jobert
[H]ard|Gawd
- Joined
- Dec 13, 2020
- Messages
- 1,798
Two years? Um even right now its at the limit in a couple of games.Nvidia's planned obsolescence working perfectly, 4070 ti owners are next, two years it'll be the same problem with 12 gb cards.
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Two years? Um even right now its at the limit in a couple of games.Nvidia's planned obsolescence working perfectly, 4070 ti owners are next, two years it'll be the same problem with 12 gb cards.
Nvidia's planned obsolescence working perfectly, 4070 ti owners are next, two years it'll be the same problem with 12 gb cards.
I've played 7 twice, once on a 960 and another on a 1060 and it played great for me. I will be playing it again shortly on my 2060 since I got the Gold Edition.do RE7 and Village also suffer from this?...I've never played any of the RE games and those are the only two I'm interested in picking up
I was being generous, it's a stupid card to sell in 2023.Two years? Um even right now its at the limit in a couple of games.
I said planned, they could've sold 3070 ti's with 16 gb no problem.it's not forced obsolescence...it's that Nvidia wants you to buy the $1700 4090 with 24GB VRAM
And it would have been priced out of its market segment if it did. GDDR6X was going for around $15-20 a GB back then, and adding more memory to the video card isn't as easy as just soldering the ICs in.I was being generous, it's a stupid card to sell in 2023.
I said planned, they could've sold 3070 ti's with 16 gb no problem.
Good grief, it shows that 8 gigs of VRAM is a problem on cards that could otherwise run those settings. These aren't entry level video cards and should have never come with only 8 gigs of VRAM in the first place. Now think just how stupid it is that Nvidia is going to launch 60 class cards in 2023 with only 8 gigs at what used to be 70 class pricing.The video shows them turning it up to max graphics. What do they expect? I didn't cry about my GTX 970 not being able to run newer games with the highest texture settings a year after release.
And it would have been priced out of its market segment if it did. GDDR6X was going for around $15-20 a GB back then, and adding more memory to the video card isn't as easy as just soldering the ICs in.
If it can't run at the setting with the memory it came with, then it can't run at those settings. The memory subsystem is integrated into the video card.Good grief, it shows that 8 gigs of VRAM is a problem on cards that could otherwise run those settings.
That's the whole point which is that the cards are not coming with the appropriate amount of VRAM in the first place. The more expensive the card is the more egregious this BS becomes. It is completely asinine to release a 60 class card in 2023 with only 8 gigs of VRAM and a 70 class card with only 12.If it can't run at the setting with the memory it came with, then it can't run at those settings. The memory subsystem is integrated into the video card.
Shit programming = 4k textures? I don't get it. What do you think programming has to do with texture resolution? There are ways to reduce texture usage but I'm sure they're already using them. Stuff like vertices doesn't take up much vram.I think blaming Nvidia for low VRAM is a legit criticism and part of the problem here, and they don't want you to hold onto your plenty enough VRAM card along with DLSS now for too long (as they have enough forward looking foresight to see what would be required by 'gaming' writ large, etc etc)
But Capcom isn't Crytek and Resident Evil isn't Crysis - you target your game for the market at the time - this is literal shit optimization/proper programming on their part IMO, and where a lion's share of the blame should go
Shit programming = 4k textures? I don't get it. What do you think programming has to do with texture resolution? There are ways to reduce texture usage but I'm sure they're already using them. Stuff like vertices doesn't take up much vram.
I'm not sure that RT + Texture res = bad programming, I can't speak to RT specifically because I haven't really worked with it. But I'm guessing all of the raycasting data they create while sending bounces isn't cheap by any means.This is not only happening with 4k textures on - I've experienced it myself
Their engine (once they added in ray tracing after the fact/retroactively) is flawed - at the very least their graphical selection/shown usage in settings is flawed
https://steamcommunity.com/app/2050650/discussions/0/3827536762635754430/
https://steamcommunity.com/app/2050650/discussions/0/3827536762634953436/
Again you can find the same in the RE 2/ 3 forums ever since the ray tracing update and I'm assuming RE 7 and RE 8 forums but never went there
I'm not sure that RT + Texture res = bad programming, I can't speak to RT specifically because I haven't really worked with it. But I'm guessing all of the raycasting data they create while sending bounces isn't cheap by any means.
Huh, I don't have a 3060 ti any longer but I'm curious to test it. I played both games on the 3060 ti but I must've played them before the RT patches. I'm not sure what shit optimization means, there's a lot of different techniques to optimize things. Is there a particular reason ram usage would be higher in DX 12 than 11 in general? Like it says it only says 5 gb, but it seems like it's running out and crashing. I'll go ahead and download it, put it in DX 12 and see what kind of metrics I get.RE3 and 2 has crashed on me in DX12 (the ray tracing update brought DX12) with ray tracing off, and when it said I should be only using 5GB of VRAM at 1440p (think textures was set to 2GB)
Put the games in DX 11 mode/pre-ray tracing update - no crashes - maxed settings
It's shit optimization on Capcom's part
there's a lot of different techniques to optimize things.
The game ran like I dream for me back when I played it, so it's optimized for DX 11 but something went wrong in DX 12 is what it sounds like you're saying. I'm not sure that game isn't using proper texture optimization (I kind of doubt that they're not optimized, texture data takes up a ton of space). But there might be something going on when they switched to DX 12.They should try some of them then
The game ran like I dream for me back when I played it, so it's optimized for DX 11 but something went wrong in DX 12 is what it sounds like you're saying. I'm not sure that game isn't using proper texture optimization (I kind of doubt that they're not optimized, texture data takes up a ton of space). But there might be something going on when they switched to DX 12.
So optimization is down to the user choosing settings that are inappropriate to their hardware now?Right so bad programming and or optimization
To put it in non-exact terms - if the game is using 24GB of VRAM in the background (and again not trying to be technically correct, just painting a picture) and your graphics settings screen says the user will only be using 8GB of VRAM - that's shit programming
If your game is using 24GB of VRAM when most cards on the market you're releasing that game into aren't 24GB cards - that's shit optimization
I stand by what I've said
You're kidding right? They launched the 3090Ti with less than half a year before a card that was nearly twice as fast and costed less came out. It's not like they didn't know about the product developments happening in their own company. "Top tier" cards aren't safe in nVidia's product stack.it's not forced obsolescence...it's that Nvidia wants you to buy the $1700 4090 with 24GB VRAM
So optimization is down to the user choosing settings that are inappropriate to their hardware now?
You're kidding right? They launched the 3090Ti with less than half a year before a card that was nearly twice as fast and costed less came out. It's not like they didn't know about the product developments happening in their own company. "Top tier" cards aren't safe in nVidia's product stack.
So you were right that it is lower than what they show in the menu. It showed that I was going to use 14.6 gigs of vram with everything turned up all the way including RT @ 4k, was a decent bit lower, but still hit 11.3 gb while playing. Admittedly, that was in an empty area but a pretty large one. I would imagine with a lot of zombies on the screen there could be some fluctuation, so maybe the estimate is worst case scenario. Without RT brought be down to around 10 GB everything turned on except chromatic abberation and DOF @ 4k. I would imagine even at 1440p using max textures would cause a struggle. I have a hard time believing the 2gb textures are a problem, something else has to be going on with your install or machine at that point. I will say though, RT was completely broken for me, there was no denoising at all and everything looked like a blotchy mess. Oh, and this was Resident Evil 3.When the settings menu/shown estimated VRAM usage coded by the developers is obviously off/wrong/incorrect? How does the user then know?
So you were right that it is lower than what they show in the menu. It showed that I was going to use 14.6 gigs of vram with everything turned up all the way including RT @ 4k, was a decent bit lower, but still hit 11.3 gb while playing. Admittedly, that was in an empty area but a pretty large one. I would imagine with a lot of zombies on the screen there could be some fluctuation, so maybe the estimate is worst case scenario. Without RT brought be down to around 10 GB everything turned on except chromatic abberation and DOF @ 4k. I would imagine even at 1440p using max textures would cause a struggle. I have a hard time believing the 2gb textures are a problem, something else has to be going on with your install or machine at that point. I will say though, RT was completely broken for me, there was no denoising at all and everything looked like a blotchy mess. Oh, and this was Resident Evil 3.
I don't think it's only happening to you, I just don't think the game is unoptimized really. Are you and windows 10 or 11 (I'm on 10)? A lot of people in the first thread you linked if you go to the end a bunch of people are writing about having good experiences with max settings on a 3080 ti and another on a 3080. The 3080 guy did have to turn texture resolution down though. There could be an issue where they're not dumping assets from video memory and it's build over time. I didn't play long enough to check really.I've been on multiple (clean) installs and have had it happen (since DX12/RT update), and again, you're acting like it's just me it happens to, when you can go look at those Steam forum links and see it's widely reported - and that was just for RE4 I linked - go check RE2 and RE3 forums too
Edit: Plus how on the same OS install switching to the DX 11 version will then work perfectly fine - with maxed settings across the board, much higher than settings being used in the crash prone DX 12 version when that crashes - again - not just for me as you can see across the forums
It’s a solid game but I think I may have been too hasty to splurge 45 on it day 1. Should’ve waited for a sale like the previous remakes.
the archaic stop and shoot nonsense is gone in this one though you still go into extremely slow and lethargic mode every time you point your gun. Which is apparently an amazingly incompetent tactic to create that “atmosphere” of dread.
It's an estimation, not exact. It's telling you that it's the maximum amount of memory that could be allocated by the game. If people are going to start getting autistic over the number then they should just make it like the oil pressure gauge in modern cars: don't show the number and simply display green for good, yellow for on the edge, and red for bad.When the settings menu/shown estimated VRAM usage coded by the developers is obviously off/wrong/incorrect? How does the user then know?
It's an estimation, not exact. It's telling you that it's the maximum amount of memory that could be allocated by the game. If people are going to start getting autistic over the number then they should just make it like the oil pressure gauge in modern cars: don't show the number and simply display green for good, yellow for on the edge, and red for bad.
Capcom step your fucking game up![]()
Resident Evil 4 Sells Over 3 Million Units in First Two Days After Release!
– Title off to a solid start following release of demo version and positive online reviews –
Indeed there they are. And you can throw a golden egg at Salazar to kill him quickly too! Dunno if that's a carry over from the first game or not.Literally no one has mentioned eggs... are they back or not?