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So I could give a shit about PVP, but how is the end-game raiding content? Thinking about picking this up
Patch. It's not the expansion
When I played Rift the raiding was top notch as far as quality goes and there was plenty of it. If you have ever played WoW the boss fights are just as good and the new expansion ramps it up a notch by actually thinking out of the box a bit. You can play all the way to level 20 for free so you can find a raiding guild just by running to town and asking.
I too am just tired of playing MMO's and I have a 390 game Steam backlog. I'll probably subscribe to check out the new content and experience a boss fight I saw in a video that was ultra cool.
okay so it's all downloaded. That being said, I have ZERO idea what I'm doing in terms of class picking and "purpose" and all that. I picked a mage and saw that I can heal when doing DPS, is that as OP as I'm thinking? Keep in mind, I am trying to raid with this. So I was thinking either a tank or a healer, everyone always needs those. So I will probably make both. But is a mage worthless as a "healer"? Is it better just to go all out DPS? Again, no idea what I'm doing
No it isn't OP and no it isn't worthless. So Mage healies are maintenance healies. You tend to suck at direct healing, having only a few abilities you can use, many with long cool downs. You can do it, but not well. What you do is continually heal the whole raid automatically. It takes the stress off the cleric healies, who focus on more directed healing.
Also you don't have to "go" anything. You get six total specs. While the higher number specs cost a bit specs two and three are quite cheap. So you can have a solo spec, a heal spec and a DPS spec no problem. Later you can have even more variations.
At any rate mage healies are plenty useful. You tend to use more cleric healies in raids, but people would like at least one mage healy.
Cool, so basically it doesn't matter what I pick at character creation because I can change it later on anyway?
Edit: Also, Guardians and the other (forgot what it's called, I'm at work) can't group together I'm assuming and that's what the pvp is?
didn't like Rift, but as far as objective quality it's great and the dev team is THE best. i will be giving their next mmo a chance, but this one was too much of a WoW clone for the quality to carry it. i'm just personally done with World of Warcraft.
okay so it's all downloaded. That being said, I have ZERO idea what I'm doing in terms of class picking and "purpose" and all that. I picked a mage and saw that I can heal when doing DPS, is that as OP as I'm thinking? Keep in mind, I am trying to raid with this. So I was thinking either a tank or a healer, everyone always needs those. So I will probably make both. But is a mage worthless as a "healer"? Is it better just to go all out DPS? Again, no idea what I'm doing
Mage healers are the best raid healers in the game and can only be beat by the burst of cleric "icar" specs. Mage healing does suffer a little on movement heavy fights, but we have abilities that allow us to heal through it like Radiant Spores, Whithering Vines, Ruin Flourish, Bloom, and Opportunity procs if you're specced into Warlock.
Mages are also the preferred tank healers, unless you're progressing through ID right now, where 51 Purifier (cleric soul) is more effective. Now that some guilds are gearing up in ID gear, a 51 Puri isn't needed as much. Reason a mage healer is chosen over cleric is because of the DPS you do while you heal, even though smaller than a DPS class, it does help shorten the lengths of fights. Clerics can compare through Senticar, which is comparable.
Mages are always wanted in groups due to their support, healing and DPS. One archon is always needed in a 20 man group as it provides a huge raid wide DPS boost.
Mages are a lot of fun, I've progressed furthest in content with mine because it's such a fun class to play. If you play Defiant on Wolfsbane I can give you some pointers ingame.
Don't know how true that all is really. Plenty of classes/roles can easily be swapped out for equal level benefit.
Our guild always had clerics on MT and OT heals, usually Purifiers with maxed out shields, and we never ran into issues at all. Chloro's were used for AOE heal backups and never had issue. Icars are also good for AOE healing, but not many wanted to play them oddly enough.
A chloro can MT heal, but I've rarely, if ever, seen it happen in end game to date. Then again, if something is working, there's no need to change it out, and we've not had issues thus far as a casual raiding group. (10/11 HK to date and slowly working on Squiddy and getting enough hit to head into ID).
Don't know how true that all is really. Plenty of classes/roles can easily be swapped out for equal level benefit.
Our guild always had clerics on MT and OT heals, usually Purifiers with maxed out shields, and we never ran into issues at all. Chloro's were used for AOE heal backups and never had issue. Icars are also good for AOE healing, but not many wanted to play them oddly enough.
A chloro can MT heal, but I've rarely, if ever, seen it happen in end game to date. Then again, if something is working, there's no need to change it out, and we've not had issues thus far as a casual raiding group. (10/11 HK to date and slowly working on Squiddy and getting enough hit to head into ID).
Chloros are way more efficient than clerics in most encounters, but good mages are incredibly hard to come by in this game.
Played a Cleric when Rift was released, quit two months after, due to just getting bored. Was digging through some of my site backup images and found a couple neat ones though.
*snip*
This game was fun. Played the shit out of it too much though which caused me to get burnt out. Definitely one of my favorite MMOs, and I've pretty much played every one after FFXI.
I have 2 50's 1 48 and a 28.
I quit because they have made pvp the ultimate control of all skills.
I healed as druid, shaman and pally in wow but healing in rift is a joke (in my opinion)
Overall they have lost most players and just make enough to keep going.
They can patch till the cows come home but until they try to fix what doesn't work its a joke game.
Again the fan boys will say no but I don't care.
Ascend a friend works in that someone gives you a key you enter for your trial (you don't need one to have a trial though). Then, if you sub, you both get a bonus. The most notable is you can, once an hour, summon the other person to your location which teleports them if they accept. Quite useful.
You don't need the expansion to start playing. You can do the 1st 20 levels as a trial, the next 30 on the main game, the final 10 require the expansion. Do note that as a trial you are restricted to the trial only server so you won't be able to play with your friends on other servers. However you can transfer servers when you upgrade.
Thanks, I recently got contact with someone selling their game with Ashes of History CE for $20. I'm thinking that maybe I should do the trial first then apply the serial from his game? Then if I decide to get through with it get the expansion?
Does that make sense? Also, since I haven't signed up yet, I should sign up through someone's key right?
Well if you want to buy someone's game, I think you have to buy their account, which means no signing up yourself. You'll be buying their username/password. I don't think Trion allows that, so just beware that it is possible if they notice it you get the account shut down.
If you are going to buy it yourself, then you can either sign up with or without someone. If you don't have any friends that play Rift then there isn't as much reason to do it. However you still can. It provides minor benefits to you, mostly if you play on their server, and some benefits to them too.
I'll PM you the Ascend a friend thing for me if you like.
How to decide whether or not you should play RIFT.
A) Do you enjoy World of Warcraft? If so, play WoW
B) Do you dislike WoW? If so, this game is not for you.
C) Are you a WoW vet that dont like WoW anymore but want a carbon copy? If so, fire up RIFT.
during that same time like end of January I saw that my Rift account had like 3 days free time on it to come back (brilliant marketing) so I said what the hell.
I COULD NOT BELIEVE HOW MUCH HAS CHANGED. It's like a totally different game in a good way. It was the first MMO that I've seen in a while that had more content at 50 than it did from 1-49. Just amazed so far. I'm now about in my 2nd or 3rd week back to Rift, I signed up for 1 year (was only $99 bucks) and having a blast.
This game has the most mature and helpful community of any MMO I've ever played.
I've met so few hormone-driven angry-at-the-world teenagers it's fantastic.
I can actually have a decent conversation with people.
Definitely couldn't do that in certain other games.
MMORPG.com review of Rift:Storm Legion
MMORPG.com's review of WoW:Mists of Pandaria
TenTonHammer Review of Rift:Storm Legion
TenTonHammer Review of WoW: Mists of Pandaria
Rift Storm Legion (the bigger, beefier review) - [a Wocky view] in 1080p - Rift YoutubeVideo
GW2 vs Rift vs WoW graphic & animation comparison [a Wocky view] Youtube Video (1080p avail.)
Rift has way better and more modern, much higher detail graphics than WoW for one thing. It's a different art style and not smurf cartoony like WoW. It also has robust, greatly refined (and completely modifiable) interface and refined action dynamics without resorting to 3rd party addons. The class system allows for a greater variety of class possibilities, and the fact that almost all of the classes can have a not just viable but excellent healing, tanking, or dps role is another advancement. There are a lot of improvements which is what subsequent MMOs should do. WoW copied many other mmos, and FPS franchises similarly copy each other - so saying copy this copy that doesn't mean much... in fact, it could be a compliment as long as it is copied + advanced/refined/improved. Rift's devs also seem to respond to feedback and improve more-so than WoW, adding content every few months.
Last time I looked, Rift was also slightly cheaper sub (9.99/month yearly), and you could get the game itself for fairly cheap at times. (I think I paid $4.99 for the original game). It also has free server moves.
When it comes down to it, play what games you like but don't be afraid to try something else - there are free to play "lite" versions of many mmo's where you can play a few characters to level 20 or so to get a taste of different games (not end-game obviously)...