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pr0pensity said:It doesn't look that great.
pr0pensity said:It doesn't look that great.
this is one set of screen shots from someone who hasn't even posted his sys specs. judging from the screens though not only does he have AA off but it looks like the settings might be turned down to nil. just something to keep in mind.ScYcS said:TechX, while i totally agree you gotta keep something in mind. We're talking quake4 here and not some revolutionary new gaming idea. The only thing that Quake4 sets apart from Q2 or Q3 is the graphics. It's almost like UT2003 and UT2004 and now UT2007. It's a shooter. No thrills no frills shooter. What sets it apart from their older titles? Mostly updated graphics.
If this would have been some great new title with revolutionary fresh gameplay ideas, I'd say EFF the gfx, but it's......Quake4.
Ruiner said:Those MP maps bring back some fond, bloodshot, 3am, memories. Ah, 1998 was a good year.
I ran a pentium 2 233 and a 4meg Riva 128 in those days. :tear:
finalgt said:I think it's pretty unfair that so many startups can attempt to make original games and fail, whereas iD just makes the same game over and over and gets hundreds of millions for it.
Beh.
Triple B said:Doom 3 looked better because it was dark and atmospheric, but from a gameplay standpoint (and a realistic one) it was the worst game ever, practically. Think about it, you make an AMAZING game engine that has some of the best lighting in FPS history, and what do you do? TURN ALL THE LIGHTS OFF. Brilliant. You can't quite play Q3A style dm in a pitch black setting. Sounds fun but it's not the same thing (which is what they went for).
Triple B said:Doom 3 looked better because it was dark and atmospheric, but from a gameplay standpoint (and a realistic one) it was the worst game ever, practically. Think about it, you make an AMAZING game engine that has some of the best lighting in FPS history, and what do you do? TURN ALL THE LIGHTS OFF. Brilliant. You can't quite play Q3A style dm in a pitch black setting. Sounds fun but it's not the same thing (which is what they went for).
finalgt said:How is this game amazing, again? Same kinds of guns, same kinds of levels, same kind of story, same kinds of characters, same kind of gameplay. Again. And it doesn't even look good, which is the one thing most iD fanatics usually fall back on. Okay, they made the first FPS game, that's awesome. Wonderful. Really. But then they made it again. And then they made it again, with a different twist on the story and graphics. Then they made that version again. Then they made the first version again. Then they made the second version again. Now they're making the second version a third time, with the same graphics approach as they took on the second remake of the first version.
Do you see a trend here?
Xipher said:As for the questions of CTF and the Grapple, CTF is in, the grapple is not (at least it wasn't there for Quakecon), but Im sure thats a short mod away
Maybe its about time I got into the modding scene.
v6maro said:damn that sucks, what about runes?
Hopefully threewave will do it right