Real Time Graphics are Progressing Nicely

The problem is not what can we render.But the time needed to make the assets for games. The biggest leap in game graphics won't be by video cards, It will be AI technology that can make asset creation more feasible.
Photogrammetry is nice and all, but utterly useless as anything but background decoration. Sure you can create extremely good looking meshes with almost no effort, but it's all static and unoptimized. it's a mess of unnecessary polygons, that will wreak havoc with anything you'd need your game engine to do. Like collision detection for example.
There is a reason why this technology is always showed off on foliage and terrain. Because it is not really suitable for anything else in games.
 
How wonderful. Soon people will be able to experience all this wonderful glory in their homes. As opposed to walking out the door and spending 5 minutes on their knees in the forest. Crazy world.
I was thinking "those pix look like they were shot in my front yard". On this sunny Friday I set up my work laptop and company phone on the front porch. Life is goood :)
 
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