Gmok Bonecrusha
[H]ard|Gawd
- Joined
- Jun 16, 2004
- Messages
- 1,090
Hhahahaha! Stealing that gif. Great.
CBH...please chill. Some decent info being passed on that people may want to know about. Hate to have a 2nd thread started.
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Flawed how? Your credentials as mathematician and scientist dissecting the engine itself eludes the most basic form of response.
c-ya
Some decent info being passed on that people may want to know about. Hate to have a 2nd thread started.
You don't need to be a scientist to know when things are not working correctly in a game or piece of software. Unless people WANT buggy games, then Gamebryo games are often filled with flaws.
^ x2
Has anyone been involved in any open world PvP? I've only played on a PvE server and I'm curious how it is.
They ran and got their daddy's. Killed their daddy's. They went and got their uncles and cousins..
Sheesh you don't need to have an advanced degree to play beta and see how the character movement and animations needs alot more polish.
-Gamebryo engine is hated (see Skyrim thread as 1 example). Look at the complaints on Rift forums itself.
-animations need work
-no audible sounds during combat, character just stands there fighting like a mute.
-Spell particle effects also need work, and would not hurt to improve the sound effects.
-Characters move weird when on mounts or running like their movements are slowed by swimming in water the way their legs and arms move
Looking forward to the last Beta.
Carry on.
Enough of the off-topic back and forth banter. One person has already earned a ban.
Thank goodness that douche is gone. Now..Hows the grind in this game? Crafting?
what are warfronts?
I hope this is a joke post with all the defending for this game you've been doing. If not you can do a google search.
Warfronts are instanced fights that you queue for, just press K or use the menu at the bottom left. You can queue solo or as a group, when there is enough people the instance starts, you fight for a period of time with some objectives and then at the end you're rewarded exp and honour which is a sort of PvP currency you can spend on goodies at vendors in the main city. There's daily PvP quests and whatnot as well.
They're a good laugh, I particuarly like the map where you have to capture the fang it's really well made for that gametype and as an assassin even when we're losing badly I still tend to have fun. Warfronts tend to suffer the same problem that scenarios in WAR and Battlegrounds in WoW did. People would either twink out characters in WoW to dominate and in WAR the fights were always mismatched because the server would throw guild pre-mades against random pub groups and the pubs would get stomped about 90% of the time, so it made solo scenarios quite lame, if you went in with a guild they were good fun.
Someone just leaked out the newest Alpha notes, tons of changes....
http://leakerz.net/wp/2011/02/09/rift-latest-alpha-patchnotes/#more-8641
No nerfs to the flamespear nice. Can't wait to spam that all day in the next Beta and win over half my pvp fights.
I'm not that picky about the simple animations of Rift cause I enjoy the game for what it is, entertainment.
I also like the mobs of people that group up to beat back the Rifts and invasions, enough entertainment for my liking . Finally got around to pre-ordering also, can't wait till it releases now.
Tried it in the closed beta for a weekend or two. Yeah, nice graphics. Characters feel too "stiff" not very fluid at all to me. Actually I got bored with it after a couple of Beta weekends and uninstalled and not impressed. Felt a little like Guild Wars, with slower character animations. I liked being a mage/necro, but it just didn't feel like I was getting "into" it.
If you aren't going to play it there is really no need to stay in the thread being a negative nancy about it.
I totally agree. I have enough fun with the game to overlook some animation flaws. Sure i would like to see them get better but it sure isn't a deal breaker for me at all.The animations are hit and miss. I've seen some good ones, some okay ones, and some "meh" ones. They could be better, but the game is fun enough to overlook them. As for some of the skills using the same animations, that's bound to happen when you have 36 classes with a dozen+ skills per class.
I totally agree. I have enough fun with the game to overlook some animation flaws. Sure i would like to see them get better but it sure isn't a deal breaker for me at all.
Good news for the PvPers on PvP servers. So far Trion has done an excellent job of listening to feedback, changing the game based on feedback in a timely manner (only a few days for this one!), then communicating the changes to the community. Impressed so far. They put out patches quick!
Another big thing is they're mentioning dual-targeting as a desired post-launch feature, plus other niceties.