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It seriously takes away the challenge.
Before any of you say something like "well just don't use it then". Well I have no self control.
play dead island, and realise how irritating the lack of a quick save is.
hoping the next 'checkpoint' will be soon so you can stop fucking playing.
Quick save should be handled the way Mass Effect 2 and 3 handle it. You can use it all you want, but not in combat.
It seriously takes away the challenge.
Before any of you say something like "well just don't use it then". Well I have no self control.
If you pay close attention, this guy likes creating "controversial" threads. I have a hard time believing that the OP actually represents his opinion on the matter.Stop bitching about it then. You have the option, use it if you want to.
I feel Quick Save allows games the ability to be more difficult without being unnecessarily tedious.
The lack of adequate save points doesn't increase difficulty but rather tedium.
This is the biggest problem with games that use a checkpoint system. You can't play them for short periods unless the checkpoints are very close to each other.hoping the next 'checkpoint' will be soon so you can stop fucking playing.
Before any of you say something like "well just don't use it then". Well I have no self control.
Then I guess telling you to stop bitching about insignificant things is too much to ask.It seriously takes away the challenge.
Before any of you say something like "well just don't use it then". Well I have no self control.
It seriously takes away the challenge.
Before any of you say something like "well just don't use it then". Well I have no self control.
Stop bitching about it then. You have the option, use it if you want to.
This. In the past, when I had a very limited selection of games, I might have been the type to squeeze out every little bit of playtime I could out of a game, which often involved ratcheting up the difficulty enough to get 100+ hours out of it.First of all, not everyone plays games for the challenge, don't make the assumption that people are interested in games for the same reason you are, some of us like to enjoy games as a kind of narrative and just find challenge to get in the way of that.
I'm more interested in having a smooth playthrough to be able to see the storyline in its entirety, and then move on to the next game. I also feel like I gravitate more towards games that focus on well-written stories than I did when I was younger, and I don't feel as drawn to "challenge" games with non-existent storylines.
How about you play Fallout 3 or New Vegas without quicksaving and see what happens.
play dead island, and realise how irritating the lack of a quick save is.
hoping the next 'checkpoint' will be soon so you can stop fucking playing.
Seems to me it's mostly the "movies-as-games" people who absolutely can't live without quick save. Turn it down to Super Casual Baby Don't Hurt Me, Don't Hurt Me, No More mode, and face roll your way through a story. Might as well just read a book at that point.
But yeah on "Read Me A Story" mode they should definitely always allow quicksaves. If easy gameplay is your preference, there's really not that much chance of failure anyway, so allowing quicksave doesn't do much. Plus if you're treating the game as a movie, imagine if the movie made you watch the same 15 minutes several times in a row. Narrative flow ruined for very little gain if you aren't interested in the gameplay. So that makes sense.
Though on harder difficulties I think games should evoke a more classic gaming feel where you have to actually accomplish something in order to earn that "save", be it reaching a checkpoint, or maybe something like Hitman with limited numbers of saves per level.