega cards and their 1080TI is left out, that would be such bad pr for Nvidia
While I certainly had my doubts about RT and pretty much feel the RTX series cards are not really there yet all this is good news.
Even the canned Cry movie "demo" pretty much indicates where we are heading. I did not expect this to happen this fast.
Looking forward to see what AMD can bring to all of this too.
(I have a RTX 2070. I have no RT games, to me it was the best bang for the buck for under $500 new.)
That is still going to hinder performance a great deal.
so Nvidia is going to cripple RT performance on older cards just to make their newer cards look better?...makes zero sense...if people get a bad impression of RT on Pascal why on earth would they then decide to go out and buy an even more expensive card that still doesn't perform all that great...if anything it'll turn people off RT altogether...it's in Nvidia's best interests to make RT look as good as possible on Pascal
I suspect that no, they aren't going to "cripple" older cards, but it'll simply be the case that older cards will perform considerably worse because they lack the hardware that the RTX cards have.
As you say
And if they do that but there's still a significant performance increase going from Pascal to RTX, then there's the reason for people to upgrade.
Honestly, some people come out with the biggest load of conspiracy theory bullshit at times.
the conspiracy theory is the people that are saying that Nvidia is releasing RTX support on Pascal cards only to sell more Turing cards
Nvidia want greater adoption of RT, because it helps them to sell RTX cards. If RTX cards outperform their non-RTX counterparts, and RT takes off in a big way, then that drives sales of the RTX parts. That's not a conspiracy theory, that's basic marketing principles.
Until you compare it to weakling RTX 2060 in RTX games XD
Lots of people who could be tinkering with RTX tech, learning how to develop for it, were locked out of it. Especially people who use laptops (for whatever reason...) cannot just simple replace GPU and getting new laptop just for RTX card would make little economical sense.
It is not really meant to run RTX games on GTX cards as much as make RTX to look like feature that accelerate stuff, not deccelerate them and to allow people without access to RTX card to develop for it.
Also there are some RT effects and uses which do not require tons of ray intersections and enabling DXR on all cards makes a lot of sense because otherwise game devs would use shader based approach which would not get accelerated by RTX cards and would be harder to implement making game devs to simply not use them at all. With DXR supported by all cards (hopefully AMD will follow suit soon and enable it for all GCN cards) these effects will be developed and used.
RTX cards are the best choice for DXR games. I grew up from 640x480 "hi-res" gameplay
People who wanted DXR so hard they sold Pascal GPU's already did it.
It is to convince someone who is trying to decide between GTX 1660 and Radeon 590 to have much easier choice now
AMD must respond with DXR implementation and excellent one too otherwise they are screwed... even more
I ran Quake 2 RT on my 2070
And Quake 2 RTX looks even sweeter
Pascals will cripple themselves because they not only lack RT and tensor cores but also cannot do mixed FPU and INT workloads.
It is great move for NV as now with RTX titles they can show Turing 1660 cards to have better performance then older stronger Pascal cards and increase distance between 1660 and 1060 even more: potential upgrade path so many people are thinking of waiting out... which NV does not like
Did they ever say if this will become available on older generation cards?
Like for example, currently this will work on a 1060 but not on a 980ti, which is really lame, since a 980Ti usually gives ~1070 level performance.
It looks like these are the ones they announced.