So I've been playing Grid for a bit now and when i cranked the *in game AA* to 8xMSAA i started having some issues.
1920x1080
Ultra High
Results:
In game AA set to 8xMSAA
2008-09-26 22:52:02 - GRID
Frames: 28931 - Time: 430632ms - Avg: 67.182 - Min: 2 - Max: 98
You'll notice the minimum FPS are @ 2
The FPS drop was observed during a rewinding on an instant replay close up with lots of smoke it is not normal for it to drop to 2fps. However there are 'slow downs' that correspond to FPS droping actualy reducing the speed the game is running at then increasing the speed the game runs at. What I mean by this is a psuedo slow-mo then it runs at 1.5x speed *(rough guess) to 'catch back up'.
____
So i turned off AA:
2008-09-26 23:02:01 - GRID
Frames: 39892 - Time: 396208ms - Avg: 100.684 - Min: 63 - Max: 128
The text was annoying to look at as well as the edges of cars but for the most part i'm staring at the track so the lack of AA isn't so bad. no 'slow downs'
____
Then i turned on 4x Edge Detect (12X samples) - in my opinion it wasnt working - i didnt see a difference at all from no AA - no 'slow downs'
2008-09-26 23:16:08 - GRID
Frames: 40659 - Time: 415314ms - Avg: 97.899 - Min: 66 - Max: 125
____
12x Edge Detect (24x samples)
no visual improvement from no AA - no performance, convinced its not working but no 'slow downs'
2008-09-26 23:36:58 - GRID
Frames: 40036 - Time: 403624ms - Avg: 99.191 - Min: 67 - Max: 128
____
In Game AA option set to Level 3
2008-09-26 23:52:23 - GRID
Frames: 2167 - Time: 37472ms - Avg: 57.829 - Min: 36 - Max: 67
There are 'slow downs' and 'catch ups' with Level 3AA enabled.
Does anyone have similar results?
**I started the bench during the starting countdown and stopped it after I finished. I played in farthest rear cam view for these benchmarks. Running patch 1.2
Race Day > and spam enter key - should put you on a 3 lap race in a toyota supra
1920x1080
Ultra High
Results:
In game AA set to 8xMSAA
2008-09-26 22:52:02 - GRID
Frames: 28931 - Time: 430632ms - Avg: 67.182 - Min: 2 - Max: 98
You'll notice the minimum FPS are @ 2
The FPS drop was observed during a rewinding on an instant replay close up with lots of smoke it is not normal for it to drop to 2fps. However there are 'slow downs' that correspond to FPS droping actualy reducing the speed the game is running at then increasing the speed the game runs at. What I mean by this is a psuedo slow-mo then it runs at 1.5x speed *(rough guess) to 'catch back up'.
____
So i turned off AA:
2008-09-26 23:02:01 - GRID
Frames: 39892 - Time: 396208ms - Avg: 100.684 - Min: 63 - Max: 128
The text was annoying to look at as well as the edges of cars but for the most part i'm staring at the track so the lack of AA isn't so bad. no 'slow downs'
____
Then i turned on 4x Edge Detect (12X samples) - in my opinion it wasnt working - i didnt see a difference at all from no AA - no 'slow downs'
2008-09-26 23:16:08 - GRID
Frames: 40659 - Time: 415314ms - Avg: 97.899 - Min: 66 - Max: 125
____
12x Edge Detect (24x samples)
no visual improvement from no AA - no performance, convinced its not working but no 'slow downs'
2008-09-26 23:36:58 - GRID
Frames: 40036 - Time: 403624ms - Avg: 99.191 - Min: 67 - Max: 128
____
In Game AA option set to Level 3
2008-09-26 23:52:23 - GRID
Frames: 2167 - Time: 37472ms - Avg: 57.829 - Min: 36 - Max: 67
There are 'slow downs' and 'catch ups' with Level 3AA enabled.
Does anyone have similar results?
**I started the bench during the starting countdown and stopped it after I finished. I played in farthest rear cam view for these benchmarks. Running patch 1.2
Race Day > and spam enter key - should put you on a 3 lap race in a toyota supra