• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

PS5 Pro specs confirmed & analysis

Any rumours about die size & processing nodes ?

For comparison:

The 4070 gpu has die size of 294 mm² (on 5nm)

NVIDIA GeForce RTX 4070 Specs​

NVIDIA AD104, 2475 MHz, 5888 Cores, 184 TMUs, 64 ROPs, 12288 MB GDDR6X, 1313 MHz, 192 bit

The base PS5 slim has ~260mm2 (on 6nm)

First PS5 die shrink spotted as Sony quietly shifts to efficient 6nm chip | Club386​

Have the building blocks for Sony's 2023 PS5 redesign already been revealed?




If we assume the PS5 pro is also on 6nm & 50% bigger then we get die size of ~390mm2 (on 6nm)
 
Any rumours about die size & processing nodes ?
maybe it was kept very similar to the original soc size (~300mm ish) ? to have little to change.

Hard to tell without knowing the node used.

NEjSrPteEDSsFjqWsLgYE-1024-80.png.jpg


Strixhalo fit on 285mm, the PS5 has 20 more CU, but has only 8 simpler cpu core instead of 16, so maybe it fit ?

That with tsmc 4 too, if ps6 is still on 6 could take more room.
 
In a post shared to the official PlayStation blog today, Sony also revealed a list of 55 games that will have PS5 Pro enhancements when the $699.99 console launches on November 7th. The list includes several titles already revealed to be getting updates but adds several others, such as Call of Duty: Black Ops 6 and Star Wars: Outlaws.
  • Alan Wake 2
  • Albatroz
  • Apex Legends
  • Arma Reforger
  • Assassin’s Creed Mirage
  • Baldur’s Gate 3
  • Call of Duty: Black Ops 6
  • EA Sports College Football 25
  • Dead Island 2
  • Demon’s Souls
  • Diablo IV
  • Dragon Age: The Veilguard
  • Dragon’s Dogma 2
  • Dying Light 2 Reloaded Edition
  • EA Sports FC 25
  • Enlisted
  • F1 24
  • Final Fantasy VII Rebirth
  • Fortnite
  • God of War Ragnarök
  • Hogwarts Legacy
  • Horizon Forbidden West
  • Horizon Zero Dawn Remastered
  • Kayak VR: Mirage
  • Lies of P
  • Madden NFL 25
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Marvel’s Spider-Man 2
  • Naraka: Bladepoint
  • NBA2K 25
  • No Man’s Sky
  • Palworld
  • Paladin’s Passage
  • Planet Coaster 2
  • Professional Spirits Baseball 2024-2025
  • Ratchet & Clank: Rift Apart
  • Resident Evil 4
  • Resident Evil Village
  • Rise of the Ronin
  • Rogue Flight
  • Star Wars: Jedi Survivor
  • Star Wars: Outlaws
  • Stellar Blade
  • Test Drive Unlimited: Solar Crown
  • The Callisto Protocol
  • The Crew Motorfest
  • The Finals
  • The First Descendant
  • The Last of Us Part I
  • The Last of Us Part II Remastered
  • Until Dawn
  • War Thunder
  • Warframe
  • World of Warships: Legends
https://www.theverge.com/2024/11/4/24287657/sony-ps5-pro-gpu-specs-unboxing-games-list-enhanced
 
Ahead of the PS5 Pro launch later this week, we have confirmation of a few more official specifications for the most powerful version of the PS5 yet. Digital Foundry has shared details from the manual included with its PS5 Pro review unit, confirming the console is powered by an AMD Ryzen Zen 2 8-core/16-thread processor with an RDNA-based graphics engine producing 16.7TF of GPU compute performance compared to the base PS5’s 10.23TF.

Going into this experience, we were expecting a much larger, heavier piece of kit. Based on leaked specs, we were expecting a 6nm processor just like the Slim, scaled up for the extra hardware and requiring beefier cooling. The Pro is larger but not to the extent we thought it would be. The manual says it weighs 3.1kg, down from the launch Digital Edition's 3.9kg. It's only 500g heavier than a Slim. A teardown from an early release unit that appeared on YouTube over the weekend also hints at a smaller than expected processor.

https://www.eurogamer.net/digitalfo...m-its-box-and-theres-new-information-to-share
 
1.6x the compute power for 1.4x the cost of the standard PS5 while the PS4 Pro was 2.3x the compute power for 1.0x the cost of the standard PS4.
 
Was the original PS4 R7260x type of gpu was much lower for the time base line to upgrade from too ?
 
Was the original PS4 R7260x type of gpu was much lower for the time base line to upgrade from too ?
Maybe? If we're trying to keep it within a similar hardware timeframe: The PS4 to PS4 Pro was like going from a R7 260X to R9 380X. The PS5 to PS5 Pro is like a RX 6600 XT to RTX 4060 Ti.
 
PSSR and its ability to upscale and clean up images also applies to PlayStation 4 games. According to Sony, Game Boost will stabilize or improve the performance of around 8,500 backward-compatible PS4 games. There will also be enhanced image quality for some PS4 games. I decided to put this to the test for a couple of PS4 games. Like with the PS5 titles, I just used my naked eye, but this time I was able to more directly compare the games by connecting an additional PS5 console and using my European account to run the same game on both devices. Then, I could flip between them to see what, if anything, changed.

The games I tested were the PS4 versions of Bloodborne, Ghost of Tsushima, and Metal Gear Solid V: The Phantom Pain. In all three games, I observed very subtle changes in visual quality. After staring at them for long enough, I felt that they looked ever so slightly better, which I attribute to the noticeable contrast due to less of a blur in the picture quality. Once again, it's a difference subtle enough that it is easily missable, and for many people that is likely what will happen. But, while the visual difference was negligible, there was an improvement in load times to PS4 games running on the PS5 Pro. For example, Bloodborne's notoriously long transitions between locations and the Hunter's Dream are now a couple of seconds shorter in places. Going from the 1st Floor Sick Room to Hunter's Dream went from 11 seconds to nine seconds. Ghost of Tsushima, meanwhile, has a pretty long initial load that comes after the Sucker Punch logo is displayed, which is cut down on the Pro. It seems that, without developers taking specific actions to better utilize the power of the PS5 Pro, most PS4 games won't meaningfully change, and those that do need to have features like an uncapped frame rate--Bloodborne, locked at 30fps, doesn't see the oft-requested performance increase on Pro. In a similar vein, Metal Gear Solid V: The Phantom Pain seems to load a bit quicker, but it wasn't egregiously bad on the PS4 anyway so the difference isn't noteworthy.

https://www.gamespot.com/articles/ps5-pro-review-powerful-on-paper-ordinary-in-action/1100-6527571/
 

The reviews​

  • The Verge (8/10): “The kind of person who should buy a PS5 Pro is the kind of person who doesn’t want to muck around. They’ll want the best console gaming experience money can buy, a large OLED display to go with it, and a plan to park themselves real close to that screen.”
  • IGN (7/10): “An impressive console with noticeable boosts in performance and graphics for games that take advantage of its powerful hardware. But for $700, you’ll need to think twice about whether or not the upgrade is worth the price tag.”
  • Tom’s Guide (4/5): “PS5 Pro is a powerful refresh of the base PS5 hardware. It’s the best way to experience the PS5’s large library of must-play games and the current pinnacle of console gaming. However, the eye-watering $699 price tag makes it a machine that will only appeal to the most dedicated gamers.”
  • TechRadar (4/5): “A superb console and now the best PlayStation 5 machine available. The advancements are glorious and bring a new level of immersion and beauty to games, while also boosting performance levels to offer fluid and smooth frame rates – at the same time – offering a clear advancement over the base PS5, and will be perfect for those enthusiasts yearning for more from the camps of fidelity and performance. The increase to 2TB of storage and the inclusion of Wi-Fi 7 are very welcome and make tangible operational advancements too. However, the headline graphical upgrades aren’t truly groundbreaking and if you’re not a PlayStation fanatic or graphics obsessive then you can likely skip the Pro.”
  • Gamesradar (3.5/5): “PS5 Pro only suits its price tag in niche circumstances, but it does deliver on its promise to improve both graphics and framerates. That $699.99 / £699.99 MSRP is still difficult to justify, particularly for those using a standard living room setup with a 50 – 65-inch TV. Those using a large display or a monitor are going to feel the benefits more keenly – especially if you have the funds to stay at the cutting edge of tech.”
All in all, the PlayStation 5 Pro seem to offer a better gaming experience – for those who can afford it. However, for those who already own a regular PS5, shelling out for this one isn’t worth the improvements, unless money isn’t an issue. After all, this is a mid-gen refresh, not a full-blown generational jump.

https://www.club386.com/ps5-pro-review-roundup-fast-but-expensive/
 
More review round-up:

Techradar - 4/5​

The PS5 Pro is a superb console and now the best PlayStation 5 machine available. The advancements are glorious and bring a new level of immersion and beauty to games, while also boosting performance levels to offer fluid and smooth frame rates - at the same time - offering a clear advancement over the base PS5, and will be perfect for those enthusiasts yearning for more from the camps of fidelity and performance. The increase to 2TB of storage and the inclusion of Wi-Fi 7 are very welcome and make tangible operational advancements too.
However, the headline graphical upgrades aren’t truly groundbreaking and if you’re not a PlayStation fanatic or graphics obsessive then you can likely skip the Pro. Plus, the exclusion of a disc drive and stand, despite its position as an enthusiast console, is disappointing. But if you have an eye for detail, want to be at the bleeding edge of console tech, and want to get the most out of this PlayStation generation, then the PS5 Pro is the console to get.

IGN - 7/10​

The visual quality that the Pro-enhanced performance modes have thus far look fantastic, and it’s all the more enticing because hitting 60fps gives a smooth gameplay experience that’s tough to come back from. I’ve also found performance modes on the base PS5 to be lackluster in some cases, and since the Pro has shown the potential in addressing that shortcoming, I find that the new console can be a worthy investment.
For a lot of people, playing at 30fps isn’t necessarily a dealbreaker, and if you’re happy with that level of performance you might well be happier with a few hundred dollars still in your bank account.
And the Pro is a hard sell for anybody who expects a whole new experience when they unbox a brand-new console. The PS5 Pro doesn’t fundamentally transform how games are played, it just makes them look prettier and run smoother, and if you’re happy with how your games look and play on a base PS5 then it’s absolutely not worth paying a premium to upgrade.

GamesRadar - 7/10​

The PS5 Pro only suits its price tag in niche circumstances, but it does deliver on its promise to improve both graphics and framerates. That $699.99 / £699.99 MSRP is still difficult to justify, particularly to those using a standard living room setup with a 50 - 65-inch TV. Those using a large display or a monitor are going to feel the benefits more keenly - especially if you have the funds to stay at the cutting edge of tech.

Polygon - No Score​

Considering that the PS5 Pro costs $250 more than the most affordable PS5 slim model (and $300 more than a Sony-refurbished PS5), this isn’t an upgrade to be taken lightly for current owners and newcomers alike. It’s also not an upgrade that will scream “new” to PS5 owners in any way. The UI is exactly the same throughout, and the Pro is too subtle at times with communicating its benefits.
As time goes on, how much better the PS5 Pro is compared to the base PS5 will eventually fade into the background. Instead, how the PS5 Pro stacks up to the always-evolving state of PC graphics in 2025 and beyond will be a much more interesting — and telling — sign of whether it’s worth your money.

The Verge - No Score​

The kind of person who should buy a PS5 Pro is the kind of person who doesn’t want to muck around. They’ll want the best console gaming experience money can buy, a large OLED display to go with it, and a plan to park themselves real close to that screen.

Ars Technica - No Score​

Back when the PlayStation 2 launched, I distinctly remember thinking that video game graphics had reached a "good enough" plateau, past which future hardware improvements would be mostly superfluous. That memory feels incredibly quaint now from the perspective of nearly two-and-a-half decades of improvements in console graphics and TV displays. Yet the PS5 Pro has me similarly feeling that the original PS5 was something of a graphical plateau, with this next half-step in graphical horsepower struggling to prove its worth.
Maybe I'll look back in two decades and consider that feeling similarly naive, seeing the PS5 Pro as a halting first step toward yet unimagined frontiers of graphical realism. Right now, though, I'm comfortable recommending that the vast majority of console gamers spend their money elsewhere.

GameSpot - No Score​

What Mark Cerny and the engineers at Sony proposed to do in the PS5 Pro reveal has been achieved to a degree. The gap between how a fidelity mode looks and the way a performance mode plays and feels is smaller. Having a technology like PSSR and a machine-learning chip in consoles is also impressive. But, for now, all of this is only exciting on paper; it's not enough to recommend over the alternative, cheaper options. And, ultimately, there is still a choice to be made between better visuals and performance, just with a less noticeable trade-off. I hope that one day the PS5 Pro really shows off what it can do to elevate games, but for now, this is a console you should get only if you've got cash to spare and just want to know you have the latest version of the console. For everyone else, a standard PS5 will do just fine.


https://www.pushsquare.com/features...ove-new-tech-and-its-glimpse-of-ps6-potential
 

PS5 Pro review roundup: Sony's new PlayStation 5 gets a mixed reception​

  • 🤷‍♂️ The reviews for Sony’s PS5 Pro are in and they’re fairly unenthusiastic
  • 💰 The overall theme is that the console delivers but doesn’t do enough to warrant the price tag
  • 👀 Some reviewers said the differences are hard to see unless you sit close to your TV
  • 🎮 For most people, the standard PS5 will be more than enough

https://www.theshortcut.com/p/ps5-pro-review-roundup
​

 
For whatever reason my local PX has had the PS5 Slim Spiderman 2 bundle priced at $430 while not even being on sale for months now, while the non-slim Disc PS5 has been at $450. So if they get the Pro in at $650 or less (tax free as well), then I'll prolly pick that up and buy a disc drive for it afterwards. Then sell my launch PS5 for $300 or so I'd hope.. haven't checked local FB Marketplace to see what they're going for.
 
PSSR and its ability to upscale and clean up images also applies to PlayStation 4 games. According to Sony, Game Boost will stabilize or improve the performance of around 8,500 backward-compatible PS4 games. There will also be enhanced image quality for some PS4 games. I decided to put this to the test for a couple of PS4 games. Like with the PS5 titles, I just used my naked eye, but this time I was able to more directly compare the games by connecting an additional PS5 console and using my European account to run the same game on both devices. Then, I could flip between them to see what, if anything, changed.

The games I tested were the PS4 versions of Bloodborne, Ghost of Tsushima, and Metal Gear Solid V: The Phantom Pain. In all three games, I observed very subtle changes in visual quality. After staring at them for long enough, I felt that they looked ever so slightly better, which I attribute to the noticeable contrast due to less of a blur in the picture quality. Once again, it's a difference subtle enough that it is easily missable, and for many people that is likely what will happen. But, while the visual difference was negligible, there was an improvement in load times to PS4 games running on the PS5 Pro. For example, Bloodborne's notoriously long transitions between locations and the Hunter's Dream are now a couple of seconds shorter in places. Going from the 1st Floor Sick Room to Hunter's Dream went from 11 seconds to nine seconds. Ghost of Tsushima, meanwhile, has a pretty long initial load that comes after the Sucker Punch logo is displayed, which is cut down on the Pro. It seems that, without developers taking specific actions to better utilize the power of the PS5 Pro, most PS4 games won't meaningfully change, and those that do need to have features like an uncapped frame rate--Bloodborne, locked at 30fps, doesn't see the oft-requested performance increase on Pro. In a similar vein, Metal Gear Solid V: The Phantom Pain seems to load a bit quicker, but it wasn't egregiously bad on the PS4 anyway so the difference isn't noteworthy.

https://www.gamespot.com/articles/ps5-pro-review-powerful-on-paper-ordinary-in-action/1100-6527571/
If the Pro could at least get Bloodborne to a stable 30 FPS, I'd be happy. The unstable performance of the game ultimately hurts my enjoyment of it.

"But shadPS4!"

Listen, I am all for emulation, but PS4 emulation still isn't where it needs to be for me to dump the original hardware yet. Even though the contributors have been focusing a lot on Bloodborne it still isn't playable all the way through, for me. With the recent breakthroughs and more developers jumping on the PS4 emulation bandwagon I am excited for the future, though.
 
So what is the verdict for people who own it? Honestly the reviews really put me off this thing.
 
So what is the verdict for people who own it? Honestly the reviews really put me off this thing.
Meh, Only played two games and I can't really tell anything lol. If you aren't just a Sony fanboy with 700 bucks to blow on junk, I wouldn't recommend it honestly.
 

PS5 Pro review roundup: Sony's new PlayStation 5 gets a mixed reception​

  • 🤷‍♂️ The reviews for Sony’s PS5 Pro are in and they’re fairly unenthusiastic
  • 💰 The overall theme is that the console delivers but doesn’t do enough to warrant the price tag
  • 👀 Some reviewers said the differences are hard to see unless you sit close to your TV
  • 🎮 For most people, the standard PS5 will be more than enough

​

https://www.theshortcut.com/p/ps5-pro-review-roundup​

​

Any benefit for competitive FPS games? I have a PC that’s my main but every now and then I have to play on my PS5 and man is it different playing 120hz on 1080p vs 1440
 

PlayStation 5 Pro: what does the PS4 image enhancement feature actually do?​

To what extent do legacy PS4 games improve on a 4K screen?

PlayStation 5 Pro arrives complete with a somewhat enigmatic feature - the ability to enhance the image quality of older PS4 software. A toggleable menu option suggests that the new console has the ability to 'improve the resolution of select PS4 games' but there's no explanation of what it actually does.

In general, you should expect to see improvements in PS4 games without a PS4 Pro version, and lower-res PS4 Pro enhanced games, and the improvements should be most obvious in games that present clear, sharp edges without effects like film grain or chromatic aberration.

The PS5 Pro claims the enhanced mode is selective - so what games does it apply to? In my testing, it seems like it doesn't apply to PS4 software that outputs above 1080p resolution. Native 4K PS4 Pro titles like Persona 5 Royal and Mantis Burn Racing look identical across both modes, as does 1440p software like Uncharted 4. Overwatch 2, which renders at 1080p internally but has a 4K UI. Likewise for Marvel's Spider-Man, which uses a temporal upscaling technique to hit a 4K resolution. However, some PS4 Pro-enabled software like Rage 2 is visibly changed by the PS5 Pro enhancement process. This game has a 1080p UI and 1080p 3D rendering on PS4 Pro, and it does appear to be enhanced on PS5 Pro. Again, games that are higher res do not seem to get a bump.

interesting point of comparison is LS1, which is the machine learning-based spatial upscaler available in the Lossless Scaling PC app. In a title like Granblue Fantasy: Relink, which uses TAA, it achieves a sharper, perceptibly more detailed image without the artifacts we'd usually see with sharpening. Comparing LS1 and Sony's enhanced upscaling technique, I'd say Sony's technique slightly edges out LS1 in clarity here, but it's close. Texture detail also looks clearer and sharper without edge ringing - just look at the floorboards here as one example. That inner surface detail appears more pleasing, not just geometric detail. This is an area where LS1 appears substantially better than the Pro.

The Pro's enhancement process is comparable to LS1 on text and 2D elements. Both do a substantially better job than 1080p with a naive upscale to 4K, though both exhibit noticeable artifacts and can struggle with different kinds of problems. For instance, Sony's solution has greater difficulty differentiating this line from the background than LS1.

https://www.eurogamer.net/digitalfo...the-ps4-image-enhancement-feature-actually-do
 

PS5 Pro 8K Support Confirmed for 3 Games​


Hello Games just revealed today its open universe game No Man’s Sky will be one of the first titles featuring PS5 Pro 8K support.

The other game sporting the feature at the console’s launch is F1 24. The third is Gran Turismo 7. The PlayStation first party racing game will feature 8K resolution, but its PS5 Pro update is not out just yet. A date for the upcoming enhancement has yet to be announced.

The post PS5 Pro 8K Support Confirmed for 3 Games appeared first on PlayStation LifeStyle.

https://www.yahoo.com/tech/ps5-pro-8k-support-confirmed-180005263.html
 
maybe it was kept very similar to the original soc size (~300mm ish) ? to have little to change.

Hard to tell without knowing the node used.

View attachment 686385

Strixhalo fit on 285mm, the PS5 has 20 more CU, but has only 8 simpler cpu core instead of 16, so maybe it fit ?

That with tsmc 4 too, if ps6 is still on 6 could take more room.

5nm or 4nm — guess by digital foundry

the PlayStation 5 Pro console itself is a surprise package - and a welcome one. It's smaller than a launch PlayStation 5, and not that much larger than the slimmer model. When we saw the leaked specs and surprisingly conservative clock speeds, we thought that Sony may be using the same 6nm process technology as the Slim - but this console is so much more performant while not being that much larger or indeed more power-hungry, the chances are that a more recent process node (4nm or 5nm perhaps) is being used for the main SoC.

https://www.eurogamer.net/digitalfo...improvements-but-is-it-really-worth-the-money
 
The few non-pro enhanced games look like they have a bit higher resolution in the 60fps modes, which reduces the blurriness. The blurriness was annoying me enough on the stock PS5 that I was swapping between resolution and quality modes, unless the game had a balanced 40fps mode for VRR displays. On the PS5 pro the 60fps mode is fine on all the games I've tried so far with a bit more sharpness, even if quality from the old PS5 still looks better. Quality modes don't seem to benefit that much from the PS5 pro, mostly the performance modes that were low resolution on the PS5 that end up a bit closer to quality. The performance Pro modes look great though and seems to be on par with the old quality modes so PSSR and a bit more GPU power seems to work wonders. It's not going to match the PC I use for playing games on my TV (5800x + 7900GRE), but it is enough improvements that I will most likely pack away that secondary PC and only bring it out occasionally.

The PS5 pro isn't revolutionary like the Xbox one X and to some degree the PS4 pro but it is a step up, especially for PS5 pro enhanced titles. The previous gen mid range consoles were a lot more powerful while the PS5 pro is only a bit more powerful, but it reduces my main annoyances with a lot of titles in terms of blurriness and the enhanced titles I've tried work great in performance mode. The real benefits of the PS5 pro will most likely start showing in 1-2 years time as titles have time to build proper enhanced modes for the PS5 pro. Also looking forward to the PS5 pro patch for GT7 as going from 80fps to 120fps doesn't mean all that much.

Love the 2TB internal storage as the old PS5 had a little over 600gb and even with 2tb SSD that is that much space when you keep lots of games on your drives. I sold my old PS5 so it reduced the overall cost of getting a PS5 pro. I am happy with the improvments but I also have the benefit of having quite a few PS5 pro enhanced games in my backlog that I haven't gotten around to completing yet. I do feel the disc drive and stand should have been included in the package for a flagship console though.
 
I know it didn't come with a disc drive, but one thing I do like is that you could still add one, and it's compatible with the PS5 Slim as well. Perhaps now that USB 3.1 is on consoles, an external drive could be a possibility. That's one thing I don't like about the Xbox, is that you get the Series S, and you can't have a disc drive, whereas the PS5 Slim, you can upgrade. Because I do think we're at the point now where you're not going to see significant upgrades anymore with complete architecture changes, but computer style full upgrades every few years. And I know companies are really wanting to get rid of physical media.
 
I know it didn't come with a disc drive, but one thing I do like is that you could still add one, and it's compatible with the PS5 Slim as well. Perhaps now that USB 3.1 is on consoles, an external drive could be a possibility. That's one thing I don't like about the Xbox, is that you get the Series S, and you can't have a disc drive, whereas the PS5 Slim, you can upgrade. Because I do think we're at the point now where you're not going to see significant upgrades anymore with complete architecture changes, but computer style full upgrades every few years. And I know companies are really wanting to get rid of physical media.
You can add the disc drive to the slim and Pro consoles, but not the original PS5 digital console, as it doesn't have the proprietary connector for the drive. And yeah, they'll never support USB optical drives either. As the drives have to be paired and married/activated to the console for licensing/DRM requirements as I understand.

I wouldn't expect the next consoles to have any disc drives at this point either. It's possible, but I'd be surprised if they do.
 
Last edited:
You can add the disc drive to the slim and Pro consoles, but not the original PS5 digital console, as it doesn't have the proprietary connector for the drive. And yeah, they'll never support USB optical drives either. As the drives have to be paired and married/activated to the console for licensing requirements as I understand.

I wouldn't expect the next consoles to have any disc drives at this point either. It's possible, but I'd be surprised if they do.
Sadly I think they will go fully digital next gen.
 
Sadly I think they will go fully digital next gen.
Physical media keeps the prices down and stores are more likely to have sales as they have already bought the inventory. E.g. Star Wars outlaws, Final Fantasy Rebirth and Jedi Survivor would all have cost me 30-40% more if I bought digital instead of disc. Digital sale price are also generally quite inferior to physical as they don't have any money bound to their digital copy as it is just bits, not printed physical media. Being able to resell or lend to others is also much easier with discs.

Going digital only on next gen probably depends on how many get the disc drive versions. One of the nice things about Xbox is that you can play most of your old games on the latest version and similar for the PS4 to PS5 transition. Having the disc compatibility is essential for me and I would be much less likely to get the PS6 if it lacks a disc drive. I still keep 2 fairly good gaming PCs around (both a bit more powerful than the PS5 pro) so I don't have to have consoles, it is just more convenient due to size and "just works". I can use my Xbox elite series 2 wireless with my adapter and afaik I can also use the dual sense and dual sense edge controllers wired to my PC so I can mostly get the same gameplay experience.
 
It already got discounted during Black Friday but still very expensive equipment which I won’t be using as I don’t know which games are coming next on PS.

Once it hits 500 bucks maybe I can think about it.
 
Back
Top