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DigitalEmperor said:no carmack's said this a few times in interviews. he does not like dual-cpu's, and Id is strongly considering moving away from console development due to the latest specs of the xenon (xbox2).
GS: How has working with Vicarious Visions on the Xbox Doom 3 affected id's stance on console development? Will you also develop for next-generation consoles, or will you focus on PC games?
TH: We haven't gone through all that decision-making yet. But I think for our next project, we'll probably take a PC-centric approach, given what John Carmack said at his programming keynote at the Game Developers Conference this past spring. He said he didn't really like the technical aspects of the [next] generation of consoles--in terms of Xbox 2 and PlayStation 3--with their multithread approach, dual GPUs, and dual processors. They don't have the simple, elegant approach of a single CPU and a single GPU. Given that's where John thinks you can do the most exciting things from a technology standpoint, I expect that's where he's going to go from a programming standpoint.
DigitalEmperor said:no carmack's said this a few times in interviews. he does not like dual-cpu's, and Id is strongly considering moving away from console development due to the latest specs of the xenon (xbox2).