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Quick Question: Doom 3 SMP?

^eMpTy^

2[H]4U
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Jul 21, 2004
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I know previous id engines have had atleast some smp support...any word on Doom3 smp? I'm getting a 6800GT on Tuesday and I was hoping maybe I'd get lucky and actually be able to use both my 2800+ Athlon MPs to get a few more fps...
 
no carmack's said this a few times in interviews. he does not like dual-cpu's, and Id is strongly considering moving away from console development due to the latest specs of the xenon (xbox2).
 
DigitalEmperor said:
no carmack's said this a few times in interviews. he does not like dual-cpu's, and Id is strongly considering moving away from console development due to the latest specs of the xenon (xbox2).

wow no kidding...I've seen reference to D3 supporting SMP in a few places but nothing concrete...have any links I could check out?
 
actually, I shouldn't post information as if it was the 100% bible truth.

I have read Carmack mention in a few interviews that he prefers the elegant approach to single cpu's.

Here is a short blip-it from Hollenshead:

GS: How has working with Vicarious Visions on the Xbox Doom 3 affected id's stance on console development? Will you also develop for next-generation consoles, or will you focus on PC games?

TH: We haven't gone through all that decision-making yet. But I think for our next project, we'll probably take a PC-centric approach, given what John Carmack said at his programming keynote at the Game Developers Conference this past spring. He said he didn't really like the technical aspects of the [next] generation of consoles--in terms of Xbox 2 and PlayStation 3--with their multithread approach, dual GPUs, and dual processors. They don't have the simple, elegant approach of a single CPU and a single GPU. Given that's where John thinks you can do the most exciting things from a technology standpoint, I expect that's where he's going to go from a programming standpoint.

This was from gamestop's very recent Q&A with Gamespot. http://www.gamespot.com/pc/action/doom3/printable_6103236.html

The engine very well may support SMP, but I doubt it will be anything huge. From the sounds of it, Carmack just doesn't like coding SMP optimizations.
 
DigitalEmperor said:
no carmack's said this a few times in interviews. he does not like dual-cpu's, and Id is strongly considering moving away from console development due to the latest specs of the xenon (xbox2).

that's a shame because the xbox2 looks pretty powerful if the spec is true
 
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